Griff's normalmapped ship remakes
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Re: Griff's normalmapped ship remakes
OOh dear, I feel an update of other system stations is hanging in the air.
Hey Griff, a little question:
1) what is the font you used to make the numbers on the stations and could you put that up for download somewhere (ttf file).
Never mind Griff, I found it.
Nice stations and new Cobra Mk 3 variant mate, congratulations.
Hey Griff, a little question:
1) what is the font you used to make the numbers on the stations and could you put that up for download somewhere (ttf file).
Never mind Griff, I found it.
Nice stations and new Cobra Mk 3 variant mate, congratulations.
Alpha Backer of Elite Dangerous
With 250 GBP
With 250 GBP
- Griff
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Re: Griff's normalmapped ship remakes
Just in case anyone else is interested, the font used for the numbers is "Bio Disc" which i got from here:
http://www.1001freefonts.com/bfonts5.php
Ahruman's Distance mapping shader code is used to stencil it into the final shader result in-game which slightly rounds some of it's edges.
The font used to write 'Galcop' on the hull was a rip-off clone i found on the internet of the DIN 1541 ( http://en.wikipedia.org/wiki/DIN_1451 ) font, but looks like i didn't keep the link to that i'm afraid
http://www.1001freefonts.com/bfonts5.php
Ahruman's Distance mapping shader code is used to stencil it into the final shader result in-game which slightly rounds some of it's edges.
The font used to write 'Galcop' on the hull was a rip-off clone i found on the internet of the DIN 1541 ( http://en.wikipedia.org/wiki/DIN_1451 ) font, but looks like i didn't keep the link to that i'm afraid
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- pagroove
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Re: Griff's normalmapped ship remakes
How did I miss this? Great work Griff!
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Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Eric Walch
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Re: Griff's normalmapped ship remakes
That number 1541 brings back memories....Griff wrote:The font used to write 'Galcop' on the hull was a rip-off clone i found on the internet of the DIN 1541 ( http://en.wikipedia.org/wiki/DIN_1451 ) font
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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Re: Griff's normalmapped ship remakes
Yep... Anyone up for orchestrating a couple of them to play the oolite theme song?Eric Walch wrote:That number 1541 brings back memories....Griff wrote:The font used to write 'Galcop' on the hull was a rip-off clone i found on the internet of the DIN 1541 ( http://en.wikipedia.org/wiki/DIN_1451 ) font
- Griff
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Re: Griff's normalmapped ship remakes
I dont think i ever saw a C64 disk drive, i only had that 'datasette' tape drive or what ever it was called - in it's later years i had to rest a heavy encyclopedia on top of it when loading up a game, seemed to help it concentrate some how!
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: Griff's normalmapped ship remakes
Hi Griff,Griff wrote:I dont think i ever saw a C64 disk drive, i only had that 'datasette' tape drive or what ever it was called - in it's later years i had to rest a heavy book on top of it when loading up a game, seemed to help it some how!
LOL...I had the same experience with my datasette as well. My intention to write here is more because I do wanna contact you in private or via mail. But I was unable to find something like a mail address. I am a boardgame desigener and I designed ELITE - The Boardgame and need to talk to you as I have some legal questions to your designs. I would be very thankfull, if you could send me a mail on [email protected]. MAny thanks in advance.
Cheers
Demon
- Eric Walch
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Re: Griff's normalmapped ship remakes
Found the 'soundtrack' of a diskdrive playing "fur Elise". It was very amazing when I heard it the first time. The diskdrive was fully programmable. You could have full control over the speed and reading-head position. (4 steps for going from track to track so that you even could read between the tracks) No separate disk controller but a 6502 processor and a 8 kB rom commanding it. (or was it 16 kB ?) You could download the whole diskdrive rom to the c64 and examine the code there. I altered it a bit so reading disks was 6x faster than the original drivemaik wrote:Yep... Anyone up for orchestrating a couple of them to play the oolite theme song?
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- DaddyHoggy
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Re: Griff's normalmapped ship remakes
I'm impressed - I bought the Excellerator+ from Evesham Micros for my C64 simply because the 1541 I had was soooooooo slow! If only I'd known!Eric Walch wrote:Found the 'soundtrack' of a diskdrive playing "fur Elise". It was very amazing when I heard it the first time. The diskdrive was fully programmable. You could have full control over the speed and reading-head position. (4 steps for going from track to track so that you even could read between the tracks) No separate disk controller but a 6502 processor and a 8 kB rom commanding it. (or was it 16 kB ?) You could download the whole diskdrive rom to the c64 and examine the code there. I altered it a bit so reading disks was 6x faster than the original drivemaik wrote:Yep... Anyone up for orchestrating a couple of them to play the oolite theme song?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Griff's normalmapped ship remakes
Could a wiki wizard please add a pic of Griff's new Dodo station to the gallery on his wiki page.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes
Mañana. Buenas.El Viejo wrote:Could a wiki wizard please add a pic of Griff's new Dodo station to the gallery on his wiki page.
- Cody
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Re: Griff's normalmapped ship remakes
Muy bien!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Griff's normalmapped ship remakes
Problem with Core shipset Replacement 1.1
Oolite version 1.76, full shaders
If Core shipset Replacement 1.1 is installed, i see this error in the logs :
00:11:16.453 [shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
It appears only 1 time.
If i remove Core shipset Replacement 1.1 and install Core shipset Addition 1.0 , no errors are shown.
I've looked at Griff_Shipset_Replace_v1.1.oxp/Config/shipdata.plist and every ship in there has.
Note : I haven't noticed any problems during gameplay.
Oolite version 1.76, full shaders
If Core shipset Replacement 1.1 is installed, i see this error in the logs :
00:11:16.453 [shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
It appears only 1 time.
If i remove Core shipset Replacement 1.1 and install Core shipset Addition 1.0 , no errors are shown.
I've looked at Griff_Shipset_Replace_v1.1.oxp/Config/shipdata.plist and every ship in there has
Code: Select all
alertlevel = alertCondition;
Note : I haven't noticed any problems during gameplay.
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
- Cody
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Re: Griff's normalmapped ship remakes
Seems to be a fact of life, that error message... it has no effect on gameplay at all.
Something to do with the spinning Cobra at start-up ( I think).
Something to do with the spinning Cobra at start-up ( I think).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes
Could someone who has downloded Griff_Shipset_Resources (version 1.2.22 - February 12 2012) recently confirm that this file is not corrupted:-
15:07:40.234 [files.notFound]: ----- WARNING: Could not find texture file "griff_cobra_mk3_scuffed_mainhull_diffuse_spec.png".
Windows refused to unzip that file for me - the rest are fine - but I don't know whether it was corrupted when the download was interrupted, or whether it's corrupted on the server copy. I ain't gonna download the whole thing again to find out.
Also, I'll confirm Lone Wolf's report:-
15:07:52.905 [shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
15:07:40.234 [files.notFound]: ----- WARNING: Could not find texture file "griff_cobra_mk3_scuffed_mainhull_diffuse_spec.png".
Windows refused to unzip that file for me - the rest are fine - but I don't know whether it was corrupted when the download was interrupted, or whether it's corrupted on the server copy. I ain't gonna download the whole thing again to find out.
Also, I'll confirm Lone Wolf's report:-
15:07:52.905 [shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.