Hi,
Came across a little bit of problem for an OXP we are working on with Storm. Shipdata.plist contained about 223 subentities, but the subEntity.length exposed to JS was 173. But I could see the other subentities were rendered during the game. The OXP tries to remove the sub entities according to a stage in the mission.
Well it can be coped by other ways, but I wonder about if it is a bug or not.
Subentities Limit[SOLVED]
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- Okti
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Subentities Limit[SOLVED]
Last edited by Okti on Thu Mar 22, 2012 8:22 am, edited 1 time in total.
Re: Subentities Limit
Are any of the sub-ents flashers? Those are not exposed to script.
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- Okti
- ---- E L I T E ----
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Re: Subentities Limit
Nope, only subentity models.Thargoid wrote:Are any of the sub-ents flashers? Those are not exposed to script.
- Okti
- ---- E L I T E ----
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- Joined: Sun Sep 26, 2010 1:51 pm
- Location: A GH shop, near witchpoint to Oresrati in Galaxy 8
Re: Subentities Limit[SOLVED]
Seems to be working fine now. I had different versions of the OXP on my AddOns folder. Sorry about the false alarm.