White golfball planets due to cloudyness
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- Lestradae
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White golfball planets due to cloudyness
Hi,
playing with a week-old version of trunk I wanted to ask, have newer versions gotten rid of the white golfball due to super-cloudiness problem already, or can I do some "no clouds" patch to see my planetary textures again?
Cheers
L
playing with a week-old version of trunk I wanted to ask, have newer versions gotten rid of the white golfball due to super-cloudiness problem already, or can I do some "no clouds" patch to see my planetary textures again?
Cheers
L
Re: White golfball planets due to cloudyness
If you compile your own, turning off the NEW_PLANETS macro will do it temporarily. In src/Core/Entities/OOStellarBody.h change the lineLestradae wrote:playing with a week-old version of trunk I wanted to ask, have newer versions gotten rid of the white golfball due to super-cloudiness problem already, or can I do some "no clouds" patch to see my planetary textures again?
#define NEW_PLANETS 1
to #define NEW_PLANETS 0
and recompile. (There are other ways to do this too)- Diziet Sma
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Re: White golfball planets due to cloudyness
Alternatively, you could just pretend the civilisations on those planets have experienced a massive global-warming problem, and gone into terminal Greenhouse Effect mode..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Lestradae
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Re: White golfball planets due to cloudyness
And if - as sadly is the case - I do not compile my own, which are these other ways to edit this unintended feature?cim wrote:If you compile your own, turning off the NEW_PLANETS macro will do it temporarily. In src/Core/Entities/OOStellarBody.h change the lineLestradae wrote:playing with a week-old version of trunk I wanted to ask, have newer versions gotten rid of the white golfball due to super-cloudiness problem already, or can I do some "no clouds" patch to see my planetary textures again?#define NEW_PLANETS 1
to#define NEW_PLANETS 0
and recompile. (There are other ways to do this too)
Re: White golfball planets due to cloudyness
Ah - sorry, I meant there were other ways to get the same result when compiling. For now the only solutions if you can't compile your own are unfortunately "don't use trunk", "don't use any planetary texture OXPs", or "see if anyone has kept a nightly build from before 9 April for your OS".Lestradae wrote:And if - as sadly is the case - I do not compile my own, which are these other ways to edit this unintended feature?
- Lestradae
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Re: White golfball planets due to cloudyness
Damn! Looks like I'll simply have to wait for a trunk build that has this fixed thencim wrote:Ah - sorry, I meant there were other ways to get the same result when compiling. For now the only solutions if you can't compile your own are unfortunately "don't use trunk", "don't use any planetary texture OXPs", or "see if anyone has kept a nightly build from before 9 April for your OS".Lestradae wrote:And if - as sadly is the case - I do not compile my own, which are these other ways to edit this unintended feature?
- Lestradae
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Re: White golfball planets due to cloudyness
On second thoughts ... why are you guys not just switching off the cloudlayer for future trunk versions until this has been repaired or at least something done to repair it?
- Eric Walch
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Re: White golfball planets due to cloudyness
That is what should have happened. But, when working on it you need it on and the person working on it just forgot to turn it off again before comitting. On the other hand, it shows now clearly to others that this is a subject for change and might draw other devellopers to this area.Lestradae wrote:On second thoughts ... why are you guys not just switching off the cloudlayer for future trunk versions until this has been repaired or at least something done to repair it?
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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Re: White golfball planets due to cloudyness
Because trunk is developers' land and we need to have things that are being worked on... on. It is unreasonable to expect trunk to be adjusted to the convenience of players.Lestradae wrote:On second thoughts ... why are you guys not just switching off the cloudlayer for future trunk versions until this has been repaired or at least something done to repair it?