Subentities Limit[SOLVED]

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Okti
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Subentities Limit[SOLVED]

Post by Okti »

Hi,

Came across a little bit of problem for an OXP we are working on with Storm. Shipdata.plist contained about 223 subentities, but the subEntity.length exposed to JS was 173. But I could see the other subentities were rendered during the game. The OXP tries to remove the sub entities according to a stage in the mission.

Well it can be coped by other ways, but I wonder about if it is a bug or not.
Last edited by Okti on Thu Mar 22, 2012 8:22 am, edited 1 time in total.
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Thargoid
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Re: Subentities Limit

Post by Thargoid »

Are any of the sub-ents flashers? Those are not exposed to script.
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Okti
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Re: Subentities Limit

Post by Okti »

Thargoid wrote:
Are any of the sub-ents flashers? Those are not exposed to script.
Nope, only subentity models.
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Re: Subentities Limit[SOLVED]

Post by Okti »

Seems to be working fine now. I had different versions of the OXP on my AddOns folder. Sorry about the false alarm.
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