Repairing or removing the cloak

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1048
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Repairing or removing the cloak

Post by SandJ »

My cloak lasted all of about 15 game-time minutes before it was damaged. I have been flying round with this charred box of burned-out electrics in my ship ever since.

Without using .OXPs, the basic game should be able to do something about this.

Since it was the core game that lumbered me with this piece of interesting but pointless clutter, the core game should give the means to either repair it, dump it or get it replaced.

Since it is such a special and unusual device (I've never seen another ship fitted with one - but then I suppose I wouldn't!) then an appropriate solution is required. Is it unique across all the galaxies, and I have the only one? (And I let it broken!)

My suggestion is:
- "Commander, that cloaking device was believed to be unique across the galaxies. You allowed it to be destroyed. You will probably never see another one like it." so that it disappears from the F5 screen.
The player then has to decide whether to reload a saved game every time it is destroyed, or whether to live without it forever.
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Repairing or removing the cloak

Post by Smivs »

I've never liked the current arrangement either....it's a bit silly and sort of annoying really.
Either have it fixable (at TL14/15 only for a very high price), or destroy rather than damage it.
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Repairing or removing the cloak

Post by Cody »

SandJ wrote:
Without using .OXPs, the basic game should be able to do something about this.
With a great sense of déjà vu, I must agree.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: Repairing or removing the cloak

Post by Gimi »

Agree. Make repair difficult but possible.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1048
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Re: Repairing or removing the cloak

Post by SandJ »

El Viejo wrote:
With a great sense of déjà vu, I must agree.
Sorry - I couldn't find a similar comment in the other 15 threads about the cloaking device - but I suppose I could have looked harder. :oops:
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Repairing or removing the cloak

Post by Cody »

Smivs wrote:
Either have it fixable (at TL14/15 only for a very high price)
That'd be about forty systems, spread across the Eight... make the cost something like 50 or 100K!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: Repairing or removing the cloak

Post by JazHaz »

El Viejo wrote:
Smivs wrote:
Either have it fixable (at TL14/15 only for a very high price)
That'd be about forty systems, spread across the Eight... make the cost something like 50 or 100K!
Both suggestions seem sensible, except I would limit that to TL15 systems only (plus navy stations if GN OXP is installed). Cloaking would probably be the highest tech in the standard game, plus it would give TL15 planets something to differentiate them from TL14s.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Post Reply