Planets and suns

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Draco_Caeles
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Planets and suns

Post by Draco_Caeles »

Since I installed the Unicode version of Oolite, I've been getting this problem:

Image

Rather unusual to see the sun THROUGH a planet. There've also been a few instances where black squares appeared: you can see them here, a trail of them across the face of the sun.

Apologies if this has already been fixed.
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JensAyton
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Post by JensAyton »

There’s clearly something weird about the planet rendering code, but I haven’t seen that one before.
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Post by lex_talionis »

well that's pretty interesting, to say the least. the nearest i've ever come to that is when, leaving the dock of a station, there's been a second's lag or so between the sun being drawn, and the planet being drawn... nothing that dramatic though.
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Post by Draco_Caeles »

It's not just when it's leaving the station; I've seen it at other times too. After a hyperspace jump, in the middle of fights - it seems systemic.
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Post by JensAyton »

It strikes me that this could be an artifact of low Z buffer depths (i.e. 16 bits), although that should only happen on pretty ancient hardware. it would also require the game to be rendering the planet, then the sun, then the atmosphere. It shouldn’t be specific to the Unicode version, either.

…Unless dajt changed something about the GL context set-up in the Unicode build?
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Post by dajt »

Nothing changed in the OpenGL setup.
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Post by Draco_Caeles »

Not about planets and suns, but a similar problem so I thought I'd continue this thread instead of starting another one.

I saw my first Torus station today! Yay me! :D Yeah, I need to get out more. But anyway, there were some drawing problems: faces in front of faces that they should have been behind, that sort of thing.

Image Image

It's very pretty, though. *applauds Murgh*

I do feel a station coming on, though, now :D
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Post by JensAyton »

It looks, again, as though z-buffering isn’t working. I have no idea why this should be, though.
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Post by Murgh »

:shock:
unless someone went crazy bumping into it, something is quite off.

z-buffering is it?
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Post by Draco_Caeles »

'Fraid so... I'm one of the poor lower orders, y'see...

I've had all sorts of graphical problems since I started using the Unicode-friendly release. Some you see above. Others I've encountered today include:

* rolling my ship and finding my view obscured by a texture (grey Cobra Mk I), as if the shiup were folded inside-out;

* entire planets disappearing (but show up on the radar, thank the Gods);

* stations vanishing except for the rectangular docking port, then after flicking between front view and Commander screen and back again, reappearing as a set of lights (this was a Torus station, btw);

* ships hanging in space and 'waggling' (rolling 30 degrees starboard, then from that to 30 degrees port, rinse and repeat...) - this happened on two different ships, a Cobra I and a Krait...

... in the words of one of the South Park characters, "Dude! This is pretty f***ed up right here!"

The graphics problems started after I installed the Unicode version. I'm running an nVidia Ti4200 (as I said, I'm poor, I can't afford any better :(). It's... man, it's weird.
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Post by lex_talionis »

the planets disappear?! MENTAL!

a reali life 'hidden planet' :D
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Post by aegidian »

Probably an idea to check you have the most recent drivers for that graphics card, it sounds as if the OpenGL implementation for it is *cough* slightly sub-standard.
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Post by aegidian »

Another issue *might* be caused by where dajt draws the text (on the z axis). If it's at some phenomenal depth then that could throw out the granularity of a floating point z-buffer.
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Post by Draco_Caeles »

Well, I only inherited the card a few weeks ago, downloaded and installed the latest available drivers from nVidia at the time. And it's a recent rebuild of Windows XP, with DirectX 9.0c, as well.

Interestingly, here's some text from the readme file:
Readme file wrote:
Oolite snapshot build of svn revision 445 (2006-04-19)
...
The code this release is made from was branched before the texture fixes
were made, so it has all the usual texture problems the Windows port used
to suffer from.
Hu nu?
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Post by Draco_Caeles »

Oh, another thing. Did you know that cargo containers can outpace a ship at full power? :D
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