New ships under development

Discussion and information relevant to creating special missions, new ships, skins etc.

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cim
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Re: New ships under development

Post by cim »

150 TC, I believe.
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Re: New ships under development

Post by Smivs »

Yes, I always thought it was 150TC. That always struck me as a bit small, though. Around 200 would sound more logical based on the other freighters.
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Re: New ships under development

Post by Shipbuilder »

Just out of interest does anyone know the size of the larger cargo contracts ?

And is their actually any call for a freighter with a cargo capacity greater than say 250T ?
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Re: New ships under development

Post by Captain Beatnik »

cim wrote:
Bit of trivia: the Cobra III is about 15% larger than a Boa. The Python is larger than both, though as a much older design of freighter it probably wouldn't be as space-efficient.
The cobra is - comared to the the boa - a very flat design. Unfortunately I have not found a method yet to determine the exact volume of a model in wings3d, but it seems to me that the boa is the bigger vessel. (Of course I might be wrong.)

I have taken a screenshot that shows the two ships from topview - from this viewpoint the cobra seems to be bigger than the boa - and sideview. From sideview the corba seems to be much smaller than the boa.

Image

Does anyone know a method to determin the exact volume of a model in wings3d? That would be helpful to all shipdesigners who want to give their designs a "realistic" cargo capacity in relation to the size an shape of the hull.
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Re: New ships under development

Post by cim »

Cargo contracts are between 30 and about 500 TC, with an average of around 150TC.
Captain Beatnik wrote:
Does anyone know a method to determin the exact volume of a model in wings3d?
Tools -> scene info: area and volume, which is probably more accurate than the mass-based approximation.

Using that, I get
Boa - 118770, CobraIII - 81845, Cargopod - 229

Looks like approximating based on the ship's mass isn't quite as reliable as I thought it would be.
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Re: New ships under development

Post by Captain Beatnik »

cim wrote:
Tools -> scene info: area and volume, which is probably more accurate than the mass-based approximation.
YES, that is the function I was looking for! :D Thank you very much!
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Re: New ships under development

Post by Shipbuilder »

Tools -> scene info: area and volume, which is probably more accurate than the mass-based approximation.
In order to provide a comparison I just also checked the Serpent Class Cruiser. It has a volume of 424242.

I have also decided to include fuel scoops, a forward beam laser and 4 missiles as standard equipment.

Having just taken the first prototype out for a test flight the ship has a good feel to it (I also took out a couple of pirates who thought that they'd have a go at relieving me of my cargo - As it happened they contributed to my cargo :lol: ).
Last edited by Shipbuilder on Tue Aug 28, 2012 7:53 pm, edited 2 times in total.
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Re: New ships under development

Post by Smivs »

Shipbuilder wrote:
It has a volume of 424242.
That's Mrs_Smivs' vital statistics! 8)
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Re: New ships under development

Post by Gimbal Locke »

Shipbuilder wrote:
I just also checked the Serpent Class Cruiser. It has a volume of 424242.
It might be fitting if the name of your ship would contain some Douglas Adams reference...
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Re: New ships under development

Post by Shipbuilder »

Once that I have correctly set up a prototype version and carried out some play-testing would anyone be interested in testing a pre-release version of the Serpent Class Cruiser ?

The pre-release version would only have a simple texture but other than that should more or less be what I intend to release as a finished oxp.

I would be particularity interested in feedback from people flying Pythons, Boas, Boa 2s with comments on how this compares to these ships however feedback from pilots of other ships would also be appreciated.
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Re: New ships under development

Post by commanderxairon »

Image

this Adder is for my new ship overhaul O_O WHATCHATHINK?
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Re: New ships under development

Post by Shipbuilder »

An interesting looking ship commanderxairon I like the style :wink:
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Re: New ships under development

Post by commanderxairon »

Image


Boa Class cruiser... altrough i dont liked too much the paint scheme
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Kuroshido(RXS-mariana) : scooby doobi doo?....

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Re: New ships under development

Post by commanderxairon »

something i did is take inspiration on how it looks the real technology involved... the adder and the boa has different kind of vector thrusting devices one being a nossle type and other a biaxial type (used in, for example on the F-15 ACTIVE) as the main device of manheuvering in space comes from the engine's exhaust this technology would be totally aplicable o.o

here's a preview of the Cobra mk3 with only Yaw thrust (bidimentional type vectoring) Image
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

MY CREW
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Re: New ships under development

Post by commanderxairon »

Shipbuilder wrote:
Hi all - I thought that I would post a picture of a Python style trader ship that I am developing for future release. As usual any suggestions or comments are welcome.

Image

Also the Chimera Gunship should be ready for release in the near future - EDIT the Chimera is now available for download (See the link in my signature strip below).

this is nicelydone men very nice
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

MY CREW
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