Blue flashers! Twos & Blues!

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SandJ
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Blue flashers! Twos & Blues!

Post by SandJ »

I want blue flashers on GalCops, medical ships and escape pod rescue ships. And equivalents such as the Commie Police equivalents.

In an ideal ooniverse, they should only be on when chasing something, but if they are on all the time, that's OK too.

If medical ships have green flashers, that's OK.

Good idea?

If someone could post the necessary lines of code to add to the necessary ships.plist files, then I'll add them myself.

Or is it really tricksy because of the need to work out the quaternions of their locations?
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Re: Blue flashers! Twos & Blues!

Post by Smivs »

Police ships already have blue (and magenta) flashers which are active when they are in pursuit mode. The only 'medical' ship is the moray medical boat and of course these are famous pirate fodder and probably wouldn't want to advertise their presence too much - although they are painted bright red which is hardly discreet!
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Re: Blue flashers! Twos & Blues!

Post by SandJ »

Smivs wrote:
Police ships already have blue (and magenta) flashers which are active when they are in pursuit mode.
They do? :oops: It must be because I have the graphics options turned so low that I don't see that.
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Re: Blue flashers! Twos & Blues!

Post by Commander McLane »

SandJ wrote:
Smivs wrote:
Police ships already have blue (and magenta) flashers which are active when they are in pursuit mode.
They do? :oops: It must be because I have the graphics options turned so low that I don't see that.
Of course it also depends on which police ships you have installed via OXPs.

All Viper variants sport flashers and always have. Perhaps you should get a little closer while they chase you in order to see them. Two broadsides of them, to be precise.
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Re: Blue flashers! Twos & Blues!

Post by Eric Walch »

Smivs wrote:
Police ships already have blue (and magenta) flashers which are active when they are in pursuit mode.
One thing that was wrong in the past -in my opinion- was that those flashers used to be initially on when added to the system. Only in august 2009 the route1patrolAI was changed that police started with flashers off. And with the new flasher definition you can also define flashers to be start in the off mode, what happens to oolites native vipers. I have no idea how that is with most of the oxp vipers.

So, flashers on police are not that noticeable as in the past. Unless you are often in combat with them yourselves. :roll:
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