Hypercargo OXP from Thargoid....

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NostalgicValue
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Hypercargo OXP from Thargoid....

Post by NostalgicValue »

Hi

I've put this OXP in my add-on directory but so far it hasn't featured on the available equipment list in any of the planetary systems I've visited so far.

Can anyone advise me whether I have to find a higher Tech level to get it - nothing in the ReadMe file nor a search of the boards has given me an answer.

Thanks in advance and thank you for writing thsese Add-Ons.
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Re: Hypercargo OXP from Thargoid....

Post by NostalgicValue »

I think I might have a wider issue. Target Reticule no longer works either. I wanted to put a new HUD in the Add-On file that I saw already has Target Reticule's functionality (MiHUD 4.0) but decided the message typeface was too small so wanted Target Reticule back.

After I put it back in the Add-On folder it doesn't appear in-game at all. Sigh...
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Re: Hypercargo OXP from Thargoid....

Post by Cody »

NostalgicValue wrote:
After I put it back in the Add-On folder it doesn't appear in-game at all.
I think you'll have to re-purchase the kit... heh.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Hypercargo OXP from Thargoid....

Post by NostalgicValue »

I already had purchased it. Something I did stopped it working. No worries after some deletion and reinstallation of Oolite it's back up and running.
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Re: Hypercargo OXP from Thargoid....

Post by Wildeblood »

NostalgicValue wrote:
Can anyone advise me whether I have to find a higher Tech level to get it - nothing in the ReadMe file nor a search of the boards has given me an answer.
Tech level 13 for Hypercargo. Apart from the small type, what else did you like or dislike about MilHUD?
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Re: Hypercargo OXP from Thargoid....

Post by NostalgicValue »

Thanks Wildeblood.

I thought it looked the layout looked pretty good although I couldn't see the crosshairs at all, just a slightly grey circle where they would/should have been - I can't rule out a problem with my eyes though.

I might give it another try when I get my new reading glasses.
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Re: Hypercargo OXP from Thargoid....

Post by Cmdr. Maegil »

NostalgicValue wrote:
I thought it looked the layout looked pretty good although I couldn't see the crosshairs at all, just a slightly grey circle where they would/should have been - I can't rule out a problem with my eyes though.
I might give it another try when I get my new reading glasses.
It might rather be a simple matter of aesthetic taste - it's precisely this disk I had posted about before. Although it strikes me as obtrusive and sometimes irritating, and I'd very much like to lose it, most people seem to feel that the feature is helpful.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Re: Hypercargo OXP from Thargoid....

Post by Wildeblood »

Cmdr. Maegil wrote:
It's precisely this disk I had posted about before. Although it strikes me as obtrusive and sometimes irritating, and I'd very much like to lose it, most people seem to feel that the feature is helpful.
What disk? What post? Are you referring to the "contraster" patch? If so, have you tried this? (Now for a bit of shameless self-promotion...)

MilHUD 4000

"M4000 comes with a variable brightness high-contrast centre patch which can be adjusted on the fly from within the game, with no need to shut down Oolite, edit configuration files, and re-start the game."
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Re: Hypercargo OXP from Thargoid....

Post by Thargoid »

To go back to the original question for a moment - first place to look is in the latest.log file (it should be inside your oolite installation directory under oolite.app/logs). Open that with a text editor of your choice and in amongst the information should be details of OXPs and scripts that are loaded when the game last started up.

If nothing is showing up there, my first consideration would be that you've accidentally moved or slightly renamed the AddOns directory, so that the game engine no longer sees it. If not that then also confirm that the OXPs within that folder are installed directly (each is in its own folder whose name ends in .oxp).

Just to confirm - are any OXPs working? Or is it just target reticule and HC that are failing?
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Re: Hypercargo OXP from Thargoid....

Post by NostalgicValue »

Target Reticule is working fine now after I re-installed Oolite and the OXPs I had. I guess I did something to stop it working while checking out the MilHUD 4.0. Could I suggest that on the next version that the text be enlarged and then I might feel more comfortable using it?

I'm still fairly new to Oolite and when I posted my question I'd only visited Tech 12 planets and didn't know I had to go to Tech 13 planets for Hypercargo. It wasn't in the ReadMe file so I was wondering whether I'd installed it wrong. I still haven't been to a Tech 13 yet but when I do I'm confident it will be there now.

So everything is OK now, thanks for everyone who replied. if I do have other questions I'll either find an archive thread to look for answers or post a new topic.
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Re: Hypercargo OXP from Thargoid....

Post by Cody »

NostalgicValue wrote:
I still haven't been to a Tech 13 yet
The zoomable Vector pdf maps on [EliteWiki] this page are very useful for plotting routes and finding systems of certain tech levels.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Hypercargo OXP from Thargoid....

Post by Okti »

Also GalaxyInfo may help to find systems for certain criterias in game for the galaxy you are at.
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Re: Hypercargo OXP from Thargoid....

Post by Fatleaf »

A couple of issues with the HyperCargo. !SPOILER ALERT! V unq gur bcreghavgl gb ohl bar ohg jura V cerffrq ragre gb chepunfr vg nyy V tbg jnf gur 'Orrc' gung lbh trg jura lbh qba'g unir rabhtu perqvgf gb ohl vg. !SPOILER ALERT!

EDIT: Guvf vf abg gur fragrapr lbh ner ybbxvat sbe :oops:

Hope this helps.
Last edited by Fatleaf on Tue Mar 27, 2012 8:14 pm, edited 1 time in total.
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Re: Hypercargo OXP from Thargoid....

Post by Smivs »

Is that alien tongue Venusian, or might it be rot13?
Just in case anybody wondered :wink:
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Re: Hypercargo OXP from Thargoid....

Post by Greyth »

Thanks Smivs. I was indeed wondering... :shock:
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