OXP idea - Holographic Ship's AI Avatar

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: OXP idea - Holographic Ship's AI Avatar

Post by Cody »

Disembodied wrote:
Giving some characters space helmets, flight goggles, respirators etc. might help ... it would be easier to make variations on a theme that way.
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Re: OXP idea - Holographic Ship's AI Avatar

Post by Rese249er »

Excellent ideas all around, many thanks! With enough modification and some free stock photos I believe I've got enough to go on! ... Anyone got a list of races?
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Re: OXP idea - Holographic Ship's AI Avatar

Post by cim »

There are nine main categories in Galcop space:
Birds, Colonials, Felines, Frogs, Humanoids, Insects, Lizards, Lobsters, Rodents
(Ten if you count Thargoids, who may or may not have anything at all in common with the Galcop Insects)

All categories except the Colonials have a wide variation stated in the planetary descriptions (e.g. "Red Slimy Lizards" or "Blue Horned Lobsters"). Whether this is because they are actually separate species or it simply describes local fashions is unspecified (it's not impossible that Humanoids and Colonials are the same species, either).

The full description of a species is: "[size] [colour] [feature] species" except for "Colonials" who are always described with the single adjective "Human".

Size = (blank) / Large / Small / Fierce
Colour = (blank) / Green / Red / Yellow / Blue / Black / Harmless
Feature = (blank) / Slimy / Bug-Eyed / Horned / Bony / Fat / Furry

All sizes and colours are used to describe inhabitants of every non-Colonial species. Not all features are (e.g. Lizards are never Bony, Fat or Furry, while Felines are never Slimy, Horned, or Bug-Eyed): if you look through the [wiki]Oolite_planet_list[/wiki] you'll get the idea.

EDIT: full list of inhabitant descriptions
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Re: OXP idea - Holographic Ship's AI Avatar

Post by Rese249er »

That... is quite a few. Fortunately I can pretty much disregard sizing as it's gonna be facial representation for the most part.
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Re: OXP idea - Holographic Ship's AI Avatar

Post by DaddyHoggy »

Perhaps, like ship textures and 'verts for YAH, we could have a little spin off thread for 128x128 Oolite Species Avatars? Seems silly to leave it to just one member (willing and talented though they may be) when perhaps there's a whole pool of volunteers to draw upon (they just don't realise they're going to volunteer yet!)
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Re: OXP idea - Holographic Ship's AI Avatar

Post by Cody »

DaddyHoggy wrote:
Perhaps, like ship textures and 'verts for YAH, we could have a little spin off thread for 128x128 Oolite Species Avatars?
Good idea!
DaddyHoggy wrote:
(they just don't realise they're going to volunteer yet!)
<sniggers>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: OXP idea - Holographic Ship's AI Avatar

Post by Kasero »

El Viejo wrote:
Hats... don't forget hats!
You asked for it :twisted:
El Viejo wrote:
<sniggers>
Your sombrero makes you de-facto a volunteer, El Viejo :lol:
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Re: OXP idea - Holographic Ship's AI Avatar

Post by Rese249er »

A link to a stock set of avatars, including Navi, Malcolm Reynolds, and a set of four pictures for a ship's AI avatar.
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Re: OXP idea - Holographic Ship's AI Avatar

Post by pagroove »

I've done some birds. (some normal and some bug-eyed) Yeah I know these are not really photoreal but maybe some are useful?

@Rese249er Are you working on an avatarset? If any usefull I can send you these birds to you? (I have a zip of it or you cab screengrab them out of this pic. :).

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Re: OXP idea - Holographic Ship's AI Avatar

Post by Rese249er »

Now I am again. I'll go ahead and screengrab em.
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Re: OXP idea - Holographic Ship's AI Avatar

Post by pagroove »

I gave the bugeyed three eyes :D
Maybe there is a way to autocolour, autovariate images? In that case you have only to do the main races and then let some image-generator make variances. See pioneer, and OpenTTD for example.
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Re: OXP idea - Holographic Ship's AI Avatar

Post by Rese249er »

*scratches head* That sounds like code... I dunno squat about code.
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Re: OXP idea - Holographic Ship's AI Avatar

Post by pagroove »

Rese249er wrote:
*scratches head* That sounds like code... I dunno squat about code.
me too. But I know that games like open TTD and Pioneer both have portrait generators.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Re: OXP idea - Holographic Ship's AI Avatar

Post by pagroove »

And some horned birds:

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For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Re: OXP idea - Holographic Ship's AI Avatar

Post by Rese249er »

Excellent; the regular and bugeyed birds have been completed. All that remains for them is zipping and posting on my Box account.
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