but i do use Ghostery which I notice is blocking five trackers and might be the problem.
I did not had Ghostery activated on my laptop, but when I activate it and de-activate adBlock, I exactly get the same hiding.
The strange thin was that is only happened on the second visit. Maybe adBlock stored the first visit in a cookie and only act on following visits. With Ghostery it was hidden from the start on.
This bug is in 1.76 too - if you look at the Povray Planet texture file for Lazaso, it's an orange rock-ball, and Zaenza is an earth-like world. If you look at them in the F7 screen, they're both earth-like.
I also had troubles seeing the pictures. In my case it must be addBlock that gives troubles. On the first opening of the picture it is visible. That there is an add to the right, I only noticed when opening the same page with an other browser.
But for comparing I wanted to open a second time and than it was covered by a grey rectangle.
Same happens to the pictures you uploaded a few days back. Once you know it, you can turn addBlock off temporary.
Just strange that it is visible on the first opening of that page.
I use NoScript in FireFox along with Ghostery, but I think even blocking some cookies causes photobucket to bomb...I couldn't even get the direct link till I allowed pretty much all 20+ cookies.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Should be fixed in r5547, so long as you don't spend too long travelling from the witchpoint to the station.
This get me curious: which effect does the time spent since creating the current system (I guess that's the point of it) have on this bug and its fixture?
Should be fixed in r5547, so long as you don't spend too long travelling from the witchpoint to the station.
This get me curious: which effect does the time spent since creating the current system (I guess that's the point of it) have on this bug and its fixture?
Now that the contracts are created when the player enters the system, it's obviously impossible to guarantee that by the time they arrive at the main station the contracts will still be possible to achieve. The bug (as opposed to the symptom) was that there wasn't extra time given for the clock not yet having adjusted on shipWillExitWitchspace, so if you made a long jump into a system, the contracts might be expiring before you reached the station normally.