Updated Textures for Famous Planets and System Redux

General discussion for players of Oolite.

Moderators: winston, another_commander

parazaine
Dangerous
Dangerous
Posts: 91
Joined: Sun Jul 05, 2009 1:28 am
Location: London

Re: Updated Textures for Famous Planets and System Redux

Post by parazaine »

I'm abandoning my work on Famous Planets....working from the base textures hasn't produced results i'm happy with so i'm going to concentrate on doing new textures for system redux and leave Famous Planets for PA Groove who I believe is working on this atm?

My compliments to you PA Groove...Famous planets is far more challenging than producing generic Planets
'Either this wallpaper goes, or I do'

Oscar Wilde's last words
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Re: Updated Textures for Famous Planets and System Redux

Post by Svengali »

parazaine wrote:
@ CaptKev...thanks for the code..it works, i just have to do another 60 planet textures, 32 moons and all the rest lol
But be aware that the code CaptKev has posted is incompatible with the newer versions. E.g. it does not texture the target systems, it won't work with OXPConfig, the optional exclusion for Lave, Diso and Tianve is not there anymore and other scripts which have communicated with SystemRedux won't do it anymore.
parazaine
Dangerous
Dangerous
Posts: 91
Joined: Sun Jul 05, 2009 1:28 am
Location: London

Re: Updated Textures for Famous Planets and System Redux

Post by parazaine »

Svengali wrote:
parazaine wrote:
@ CaptKev...thanks for the code..it works, i just have to do another 60 planet textures, 32 moons and all the rest lol
But be aware that the code CaptKev has posted is incompatible with the newer versions. E.g. it does not texture the target systems, it won't work with OXPConfig, the optional exclusion for Lave, Diso and Tianve is not there anymore and other scripts which have communicated with SystemRedux won't do it anymore.
Ok, thanks for the info...guess i'll have to stick to modding the latest release of system redux for now then. I'm removing Famous planets until it's updated as some of the textures really look bad in comparison now.

@ CaptKev...if you want me to share any of the work i've done on planetary textures for your work updating system redux, i'm happy to do so
'Either this wallpaper goes, or I do'

Oscar Wilde's last words
parazaine
Dangerous
Dangerous
Posts: 91
Joined: Sun Jul 05, 2009 1:28 am
Location: London

Re: Updated Textures for Famous Planets and System Redux

Post by parazaine »

My first attempt at a Gas Giant


Image

Can anyone explain to me why the planets are rendered in the galactic map screen rotating at an angle off equatorial? and is this due to be fixed at some point?

Also, are there plans to make them rotate within the game?
'Either this wallpaper goes, or I do'

Oscar Wilde's last words
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2453
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: Updated Textures for Famous Planets and System Redux

Post by Wildeblood »

parazaine wrote:
Can anyone explain to me why the planets are rendered in the galactic map screen rotating at an angle off equatorial?
Just because it looks better.
parazaine wrote:
Also, are there plans to make them rotate within the game?
They do rotate in the game - unrealistically quickly. Just sit back and watch for a while.

I like that purple gas giant; there aren't enough gas planet textures around. Please upload the textures you've created so far, so we can start using them sooner rather than later. There's really no reason to wait until you've got a full set of some arbitrarily chosen number like 8, 32, 64 or 256 (or 2048).
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Updated Textures for Famous Planets and System Redux

Post by Diziet Sma »

Very very pretty..

<starts making plans to buy more powerful computer>
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1048
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Re: Updated Textures for Famous Planets and System Redux

Post by SandJ »

parazaine wrote:
My first attempt at a Gas Giant
I suddenly feel really sad to have been born so early in the days of space travel that we have only ever seen 3 real gas giants.

Meanwhile, you can produce as many of those as you like. :-)

They're very pretty, gas giants:
http://www.allposters.com/-sp/An-Artist ... 1023772566

http://www.allposters.com/-sp/This-Arti ... 1023772566

http://www.starbase1.co.uk/galleries/CG ... 7b_en.html
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
parazaine
Dangerous
Dangerous
Posts: 91
Joined: Sun Jul 05, 2009 1:28 am
Location: London

Re: Updated Textures for Famous Planets and System Redux

Post by parazaine »

I'm in the process of checking the textures i've done...i've completed enough to replace the current system redux textures but some of them need a little tweaking so once i'm happy with them, i will provide a download link for them.

Give me a couple of days to double check things...i'm a bit of a perfectionist and they are not all up to my high standards yet...a little tweaking of the layers in the .psd files should do the trick hopefully.
'Either this wallpaper goes, or I do'

Oscar Wilde's last words
User avatar
Geraldine
Deadly
Deadly
Posts: 203
Joined: Tue May 08, 2012 8:39 pm
Location: Sunny Scotland. Anarchy System Tech Level 0 No Police Presence. Enter At Own Risk!

Re: Updated Textures for Famous Planets and System Redux

Post by Geraldine »

:shock: These planets look great!!!! 8)
Geraldine
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D :D
User avatar
submersible
Commodore
Commodore
Posts: 264
Joined: Thu Nov 10, 2011 7:49 am

Re: Updated Textures for Famous Planets and System Redux

Post by submersible »

parazaine wrote:
I'm in the process of checking the textures i've done...i've completed enough to replace the current system redux textures but some of them need a little tweaking so once i'm happy with them, i will provide a download link for them.

Give me a couple of days to double check things...i'm a bit of a perfectionist and they are not all up to my high standards yet...a little tweaking of the layers in the .psd files should do the trick hopefully.
If you would like to donate a planet to the shady-planets effort I would be most appreciative. The present state of shady-planets supports diffuse,specular,city light and normal maps (cube maps) . It would be great to have some more examples in there, currently there is a povray planet and an earth with shaders by griff.
parazaine
Dangerous
Dangerous
Posts: 91
Joined: Sun Jul 05, 2009 1:28 am
Location: London

Re: Updated Textures for Famous Planets and System Redux

Post by parazaine »

submersible wrote:
parazaine wrote:
I'm in the process of checking the textures i've done...i've completed enough to replace the current system redux textures but some of them need a little tweaking so once i'm happy with them, i will provide a download link for them.

Give me a couple of days to double check things...i'm a bit of a perfectionist and they are not all up to my high standards yet...a little tweaking of the layers in the .psd files should do the trick hopefully.
If you would like to donate a planet to the shady-planets effort I would be most appreciative. The present state of shady-planets supports diffuse,specular,city light and normal maps (cube maps) . It would be great to have some more examples in there, currently there is a povray planet and an earth with shaders by griff.
Here's a download link for one example...it includes the program used to generate the raw texture, the photoshop .psd file, the texture.png file and if you instal the texture generator you will also be able to see the normal map, shadow map, lighting map and more for the base texture

http://www.filefactory.com/file/33h2rpy ... _Planet_7z

and here's a preview pic

Image

OOPS...just looked at the shady planets example .oxp and i realized that i'm not using cube-maps so this may not work? I did say i have little to no programming knowledge.
'Either this wallpaper goes, or I do'

Oscar Wilde's last words
parazaine
Dangerous
Dangerous
Posts: 91
Joined: Sun Jul 05, 2009 1:28 am
Location: London

Re: Updated Textures for Famous Planets and System Redux

Post by parazaine »

Ok, i've finally finished an initial release for System Redux Replacement Textures

Just unzip the two files and copy/paste the contents into your System Redux textures folder (I would recommend backing up system redux textures before doing so)

You will need a fairly decent set-up to run these textures as the files are rather large

Please take screenshots if you find any errors...I've tried to check them but I may have missed something...I will fix and upload a new download for any errors reported

Pt1 download http://jumbofiles.com/sr4zw4s832yl

Pt2 download http://jumbofiles.com/7krqc8btu60l

I have had to split this into 2 downloads due to the sizes of the files....just over 1 gig in total
'Either this wallpaper goes, or I do'

Oscar Wilde's last words
User avatar
Capt. Murphy
Commodore
Commodore
Posts: 1127
Joined: Fri Feb 25, 2011 8:46 am
Location: UK South Coast.

Re: Updated Textures for Famous Planets and System Redux

Post by Capt. Murphy »

They look amazing under 1.76.1, not so much with a trunk build (especially from a distance) with the (partially finished) new planets code, but that goes for the original textures as-well. Also in trunk it appears my system can't cope with texturing multiple bodies with textures this size as the moons were untextured. Fine with 1.76.1

Tionisla with trunk.

Image

Zoance with trunk showing untextured moon.

Image

Zoance at distance with trunk.

Image

Zoance with 1.76.1 :)

Image

Veonquat (Gal 5) with 1.76.1

Image
[EliteWiki] Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
parazaine
Dangerous
Dangerous
Posts: 91
Joined: Sun Jul 05, 2009 1:28 am
Location: London

Re: Updated Textures for Famous Planets and System Redux

Post by parazaine »

Thanks...i'm glad they work well for the current incarnation....when the new version of Oolite is released, hopefully, either PA groove, submersible or yourself will have done some new textures and if not then i'll try and do some new versions possibly using cube-mapping
'Either this wallpaper goes, or I do'

Oscar Wilde's last words
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: Updated Textures for Famous Planets and System Redux

Post by Tichy »

Those screenshots are amazing! :shock:
parazaine wrote:
Pt1 download http://jumbofiles.com/sr4zw4s832yl

Pt2 download http://jumbofiles.com/7krqc8btu60l

I have had to split this into 2 downloads due to the sizes of the files....just over 1 gig in total
I tried to download it, but the first part has been deleted: "File Not Found or Deleted / Disabled due to inactivity or DMCA" :(
Post Reply