Thanks for putting together those videos, JJCorny ! I just found this thread and put two and two together (I thought I recognized the name). The videos were a excellent introduction to the game after I first found out about it last December, when I came across this site http://www.makeuseof.com/tag/6-free-spa ... -os-linux/ (glad I was able to find the article again, since I owe that guy a big thanks, too .
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen,Marquess, Brutal Great One, Assassins' Guild Exterminator
--------------------------- At the helm of the Caduceus Omega,'Murderous Morrígan'
Yeah, this article seems to have brought a bunch of people to Oolite.
Glad that you like my videos. The "JJ" was a prefix that I used when my channel had other uses, but "Corny" was taken at that time... By a guy who'd never upload anything! Grrrrr
I've noticed on the Wiki that many ships have a set of specifications provided and that the energy is referenced by identifying how many energy banks a ship has rather than specifying the exact amount of energy.
Does anyone know how much energy consists of one energy bank ?
That would be 64.
I was just checking one of the ships I have developed. The ship has a energy level of 250 but only has 3 energy banks. Based on an energy level of 64 per energy bank anything above an energy level of 192 would have at least 4 energy banks
The GalTech Industries Corporation - Building ships to populate the galaxies.
I was just checking one of the ships I have developed. The ship has a energy level of 250 but only has 3 energy banks. Based on an energy level of 64 per energy bank anything above an energy level of 192 would have at least 4 energy banks
According to the hud info is is also possible to set the number of banks to a fixed number. With those HUDs you don't have a feedback about the absolute energy level. (you can create a hud for an adder with 10 very tiny energy banks )
I was just checking one of the ships I have developed. The ship has a energy level of 250 but only has 3 energy banks. Based on an energy level of 64 per energy bank anything above an energy level of 192 would have at least 4 energy banks
According to the hud info is is also possible to set the number of banks to a fixed number. With those HUDs you don't have a feedback about the absolute energy level. (you can create a hud for an adder with 10 very tiny energy banks )
I'm using the standard Oolite HUD - Does this HUD use a different value for energy per energy bank ?
The reason why I am raising this query is that I am looking at putting information together for some Wiki pages on the ships I have released and am due to release shortly and the 'standard' format for the pages I have looked at for a guide generally lists energy levels by listing the numbers of energy banks.
As there is a variation of how different HUDs convert energy in to energy banks would it not be better to provide the numerical energy value instead ?
The GalTech Industries Corporation - Building ships to populate the galaxies.
n_bars is an integer though, meaning that any decimal part is ignored. In your case we have 250 / 64 = 3.90625 This will be rounded down to 3. Effectively a bank will be a bit more than 64. For a one bank ship it could be up to 127 for the single bank.
I updated the wiki: it was not maximum 64 for a bank, but a minimum of 64 energy for a bank.
One question - how did you get the dialogue with the pirates "You're dead", and my favorite "Do you have any free cargo?" Damn... I want dialogue like that
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen,Marquess, Brutal Great One, Assassins' Guild Exterminator
--------------------------- At the helm of the Caduceus Omega,'Murderous Morrígan'
It's part of the OXP DeepSpacePirates, which causes those pirates to appear in deep space, far away from the trade lanes. That's what the (ds) in the ship ID stands for.
I love those questions! Really, I intended to get more people interested in Oolite, but I didn't think about all the OXPs that I present for people who already know Oolite, but not these wonderful expansions!
It's part of the OXP DeepSpacePirates, which causes those pirates to appear in deep space, far away from the trade lanes. That's what the (ds) in the ship ID stands for.
I love those questions! Really, I intended to get more people interested in Oolite, but I didn't think about all the OXPs that I present for people who already know Oolite, but not these wonderful expansions!
Thanks for the pointer Corny - it's always good to see someone that doesn't mind helping to figure things out - just like all things there's a learning curve to Oolite as well . (That dialogue is great too - I've already read about the OXP and downloaded )
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen,Marquess, Brutal Great One, Assassins' Guild Exterminator
--------------------------- At the helm of the Caduceus Omega,'Murderous Morrígan'