Laser Cooling Boosters...........Ahem.

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

AliothYoungDudes
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Tue Aug 14, 2012 9:04 pm

Laser Cooling Boosters...........Ahem.

Post by AliothYoungDudes »

Look, I know this subject has probably been mentioned on numerous occasions (I am new here so not read through all the posts yet) and yes, I know, if the player had cooling boosters then to even things up, the NPC's would have to have them as well but then.....so what! Surely it is shield and hull strength that will ultimately dictate survivability of a particular vessel (cooling boosters or not). Different ships have different armaments anyway and adding cooling boosters would just mean you have to be even more conservative with those energy banks in case you encounter a NPC with them installed - no more itchy ECM trigger finger!

Just sayin'! :)
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Laser Cooling Boosters...........Ahem.

Post by Cody »

<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Laser Cooling Boosters...........Ahem.

Post by Smivs »

...or just learn to use the lasers thoughtfully, then it's not a problem :wink:

Edited to add:- You might find these threads are worth a scan.
https://bb.oolite.space/viewtopic.php?f=6&t=2436
https://bb.oolite.space/viewtopic.php?f=6&t=6990
https://bb.oolite.space/viewtopic.php?f=6&t=7439
https://bb.oolite.space/viewtopic.php?f=4&t=8821
This subject comes up often, and the reasons why this won't happen are explained at length, as are the techniques/skills employed to avoid excessive overheat of the lasers.
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Re: Laser Cooling Boosters...........Ahem.

Post by Lestradae »

The problem with this is, you could simply blow 99% of any ooniverse stuff up with this. It's like McLane's overkill fun oxp. You simply can't balance it, as only the strongest NPC ships could withstand a laser-cooled military laser, and if you give the cooler to NPCs too, then players who are not flying the best of the best ships will experience lots of insta-death moments which is not a good idea game-design-wise.

I am usually the guy who will vote for anything that will expand the game but even I am against this for the abovementioned reasons.
User avatar
maaarcooose
---- E L I T E ----
---- E L I T E ----
Posts: 397
Joined: Sun May 29, 2011 9:36 pm
Location: Devon, UK
Contact:

Re: Laser Cooling Boosters...........Ahem.

Post by maaarcooose »

As I mentioned in another thread: Cooling boosters, no. Alternative firing modes,yes.

I want semi-auto lasers and charge up, R-type style.
Having semi-auto lasers would be way better than cooling boosters. And with these modes you just have them switchable. Standard -> semi-auto -> semi-auto with charge up -> (insert other firing modes).

With these modes, the heatup should remain unchanged.

!m!
Trading computers and writing stuff....
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php
User avatar
Rese249er
---- E L I T E ----
---- E L I T E ----
Posts: 647
Joined: Thu Jun 07, 2012 2:19 pm
Location: Well, I WAS in G3...

Re: Laser Cooling Boosters...........Ahem.

Post by Rese249er »

maaarcooose wrote:
I want semi-auto lasers and charge up, R-type style.
Having semi-auto lasers would be way better than cooling boosters. And with these modes you just have them switchable. Standard -> semi-auto -> semi-auto with charge up -> (insert other firing modes).

With these modes, the heatup should remain unchanged.
Gotta agree. To use an M16A2 for reference, it's got semi-auto and three-shot burst. You can fire in either, both have their uses, and it's still a 30-round magazine. At least, standard issue mags are 30-rd.
Got all turned around, lost my nav connection... Where am I now?
User avatar
Geraldine
Deadly
Deadly
Posts: 203
Joined: Tue May 08, 2012 8:39 pm
Location: Sunny Scotland. Anarchy System Tech Level 0 No Police Presence. Enter At Own Risk!

Re: Laser Cooling Boosters...........Ahem.

Post by Geraldine »

maaarcooose wrote:
As I mentioned in another thread: Cooling boosters, no. Alternative firing modes,yes.

I want semi-auto lasers and charge up, R-type style.
Having semi-auto lasers would be way better than cooling boosters. And with these modes you just have them switchable. Standard -> semi-auto -> semi-auto with charge up -> (insert other firing modes).

With these modes, the heatup should remain unchanged.

!m!
I would like to see that! 8)
Geraldine
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D :D
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Laser Cooling Boosters...........Ahem.

Post by Cody »

You could just control how you fire your laser - single-shot mode is usually most effective!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Laser Cooling Boosters...........Ahem.

Post by Griff »

[broken record mode] I for one would really love to see laser cooling boosters in the game, or how about having the weapon stats available in a .plist that we can edit befaore launching the game - the plist it doesn't have to be available to oxps or anything [/broken record mode]
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Laser Cooling Boosters...........Ahem.

Post by Switeck »

Semi-auto mode is a must have, not "laser cooling boosters".
With the military laser and low framerate, I *CAN'T* fire just one shot by tapping the fire button. :cry:
User avatar
Rese249er
---- E L I T E ----
---- E L I T E ----
Posts: 647
Joined: Thu Jun 07, 2012 2:19 pm
Location: Well, I WAS in G3...

Re: Laser Cooling Boosters...........Ahem.

Post by Rese249er »

Switeck wrote:
Semi-auto mode is a must have, not "laser cooling boosters".
With the military laser and low framerate, I *CAN'T* fire just one shot by tapping the fire button. :cry:
I would also suggest a burst-fire option; let's say 2 or 3 second burst.
Got all turned around, lost my nav connection... Where am I now?
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: Laser Cooling Boosters...........Ahem.

Post by CommonSenseOTB »

maaarcooose wrote:
As I mentioned in another thread: Cooling boosters, no. Alternative firing modes,yes.

I want semi-auto lasers and charge up, R-type style.
Having semi-auto lasers would be way better than cooling boosters. And with these modes you just have them switchable. Standard -> semi-auto -> semi-auto with charge up -> (insert other firing modes).

With these modes, the heatup should remain unchanged.

!m!
It's coming, on my list and the groundwork is already there.
Rese249er wrote:
Switeck wrote:
Semi-auto mode is a must have, not "laser cooling boosters".
With the military laser and low framerate, I *CAN'T* fire just one shot by tapping the fire button. :cry:
I would also suggest a burst-fire option; let's say 2 or 3 second burst.
Check out the Hassoni-Kruger Burst laser in the test version 0.21 of CustomLasers.oxp for trunk 1.77. Version 3 currently delayed by many amazing discoveries and applications relevant to future development in this oxp.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
User avatar
Rese249er
---- E L I T E ----
---- E L I T E ----
Posts: 647
Joined: Thu Jun 07, 2012 2:19 pm
Location: Well, I WAS in G3...

Re: Laser Cooling Boosters...........Ahem.

Post by Rese249er »

Don't have 1.77. Link me please?
Got all turned around, lost my nav connection... Where am I now?
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: Laser Cooling Boosters...........Ahem.

Post by Tricky »

Rese249er wrote:
Don't have 1.77. Link me please?
I'm totally guessing here that you use Linux from previous posts... [EliteWiki] Oolite: Linux

Anyway...

Code: Select all

svn co http://svn.berlios.de/svnroot/repos/oolite-linux/trunk
...gets you the sauce!!!
User avatar
Rese249er
---- E L I T E ----
---- E L I T E ----
Posts: 647
Joined: Thu Jun 07, 2012 2:19 pm
Location: Well, I WAS in G3...

Re: Laser Cooling Boosters...........Ahem.

Post by Rese249er »

It appears to be working; many thanks. I now have revision 5218.
EDIT: Uuuum... :oops: No idea what to do with those files. :oops:
Got all turned around, lost my nav connection... Where am I now?
Post Reply