Ok, I had a screenshot, but I obviously forgot to save it...
I had a coriolis station without frontpanel, the docking bay was there but it hang in empty space. I saved the whole log, but this is the interesting part, that was repeated ad nauseam:
10:54:44.633 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30da8>{0: int uDiffuseMap = 0;}
10:54:44.633 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30fe8>{1: float uHullHeatLevel = [<ShipEntity 0x20323988> hullHeatLevel];}
10:54:44.633 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c319a8>{2: float uTime = [<ShipEntity 0x20323988> timeElapsedSinceSpawn];}
10:54:49.862 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743ee28>{0: vec4 DecalColor = (-0.0360563, 0.132008, -0.788209);}
10:54:49.862 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17440b08>{1: vec4 PaintColor = (-0.322836, 0.0042887, -0.381783);}
10:54:49.862 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17438888>{2: float hull_heat_level = [<ShipEntity 0x20326408> hullHeatLevel];}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17438a08>{3: int isHostile = [<ShipEntity 0x20326408> hasHostileTarget];}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17440988>{4: int nearly_dead = [<ShipEntity 0x20326408> throwingSparks];}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17446688>{5: int uColorMap = 0;}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174413a8>{6: int uDecalMap = 3;}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17441408>{7: float uDecalSelect = [<ShipEntity 0x20326408> entityPersonality];}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17441348>{8: int uEffectsMap = 2;}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17446d48>{9: int uNormalMap = 1;}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17446ce8>{10: float uTime = [<ShipEntity 0x20326408> universalTime];}
10:54:50.140 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a6e8>{0: float hull_heat_level = [<ShipEntity 0xa2ef280> hullHeatLevel];}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a7a8>{1: float laser_heat_level = [<ShipEntity 0xa2ef280> laserHeatLevel];}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a868>{2: int uColorMap = 0;}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a808>{3: int uEffectsMap = 2;}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a8c8>{4: int uNormalMap = 1;}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a988>{5: float uTime = [<ShipEntity 0xa2ef280> universalTime];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17448308>{0: float engine_power = [<ShipEntity 0xa2eefe0> speedFactor];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17448248>{1: float hull_heat_level = [<ShipEntity 0xa2eefe0> hullHeatLevel];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174482a8>{2: int isHostile = [<ShipEntity 0xa2eefe0> hasHostileTarget];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17447648>{3: int nearly_dead = [<ShipEntity 0xa2eefe0> throwingSparks];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17447528>{4: int uColorMap = 0;}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174475e8>{5: int uEffectsMap = 2;}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174474c8>{6: int uNormalMap = 1;}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174473a8>{7: float uTime = [<ShipEntity 0xa2eefe0> universalTime];}
10:54:53.854 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (oolite-debug-console 1.77): TypeError: player.shipt is undefined
10:55:06.869 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692ffe0>{0: int uDiffuseMap = 0;}
10:55:06.869 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x69300a0>{1: int uEmissionMap = 1;}
10:55:06.869 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x69301c0>{2: float uHullHeatLevel = [<ShipEntity 0x6c6dcf8> hullHeatLevel];}
10:55:06.870 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x6930100>{3: float uTime = [<ShipEntity 0x6c6dcf8> timeElapsedSinceSpawn];}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fec0>{0: vec4 PaintColor1 = (-0.157696, 0.310644, 0.033647);}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x6930040>{1: float hull_heat_level = [<ShipEntity 0x79801a0> hullHeatLevel];}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fe60>{2: int uColorMap = 0;}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fd40>{3: int uNormalMap = 1;}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fe00>{4: float uTime = [<ShipEntity 0x79801a0> universalTime];}
10:55:10.149 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fc20>{0: vec4 SpecularRGB = (1, 0.7, 0.5);}
10:55:10.149 [shader.uniform.unSet]: Did not set uniform "uColourMap"
10:55:10.149 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fc80>{2: float uEngineLevel = [<ShipEntity 0x797aca0> speedFactor];}
10:55:10.149 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fbc0>{3: int uFXMap = 1;}
10:55:10.149 [shader.uniform.bind.failed]: Could not bind uniform "uHullHeatLevel" to -[ShipEntity hullHeatLevel] (no uniform of that name could be found).
10:55:10.149 [shader.uniform.unSet]: Did not set uniform "uHullHeatLevel"
10:55:10.149 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fb00>{4: int uNormalMap = 2;}
10:55:10.149 [shader.uniform.bind.failed]: Could not bind uniform "uTime" to -[ShipEntity universalTime] (no uniform of that name could be found).
10:55:10.149 [shader.uniform.unSet]: Did not set uniform "uTime"
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692f980>{0: vec4 PaintColor1 = (-0.203495, -0.258285, -0.119912);}
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fa40>{1: float hull_heat_level = [<ShipEntity 0x797f940> hullHeatLevel];}
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692f920>{2: int uColorMap = 0;}
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692f860>{3: int uNormalMap = 1;}
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692f8c0>{4: float uTime = [<ShipEntity 0x797f940> universalTime];}
10:55:11.594 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a3150>{0: int uDiffuseMap = 0;}
10:55:11.594 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a3210>{1: float uHullHeatLevel = [<ShipEntity 0x168a6030> hullHeatLevel];}
10:55:11.594 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a31b0>{2: float uTime = [<ShipEntity 0x168a6030> timeElapsedSinceSpawn];}
10:55:14.218 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4aced0>{0: int uDiffuseMap = 0;}
10:55:14.218 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4acf90>{1: int uEmissionMap = 1;}
10:55:14.219 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4ace10>{2: float uHullHeatLevel = [<ShipEntity 0x168ace90> hullHeatLevel];}
10:55:14.219 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4acf30>{3: float uTime = [<ShipEntity 0x168ace90> timeElapsedSinceSpawn];}
10:56:03.250 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e1c8>{0: int uDiffuseMap = 0;}
10:56:03.250 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e288>{1: float uHullHeatLevel = [<ShipEntity 0x184c5bc8> hullHeatLevel];}
10:56:03.250 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e228>{2: float uTime = [<ShipEntity 0x184c5bc8> timeElapsedSinceSpawn];}
10:56:04.261 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e228>{0: int uDiffuseMap = 0;}
10:56:04.261 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e1c8>{1: float uHullHeatLevel = [<ShipEntity 0x168a8b70> hullHeatLevel];}
10:56:04.262 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e288>{2: float uTime = [<ShipEntity 0x168a8b70> timeElapsedSinceSpawn];}
10:56:04.767 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e288>{0: int uDiffuseMap = 0;}
10:56:04.767 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e228>{1: float uHullHeatLevel = [<ShipEntity 0x184c4d68> hullHeatLevel];}
10:56:04.767 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e1c8>{2: float uTime = [<ShipEntity 0x184c4d68> timeElapsedSinceSpawn];}
10:56:07.802 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a3330>{0: int uDiffuseMap = 0;}
10:56:07.802 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a5790>{1: float uHullHeatLevel = [<ShipEntity 0xb8608e8> hullHeatLevel];}
10:56:07.802 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a5730>{2: float uTime = [<ShipEntity 0xb8608e8> timeElapsedSinceSpawn];}
10:56:07.915 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30c88>{0: float engine_power = [<ShipEntity 0x168acbb0> speedFactor];}
10:56:07.915 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30b08>{1: float hull_heat_level = [<ShipEntity 0x168acbb0> hullHeatLevel];}
10:56:07.915 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c306e8>{2: float laser_heat_level = [<ShipEntity 0x168acbb0> laserHeatLevel];}
10:56:07.915 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30928>{3: int uColorMap = 0;}
10:56:07.916 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30aa8>{4: int uEffectsMap = 2;}
10:56:07.916 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30808>{5: int uLightMap = 1;}
10:56:07.916 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30508>{6: float uTime = [<ShipEntity 0x168acbb0> universalTime];}
10:56:10.026 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a5730>{0: int uDiffuseMap = 0;}
etc.pp. and including me learning to type in the debug console...
My specs:
Trunk r5632
Debug console was running
64 bit Windows 7 Ultimate 4 GB Ram
Intel Core 2 CPU 6600 @ 2.40 GHz @ 2.40 GHz
NVIDIA GeForce 8800 GT
I have to admit, that I am sometimes slightly confused about what some of them actually do add...
EDIT: I took Dertien's System stations out. We'll see if it happens again
I think this may be a problem - I'd remove it completely (it's very old). You have the full updated Griff shipset already.
Also, the Green Gecko v1.0 SA.oxp should be replaced by the new, improved version.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
I think this may be a problem - I'd remove it completely (it's very old).
I'll say.. didn't think anyone was still using that.. guess I'd better take it down from the site.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
As an aside, you've also got a few irregularities in your AddOns folder:
BGS OXP is installed inside the Accipiter OXP folder.
Both APRIL versions 1.02 and 1.03 are installed.
The beta of Cargo Spotter OXP is installed, not the release version.
Custom Shields OXP is installed inside Breakable Energy Unit OXP.
Rescue Stations OXP is installed inside itself (ooer missus).
Nothing major, but a quick tidy-up may be worthwhile.[/color]
Even worse, it was an old BGS version alongside the newer... and custom shields was twice installed...
Sometimes, when I want to look if some OXPs have issues, I just drag and drop them into an special folder in my addons folder (Called AAAAAAA for obvious reasons... ) to deinstall. Propably the reason for the OXP inside OXP folders thing. I drag them back and accidently drop them into a subfolder.
Oh, and that there was a release version of cargo spotter I somehow missed. Thanks for that one. Great thing for a bounty hunter/scavenger like me... (and having a relative dark setting thanks to the deepspace lights down.oxp)