Q-Bomb shouldn't destroy Behemoths?

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drew
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Q-Bomb shouldn't destroy Behemoths?

Post by drew »

I know this is an OXP related thing, but should the Q-Bomb really be able to destroy the Behemoths?

I was mucking about killing some thargoids after a mis-jump and dropped a bomb, taking out the thargoids and was was a tiny bit embarressed to see I'd also blown up the pride of the Galcop navy... :oops:

You'd have thought that they would have thought of that, otherwise the Behemoth is useless as it's vulnerable to hit and run q-bomb terrorist strikes.... 8) :wink: :lol:

Cheers,

Drew.
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LittleBear
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Post by LittleBear »

I think it should!

According to the F3 screen, the Q-bomb works by doing somthing very nasty to a ship's witch drive causing it to blow up. So a Q-bomb shoudn't destroy a space station (as they don't have witch drives), but should destroy any ship with a wich drive, however big.
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Selezen
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Post by Selezen »

It's a bit of an unbalanced uber weapon then, surely?

Maybe larger (capital sized) ships have a drive shielding system that protects the quirium storage tanks and reaction assembly from outside intereference. It's bulky and heavy equipment, needing lots of energy to run, so only huge ships can have it.
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JensAyton
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Post by JensAyton »

Selezen wrote:
It's a bit of an unbalanced uber weapon then, surely?
Ahh. you noticed. :-)
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LittleBear
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Post by LittleBear »

Guess it would make sense it have very big ships Q-bomb proof, but I think this is a game code issue rather than an OXP issue. Currently, the game code causes the Q-bomb to destroy anything except a station.
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Wolfwood
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Post by Wolfwood »

Actually, one would think that the GalCop would deem Q-bombs and their use highly illegal (as well as energy bombs when they are used against non-Thargoids or hostile fugitives). After all, they once did it to Fer-de-Lance, if I remember correctly...
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