What should stop, on the other side, is people preaching their personal opinion on this as gospel of absolute truth from some imagined pulpitThargoid wrote:It's an age-old discussion and one that won't ever stop, and nor should it.
Both sides.
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What should stop, on the other side, is people preaching their personal opinion on this as gospel of absolute truth from some imagined pulpitThargoid wrote:It's an age-old discussion and one that won't ever stop, and nor should it.
Amen. OXP's are OXP's for this very reason. If you like it, fine. If not, fine.Lestradae wrote:What should stop, on the other side, is people preaching their personal opinion on this as gospel of absolute truth from some imagined pulpit
Both sides.
<chortles merrily> I once dabbled briefly on the dark side - and resisted the temptation! I'm a player, through and through!Shipbuilder wrote:Or alternatively joint the dark side, start producing oxps and then find that you have very little time playing the game
Yep, thats also the approach I want to take. Not nearly there anyway. Now flying a Chameleon from my Oldships 2010 OXP. Af fine ship.onno256 wrote:Hehe, I am currently flying an Ubership, but I worked my way up to it by flying a series of non-uberships, so I don't feel guilty
Greetz,
Onno.
Wow! <Flattered>Solonar wrote:The only ship worth flying, IMHO, is the Fer-de-Lance 3G+, not the (t) model because turrets make it just too easy and unsporting.
I did the same, only I'm not planning on upgrading any time soon because a) the sheer amount of kit I've bought for her -including some OXP stuff- would take ages to save up for in another ship and b) Pythons are alarmingly easy to kill even in a Cobbie Mk1.Smivs wrote:I don't think it really has anything to do with experience as such, but I do believe that the best way to learn and develop skills is by getting your hands dirty. I started with a Mk 1 Cobra - I sold the Mk III straight away and bought a Mk I and a bit of kit with the cash freed up, and slugged it out in that until I could 'upgrade' to a Python. It wasn't an easy course, but I did quickly learn how to survive out there, and that's a skillset which has served me very well ever since.
Ha! That depends on who's piloting the Python I named mine the Fatal Attraction because those poor pirates just couldn't resist a nice juicy Python, and like moths to a flame they just kept lining up to be slaughtered. Mk I Cobbies were amongst the easier kills, I have to tell you. Shame, really, as it is a fine ship and I still remember mine fondly.Jake wrote:Pythons are alarmingly easy to kill even in a Cobbie Mk1.
Maybe you should install NPC Shields - that makes life a little more 'interesting'!Jake wrote:Pythons are alarmingly easy to kill even in a Cobbie Mk1.
Indeed, but the only time an NPC Python ever puts me to much trouble is if it has a rear gun, or lets off an ECM-hardened missile when I'm too close or don't have enough witchfuel left for the Missile Spoof to work. (That thing's easily my favourite OXP, incidentally.)Smivs wrote:Ha! That depends on who's piloting the Python I named mine the Fatal Attraction because those poor pirates just couldn't resist a nice juicy Python, and like moths to a flame they just kept lining up to be slaughtered. Mk I Cobbies were amongst the easier kills, I have to tell you. Shame, really, as it is a fine ship and I still remember mine fondly.