Missing system

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Eric Walch
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Re: Missing system

Post by Eric Walch »

Smivs wrote:
but i do use Ghostery which I notice is blocking five trackers and might be the problem.
I did not had Ghostery activated on my laptop, but when I activate it and de-activate adBlock, I exactly get the same hiding. :D

The strange thin was that is only happened on the second visit. Maybe adBlock stored the first visit in a cookie and only act on following visits. With Ghostery it was hidden from the start on.
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Re: Missing system

Post by Cody »

Maybe the problem is clicking-through from thumbnails - I'll use the direct link in future, I think.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Missing system

Post by Smivs »

El Viejo wrote:
Maybe the problem is clicking-through from thumbnails...
That's certainly the impression I get.
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cim
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Re: Missing system

Post by cim »

cim wrote:
This bug is in 1.76 too - if you look at the Povray Planet texture file for Lazaso, it's an orange rock-ball, and Zaenza is an earth-like world. If you look at them in the F7 screen, they're both earth-like.
And fixed now, I think.
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Re: Missing system

Post by Switeck »

Eric Walch wrote:
I also had troubles seeing the pictures. In my case it must be addBlock that gives troubles. On the first opening of the picture it is visible. That there is an add to the right, I only noticed when opening the same page with an other browser.

But for comparing I wanted to open a second time and than it was covered by a grey rectangle. :(

Same happens to the pictures you uploaded a few days back. Once you know it, you can turn addBlock off temporary. :lol:
Just strange that it is visible on the first opening of that page.
I use NoScript in FireFox along with Ghostery, but I think even blocking some cookies causes photobucket to bomb...I couldn't even get the direct link till I allowed pretty much all 20+ cookies.
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Re: Missing system

Post by Cody »

Lazaso, in all its glory, is back... order has been restored in the Steel Halo!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: late parcel

Post by Cody »

Might as well use this thread: had a little problem with a parcel contract - needless to say, I failed to meet the deadline!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Missing system

Post by Diziet Sma »

:lol: There's never a TARDIS handy when you need one!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Missing system

Post by Cody »

Diziet Sma wrote:
There's never a TARDIS handy when you need one!
It could probably be done though - seven gal-drive-pods, plus the standard gal-drive, using pre-selected co-ords!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Missing system

Post by cim »

El Viejo wrote:
Diziet Sma wrote:
There's never a TARDIS handy when you need one!
It could probably be done though - seven gal-drive-pods, plus the standard gal-drive, using pre-selected co-ords!
Unfortunately galactic jumps cancel all outstanding contracts.
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Re: Missing system

Post by cim »

Should be fixed in r5547, so long as you don't spend too long travelling from the witchpoint to the station.
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Re: Missing system

Post by Commander McLane »

cim wrote:
Should be fixed in r5547, so long as you don't spend too long travelling from the witchpoint to the station.
This get me curious: which effect does the time spent since creating the current system (I guess that's the point of it) have on this bug and its fixture?
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Re: Missing system

Post by cim »

Commander McLane wrote:
cim wrote:
Should be fixed in r5547, so long as you don't spend too long travelling from the witchpoint to the station.
This get me curious: which effect does the time spent since creating the current system (I guess that's the point of it) have on this bug and its fixture?
Now that the contracts are created when the player enters the system, it's obviously impossible to guarantee that by the time they arrive at the main station the contracts will still be possible to achieve. The bug (as opposed to the symptom) was that there wasn't extra time given for the clock not yet having adjusted on shipWillExitWitchspace, so if you made a long jump into a system, the contracts might be expiring before you reached the station normally.
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Eric Walch
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Re: Missing system

Post by Eric Walch »

Would it not be easier to expose the time to be adjusted to the JS engine? It is known after all, just not accessible by script.
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Re: Missing system

Post by cim »

It would be neater, but I'm fairly sure it would also be more difficult than just adding a day on. Still worth doing, though.
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