It's not corrupted here (downloaded on 12/02/12, though).Wildeblood wrote:Could someone who has downloded Griff_Shipset_Resources (version 1.2.22 - February 12 2012) recently confirm that this file is not corrupted
Griff's normalmapped ship remakes
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Re: Griff's normalmapped ship remakes
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes
I can confirm that there are no shader errors with Griff_Shipset_Replace_v1.0 as well.Lone_Wolf wrote:If i remove Core shipset Replacement 1.1 and install Core shipset Addition 1.0 , no errors are shown.
You also wouldn't expect a missing binding of alertlevel to affect gameplay. It can only affect the colour change (red lights; I guess) of Griff ships when they are under attack.
I can also confirm a working download of Griff_Shipset_Resources_v1.2.22, downloaded February 16th.
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Re: Griff's normalmapped ship remakes
EV snipped too much, I fear. I was asking about one particular texture file.Commander McLane wrote:I can also confirm a working download of Griff_Shipset_Resources_v1.2.22, downloaded February 16th.
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Re: Griff's normalmapped ship remakes
Quite possibly... just to be clear, there were no corrupted files in the Griff's Shipset Resources OXP.Wildeblood wrote:EV snipped too much, I fear.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes
I have just downloaded it, unzipped it and viewed that 1024x1024 pixel file. It's fine.Wildeblood wrote:Could someone who has downloded Griff_Shipset_Resources (version 1.2.22 - February 12 2012) recently confirm that this file is not corrupted:-
15:07:40.234 [files.notFound]: ----- WARNING: Could not find texture file "griff_cobra_mk3_scuffed_mainhull_diffuse_spec.png".
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
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Re: Griff's normalmapped ship remakes
this looks a lot like a typo or bug in the shipdata.plist that's pointing the scuffed cobraIII to a texture that doesn't exist, i'll have a dig through the oxp
edit: hmm, didn't find anything obvious - i've uploaded just that problem texture here again if it helps Wildeblood, don't blame you for not wanting to re-download all that data just for 1 file
http://www.box.com/s/228db4f2400a015ed590
edit: hmm, didn't find anything obvious - i've uploaded just that problem texture here again if it helps Wildeblood, don't blame you for not wanting to re-download all that data just for 1 file
http://www.box.com/s/228db4f2400a015ed590
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: Griff's normalmapped ship remakes
Got it. Thanks a lot, Griff.
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Re: Griff's normalmapped ship remakes
A quick question for anyone who plays oolite with my recent dodo station remake - do you think it would look better without the numbers on every side? - i found one in game for the first time the other day and thought all the numbers looked a bit weird! they were the last thing to go into the oxp before hurredly uploading it and i'm thinking now maybe it would look better without them
I have to update the oxp soon as dertien spotted a hole in the model (a flipped polygon normal i think) and i forgot to draw in one of the rows of 'window lights' near the docking bay and it would be a good chance to do something about the numbers
I have to update the oxp soon as dertien spotted a hole in the model (a flipped polygon normal i think) and i forgot to draw in one of the rows of 'window lights' near the docking bay and it would be a good chance to do something about the numbers
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: Griff's normalmapped ship remakes
Yes! In fact, I'd remove the numbers from the Dodo and the Coriolis.Griff wrote:A quick question for anyone who plays oolite with my recent dodo station remake - do you think it would look better without the numbers on every side?
Some nice decals would be preferable to numbers, I reckon.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes
I noticed one thing about Griff's Viper Interceptor shipdata.plist. The engines & gun subentity has:
If this has been addressed please excuse.
Code: Select all
forward_weapon_type = "WEAPON_BEAM_LASER";
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Re: Griff's normalmapped ship remakes
You are referring to the fact that the original Viper Interceptor has a military laser? I just want to clarify your point.CaptSolo wrote:I noticed one thing about Griff's Viper Interceptor shipdata.plist. The engines & gun subentity has:Code: Select all
forward_weapon_type = "WEAPON_BEAM_LASER";
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Re: Griff's normalmapped ship remakes
That is correct. I shied away from stating such. I suppose there is a good reason, huh?Commander McLane wrote:You are referring to the fact that the original Viper Interceptor has a military laser? I just want to clarify your point.CaptSolo wrote:I noticed one thing about Griff's Viper Interceptor shipdata.plist. The engines & gun subentity has:Code: Select all
forward_weapon_type = "WEAPON_BEAM_LASER";
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Re: Griff's normalmapped ship remakes
oo, nice catch! I've just been careless copying the stats over from the original ships - happily it looks like the mistake is just in the 'addition' version of the oxp, i'll fix the bug and re-upload this evening (haven't got access to ftp at the moment)
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: Griff's normalmapped ship remakes
I've got the replacement version and it's in there, too. I even remember that I noticed it when working on the shipdata. But I first thought it was perhaps a deliberate change and then forgot to report it.Griff wrote:happily it looks like the mistake is just in the 'addition' version of the oxp,
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Re: Griff's normalmapped ship remakes
Where exactly, please? I can't find the damn line!Commander McLane wrote:I've got the replacement version and it's in there, too.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!