Her Imperial Majesty's Space Navy
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Re: Her Imperial Majesty's Space Navy
First of all, sorry for my late reply. Unfortunately RL is busy, and limiting the amount of time I have to put into HIMSN and Oolite in general. This is not likely to change soon, but I'm trying to organise something like a design document for HIMSN. No idea if and when it will be completed.
Storm:
I have not yet looked much into logos, crests and emblems, but eventually I would probably want a whole series including, but not limited to:
The main emblem/coat of arms for the HIMSN
The HIMSN intelligence command.
The HIMSN logistics command.
The HIMSN Operations command.
I would also like to have something like RL Navy Command standards, pennants and squadron/fleet crests.
And to top this off, I would prefer to have all this relate to RL from a heraldic point of view. As a first, that would mean a closed "imperial" type of crown rather than an open one. So if anyone is willing to dig in and make something like this it would be much appreciated.
I don't mind it looking modern and stylised though, and if you look through some of KZ9999 and other posts in the Oolite Icon competition thread on this forum there are some good sets that could be used in a modified form maybe. But all this is probably a bit far into the detail at this stage.
As for your Asp, the design is very nice, and I'm very tempted to "commission" new ship models for HIMSN, but unless Griff and Smivs say no, I would suggest going with those two versions to prevent this thing growing to big too fast. I also want HIMSN to fit in with the two dominant ship sets (standard & Griffs). But I would not mind if you have a look at the station variants needed for the OXP.
Also, I'm not opposed to introducing other ships like the Gnat, but again, that is something for a later version and preferably through a mission of some kind.
Storm:
I have not yet looked much into logos, crests and emblems, but eventually I would probably want a whole series including, but not limited to:
The main emblem/coat of arms for the HIMSN
The HIMSN intelligence command.
The HIMSN logistics command.
The HIMSN Operations command.
I would also like to have something like RL Navy Command standards, pennants and squadron/fleet crests.
And to top this off, I would prefer to have all this relate to RL from a heraldic point of view. As a first, that would mean a closed "imperial" type of crown rather than an open one. So if anyone is willing to dig in and make something like this it would be much appreciated.
I don't mind it looking modern and stylised though, and if you look through some of KZ9999 and other posts in the Oolite Icon competition thread on this forum there are some good sets that could be used in a modified form maybe. But all this is probably a bit far into the detail at this stage.
As for your Asp, the design is very nice, and I'm very tempted to "commission" new ship models for HIMSN, but unless Griff and Smivs say no, I would suggest going with those two versions to prevent this thing growing to big too fast. I also want HIMSN to fit in with the two dominant ship sets (standard & Griffs). But I would not mind if you have a look at the station variants needed for the OXP.
Also, I'm not opposed to introducing other ships like the Gnat, but again, that is something for a later version and preferably through a mission of some kind.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: Her Imperial Majesty's Space Navy
KZ's rank insignia are cool - I have one on my dashboard.Gimi wrote:... if you look through some of KZ9999 and other posts in the Oolite Icon competition thread
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Her Imperial Majesty's Space Navy
Agree, but they contain the Elite avian, so would need to be modified to be used as Pennants (my initial thought).El Viejo wrote:KZ's rank insignia are cool - I have one on my dashboard.
I don't want to mix in the Elite or Oolite avian into HIMSN symbols.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: Her Imperial Majesty's Space Navy
<nods at the jefe> Replace the avian with whichever crest?
Any of these would be easily altered to suit, I'd think:
Any of these would be easily altered to suit, I'd think:
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Her Imperial Majesty's Space Navy
Would need to obtain permission from KZ9999.El Viejo wrote:<nods at the jefe> Replace the avian with whichever crest?
Any of these would be easily altered to suit, I'd think:
I have vector versions of some of the insignia, so editing them should be fairly easy for someone with the right skills.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: Her Imperial Majesty's Space Navy
Aye, and he ain't been around for three years or so - but his Box is still extant, with all his stuff.Gimi wrote:Would need to obtain permission from KZ9999.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Her Imperial Majesty's Space Navy
Firstly, a smaller Perenties-class escort carrier besides a Komodo-class fleet carrier. The escort carrier is about 530m long, with a single prow-facing docking bay.
I've also now got my Gnat, Asp Mk II and Constrictor models all UV-mapped and ready for texturing, so they're available if wanted. My Sidewinder is almost there too, just the topside hull needs a little work.
I'll see what I can put together for some stations. What kind of roles will the stations need? I'm guessing a deep-space surveillance/monitoring station, research station, storage depot and repair and maintenance facility of some kind.
Flags, insignia etc. more along the lines of the british Royal Navy would be quite cool. Maybe for the heraldry, include a pair of Lave Tree Grubs, Rampant?Gimi wrote:First of all, sorry for my late reply. Unfortunately RL is busy, and limiting the amount of time I have to put into HIMSN and Oolite in general. This is not likely to change soon, but I'm trying to organise something like a design document for HIMSN. No idea if and when it will be completed.
Storm:
I have not yet looked much into logos, crests and emblems, but eventually I would probably want a whole series including, but not limited to:
The main emblem/coat of arms for the HIMSN
The HIMSN intelligence command.
The HIMSN logistics command.
The HIMSN Operations command.
I would also like to have something like RL Navy Command standards, pennants and squadron/fleet crests.
And to top this off, I would prefer to have all this relate to RL from a heraldic point of view. As a first, that would mean a closed "imperial" type of crown rather than an open one. So if anyone is willing to dig in and make something like this it would be much appreciated.
I don't mind it looking modern and stylised though, and if you look through some of KZ9999 and other posts in the Oolite Icon competition thread on this forum there are some good sets that could be used in a modified form maybe. But all this is probably a bit far into the detail at this stage.
As for your Asp, the design is very nice, and I'm very tempted to "commission" new ship models for HIMSN, but unless Griff and Smivs say no, I would suggest going with those two versions to prevent this thing growing to big too fast. I also want HIMSN to fit in with the two dominant ship sets (standard & Griffs). But I would not mind if you have a look at the station variants needed for the OXP.
Also, I'm not opposed to introducing other ships like the Gnat, but again, that is something for a later version and preferably through a mission of some kind.
I've also now got my Gnat, Asp Mk II and Constrictor models all UV-mapped and ready for texturing, so they're available if wanted. My Sidewinder is almost there too, just the topside hull needs a little work.
I'll see what I can put together for some stations. What kind of roles will the stations need? I'm guessing a deep-space surveillance/monitoring station, research station, storage depot and repair and maintenance facility of some kind.
Re: Her Imperial Majesty's Space Navy
That is a very good design Storm. As for the role escort carrier, not sure yet. As you probably understand by now, I want to keep the number of ships and designs down to a bare minimum. There is an opening for a smaller type of carrier, but not sure where that one is going yet. Can I keep that design in reserve for now.Storm wrote:Firstly, a smaller Perenties-class escort carrier besides a Komodo-class fleet carrier. The escort carrier is about 530m long, with a single prow-facing docking bay.
For stations, I gave the following description for the main HQ a while back:Storm wrote:I'll see what I can put together for some stations. What kind of roles will the stations need? I'm guessing a deep-space surveillance/monitoring station, research station, storage depot and repair and maintenance facility of some kind.
In addition I think a HIMSN Command Outpost/regional HQ would be needed.Gimi wrote:HIMSN HQ: (One off HQ complex)
• Fairly large and majestic, but a bit messy and asymmetrical. (Size of the Wild Ships station seems about right)
• Should show/indicate that the navy has expanded and bolted on parts as the war with the Thargoids has carried on.
• Dominant communications and sensor arrays not unlike Storms Tionisla Chronicle array for communicating with the fleet, research and self protection.
• Maybe a docking facility for larger ships (I don’t expect to see actual docking, but adding a battle damaged ship permanently docked in one of the bays could be cool.
• Research and development facility attached maybe.
• A close by depot and storage facility with shuttle traffic between the two would be nice.
For later (version 2) I'm looking at a one off Naval Ship Yard that builds capital ships and an intelligence HQ. The latter would be introduced/revealed as a part of a mission in version 3 if we get there.
One idea that came up in the forum that I did jot down was a counter rotating core/docking port for one or more of the stations. (Eye Candy)
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: Her Imperial Majesty's Space Navy
Seems like a smaller carrier would be good for a smaller strike force or system defense, with the larger carriers playing a tactical reserve/heavy strike role.Gimi wrote:...As for the role escort carrier, not sure yet. As you probably understand by now, I want to keep the number of ships and designs down to a bare minimum....
EDIT: Stellar navy tactics, assuming some form of FTL comms, could have a reserve force in a nearby system to witchspace in if the current strike force is in trouble. This would have a variable chance of working due to the various issues such as nearest system, possible misjumps, and other vagaries of space travel.
Got all turned around, lost my nav connection... Where am I now?
Re: Her Imperial Majesty's Space Navy
Yes, and a smaller carrier is in the plans. It's the form, shape and role of this carrier that is yet to be decided. There are some ideas for missions that might have an impact on design choices. Need to get all this sorted.Rese249er wrote:Seems like a smaller carrier would be good for a smaller strike force or system defense, with the larger carriers playing a tactical reserve/heavy strike role.Gimi wrote:...As for the role escort carrier, not sure yet. As you probably understand by now, I want to keep the number of ships and designs down to a bare minimum....
The concept and design for this thing is nowhere near completed.
What I have (as described earlier on) is a fairly good idea for version one (Eye Candy only).
Storm is jumping ahead a bit faster than I can keep up. So while I really like and appreciate the work, I'm not sure where to go with it yet.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Re: Her Imperial Majesty's Space Navy
The time taken by jumps is so great that if anyone needed help they'd be dead before help could arrive. Unless the Navy has a go-anywhere drive that takes 0 time, reserve forces waiting to jump in doesn't work well.Rese249er wrote:EDIT: Stellar navy tactics, assuming some form of FTL comms, could have a reserve force in a nearby system to witchspace in if the current strike force is in trouble. This would have a variable chance of working due to the various issues such as nearest system, possible misjumps, and other vagaries of space travel.
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Re: Her Imperial Majesty's Space Navy
True. Perhaps jump-outs staggered by a few minutes would be a better tactic...Switeck wrote:...The time taken by jumps is so great that if anyone needed help they'd be dead before help could arrive...
*is now considering Ooniverse warfare tactics very seriously*
Got all turned around, lost my nav connection... Where am I now?
Re: Her Imperial Majesty's Space Navy
From a military perspective, there is not much that makes sense in Oolite. Not that we should not try to make it as feasible as possible, but never at the cost of game play in my view. But I do agree, a reserve force would be of limited use in the Ooniverse. The only use I can think of is reinforcing systems close to the action and choke points, but the player would never see that happening. But I will not let such trivial matters come in the way of some good in-game eye candy though .Switeck wrote:The time taken by jumps is so great that if anyone needed help they'd be dead before help could arrive. Unless the Navy has a go-anywhere drive that takes 0 time, reserve forces waiting to jump in doesn't work well.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: Her Imperial Majesty's Space Navy
Well, there is an ubiquitous reserve force, and we're all part of it. It consists of every pilot who was ever issued a license, which greatly reduces the need for putting dedicated naval reserve forces everywhere.Gimi wrote:But I do agree, a reserve force would be of limited use in the Ooniverse.
Re: Her Imperial Majesty's Space Navy
So true, but now you are getting into version 3 and potential missions.Commander McLane wrote:Well, there is an ubiquitous reserve force, and we're all part of it. It consists of every pilot who was ever issued a license, which greatly reduces the need for putting dedicated naval reserve forces everywhere.Gimi wrote:But I do agree, a reserve force would be of limited use in the Ooniverse.
Can one, in a practical way, script lots of NPC ships jumping in from near by systems to avert a pending invasion or incursion?
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).