Diziet Sma wrote:I have two main tactics for level 3 marks.
Oolite 1.77 might force you to different tactics. The level 3 marks have a 30% chance of getting an
accuracy above 5. At that point some AI tactics are used that none of the core ships will use. And for RH, the accuracy is already defined on selecting the mark in the bar and is stored in the save game. So no change of loading a saved game until you get a mark that has a worse accuracy (as happened with Oolite 1.76 were 50% used not the best tactic).
This time I finally killed my Iguana.
I met him in fight with police and the Iguana turned to me without his guards. But nu luck, while flying away and only using my aft lasers I could not kill him. His escorts were called for help and following outside of my radar view. When I decided that I also needed my front lasers, I had to turn and the first two guards caught up with their leader. The Iguana was smart and stayed at a great distance from me. The guards however did close in when I reduced speed and were killed one by one. At the end all guards caught up with mom and were killed by me. In the mean time the Iguana had already shoot all his hardheads at me, which I all successfully ECM-ed away. A few times I had to use injectors to keep the hardheads at a distance. And the Iguana had already largely damaged my back shields, so I could not risk a missile hit.
With the guards gone, I went for the successful tactic of yesterday: speed zero and turn between front and aft lasers when they started to overheat, or when that shield was low on energy. The Iguana did the same at a distance but was less successful
I did have the help of the mac target inspector on this. It is not doing anything directly, but gradually seeing the Iguana's energy lowering helps to show I was on the good way.
This time 'Mage Cymnoccasse' was more brave than yesterday, the fool, and did not jump out of the system. At the end he had to leave ship and I nullified his escape vessel. Only one piece of debris from the Iguana was floating around on the battlefield and I scooped it up as a souvenir.
Reviewing the fight in my log showed:
Code: Select all
Boa Class Cruiser received message: Sinister muppet! I'll vaporise your Boa Class Cruiser! from ship: Mage Cymnoccasse (Iguana)
Damaged: EQ_SHIELD_BOOSTER With name: Shield Boosters
Mark was killed by: [PlayerShip "Boa Class Cruiser" ]
Mark podded out of his ship
Pod was killed by: [PlayerShip "Boa Class Cruiser" ]
Player scooped Metal fragment with 1 units of alloys and status STATUS_IN_HOLD isCargo: true
Wow, I not even noticed I lost my shield boosters during the fight.
Damaging equipment is also my fault as I haven't maintained my ship for years. I know the chance of damage increases and so for such a big fight I should start with a properly maintained ship in future. Maintenance works different than most people think. On maintenance, the ship is not brought in mint condition, but only improved a bit. High level systems, however, do more improvement than low lever systems at the same costs.
The costs itself are variable since oolite 1.77. They start at a lower value than before, but end up at a higher value for the lowest degree of maintenance. So, for those who maintain regularly, the process is now cheaper, but the occasional maintainers have to pay more.