modifying stations ubication
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- Deadly
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modifying stations ubication
as you guys might know im making a new shipset that has bigger stations and with big i say they are like 5000% bigger, how can i modify the orbit of the station so it is farer from the planet? (it reachs the navigation buoy, they are THAT big)
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Re: modifying stations ubication
The Wiki has that info... And WTF is ubication?
Got all turned around, lost my nav connection... Where am I now?
Re: modifying stations ubication
ubication = a highly magniloquent (couldn't resist! ) way of saying position...
of latin origin, no less, so I'd guess commanderxairon's first language is a neo-latin one - spanish maybe?
of latin origin, no less, so I'd guess commanderxairon's first language is a neo-latin one - spanish maybe?
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Re: modifying stations ubication
Kaks wrote:ubication = a highly magniloquent (couldn't resist! ) way of saying position...
of latin origin, no less, so I'd guess commanderxairon's first language is a neo-latin one - spanish maybe?
DINGDINGDINGDINGDING
exacto compañero !
- Wildeblood
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Re: modifying stations ubication
Something along these lines:-commanderxairon wrote:as you guys might know im making a new shipset that has bigger stations and with big i say they are like 5000% bigger, how can i modify the orbit of the station so it is farther from the planet? (it reachs the navigation buoy, they are THAT big)
Code: Select all
system.mainStation.position = system.mainStation.position.subtract(system.mainStation.heading.multiply(1000000));
- Eric Walch
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Re: modifying stations ubication
Be prepared that ships also anticipate on this size, which might lead to unwanted situations. With the big tori stations I seldom found weirdness, but with the big station in Aqualina I already started to see oddities. One thing is that launching ships start by making distance to the station first. That could lead to ships flying straight on for a long time before they start changing directions. This behaviour is based on the length of the dock size, so try not making them to deep.commanderxairon wrote:has bigger stations and with big i say they are like 5000% bigger,
[for Thargoid: launching ships in the Aqualine main station fly straight on till they almost hit the buoy. I think that fast ships sometimes will hit the buoy. Easiest solution would be to make the dock half as deep.]
Than you have the collision avoidance of ships. For bigger stations it triggers sooner. Test yourself if it will be too soon. Will not be a problem for ships heading for the station. but might give problems with scavengers that try to scoop floating debris near a station or with ships being active in a fight near the station.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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- Deadly
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Re: modifying stations ubication
or go on and crush in the planet XDDDDEric Walch wrote:I think that fast ships sometimes will hit the buoy.
Re: modifying stations ubication
The station doesn't actually have a dock subentity - it's a proximity-dock station. Changing it would me redoing the whole station, so it may be simpler to just move the buoy. I'll look at that when I next update the OXP.Eric Walch wrote:[for Thargoid: launching ships in the Aqualine main station fly straight on till they almost hit the buoy. I think that fast ships sometimes will hit the buoy. Easiest solution would be to make the dock half as deep.]
My OXPs via Boxspace or from my Wiki pages .
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- Deadly
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Re: modifying stations ubication
uhmm i have gived up on this... i prefer just to make a mooring point like the ones on freelancer... there's a good space station tutorial arround?