Downgrading can indeed spoil the gameplay, as it takes away the learning curve IMO. Before shipyards were introduced, you HAD to learn how to dock properly, and HAD to pick your fights carefully. Then, when you were unlucky enough to get caught by a Thargoid fleet, your ass was handed to you in a carrier bag if you had just started out.
Luckily, the engine was pretty forgiving, and the AI wasn't as nasty back then - if you got caught in a big fight, some fancy moves would generally get you out of trouble. Now, with the clever new AI, you am mymurth meat if you get caught by a big fleet.
The main thing is, though, that the docking and stuff had to be learned if you wanted to get on, hence the old adage that a commander who couldn't dock manually shouldn't be in space. I remember arguments between me and other players in the 80s about docking - comments like 'pah! who needs docking computers - manual every time!' were common.
However, the shipyard concept does add a lot to the game, and it does allow a wider demographic to enjoy the game in different ways. Personally, I enjoy the 'building from nothing' approach, but there is a lot of merit in the other way too, allowing people to get into the grittiness right away.
In the final analysis, though, there's no replacement for plain old experience! Think about it. You play for weeks with a Cobra 1 and have never docked. You get into a big fight, paste twenty ships and finally attain that coveted Above Average rating, and are much proud of yourself. However, your docking computer was reduced to scrap and you have to dock manually. See where I'm going with this?
