WonderWorm

Discussion and information relevant to creating special missions, new ships, skins etc.

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snork
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Re: [RELEASE] WonderWorm

Post by snork »

How is this uber ?
I mean all them enhancements are nicely compensated for - the WonderWorm having only 2 laser fittings.
And it is expensive!
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Wildeblood
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Re: [RELEASE] WonderWorm

Post by Wildeblood »

Cmdr Wyvern wrote:
Very funny, in a painfully obvious over-the-top sort of way. But, a painfully obvious over-the-top ship has been done once before. Anyone remember the "uber mark leet"?
Yep. I liked it. But the OXP had an over-enthusiastic spawn script that put three into every system. That was too many. Once I managed to kill two of them. The ship itself is quite cool, I think. Take the script out and let it appear randomly among the other pirates and it's... um... quite cool, I think. I don't consider it "over-the-top". The Ubership (the Mark 1337 was the player flyable version) didn't have any turrets or other silliness, just mil lasers and 32 missiles.
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Re: [RELEASE] WonderWorm

Post by Cmdr Wyvern »

Back when Oolite was version 1.65, the "Mark Leet" was over-the-top, the Supercobra was simply uber, and the Rattle Cutter was a fearsome menace you ran from while dodging a lot. Things have evened out, sort-of, since then, and those old meanies are meeting their matches.
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Re: [RELEASE] WonderWorm

Post by Smivs »

Wildeblood,
somehow you must have downloaded a test version I distributed to the team! It was still in the OXP downloads folder on Smivsonline. The release version only adds NPCs very rarely as pirates.
I have removed both versions and have re-uploaded the release version now.
Check your downloads folks. The release version is called WonderWormV1.0.oxp. If you have WonderWorm.oxp, you have the test version. It's fun, but not the one you should have.
Sorry for the confusion.


Edit :- Mis-understanding! See below. Nothing to see here folks. This is not the cock-up you are looking for. Please move along. :)
Last edited by Smivs on Sat Dec 10, 2011 7:57 pm, edited 1 time in total.
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Wildeblood
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Re: [RELEASE] WonderWorm

Post by Wildeblood »

Smivs wrote:
Wildeblood,
somehow you must have downloaded a test version I distributed to the team! It was still in the OXP downloads folder on Smivsonline. The release version only adds NPCs very rarely as pirates.
Read it again, slowly, Cmdr Smivs; we were talking about the Uber ship / Mark 1337. Here, have a smilie --> :D and a winkie --> :wink: and a shockie --> :shock:

Okay, I've just checked it, Cmdr Wyvern, so I'll correct myself: the NPC version was called the HAXOR (how did I forget that) & the player version was the Mk. 1337. The Uber HAXOR, in fact only had a maximum of nine missiles and one mil laser. Quite tame really. It did look great, though, with all those flashers. And it had a cargo of 69 narcotics.
Last edited by Wildeblood on Sat Dec 10, 2011 7:59 pm, edited 1 time in total.
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Re: [RELEASE] WonderWorm

Post by Smivs »

:D Ah, the good old crossed wires! :D

I did find it a bit odd (and impressive!) that you'd managed to kill two of them! :lol:

Anyway, if nothing else at least it made me clear out my downloads folder, so thanks for prompting me to do that at least.
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Re: [RELEASE] WonderWorm

Post by Okti »

Proposed weapon for WonderWorm.
Image
My OXP's
And Latest Mission Coyote's Run
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Re: [RELEASE] WonderWorm

Post by Cmdr. Maegil »

Fitting... :lol:
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Re: [RELEASE] WonderWorm

Post by Smivs »

:o :shock:
With Okti around, we won't need to wait till the 39th Century for super-mega-uber! :D
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Re: [RELEASE] WonderWorm

Post by Fatleaf »

I wonder if those super uber lasers heat up!!!
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Re: [RELEASE] WonderWorm

Post by Okti »

Fatleaf wrote:
I wonder if those super uber lasers heat up!!!
Not for WonderWorm :lol:
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Re: [RELEASE] WonderWorm

Post by Cmdr Wyvern »

Okti wrote:
Proposed weapon for WonderWorm.
Image
I feel the love! It's very gay, and extremely painful...
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Re: [RELEASE] WonderWorm

Post by Eric Walch »

Smivs wrote:
I did find it a bit odd (and impressive!) that you'd managed to kill two of them! :lol:
I just managed to kill three of them. The trick: pull the power cord from your computer out of the wall socket and the worms are dead. :P (And the player also)

Currently this was the only solution I found. :x
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Re: [RELEASE] WonderWorm

Post by CommonSenseOTB »

Okti wrote:
Proposed weapon for WonderWorm.
Image
Check your fire BraveHeart. You nearly took out Care-a-lot and all the Care Bears with it. :P

Eric Walch wrote:
Smivs wrote:
I did find it a bit odd (and impressive!) that you'd managed to kill two of them! :lol:
I just managed to kill three of them. The trick: pull the power cord from your computer out of the wall socket and the worms are dead. :P (And the player also)

Currently this was the only solution I found. :x
De-worming pills? :P


Image

Image
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: [RELEASE] WonderWorm

Post by Cmdr Wyvern »

CommonSenseOTB wrote:
Check your fire BraveHeart. You nearly took out Care-a-lot and all the Care Bears with it. :P
If such a fearsomly gay weapon was turned upon Smurfs, or Teletubbies, the Ooniverse would not weep. :lol:
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
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