Get Rid of Trumbles??

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Gimi
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Re: Get Rid of Trumbles??

Post by Gimi »

JazHaz wrote:
Nah, its ROT13 code. I find it annoying.
Understand your sentiment, but it has a purpose, and gives the reader a choice.
For those who use Firefox, might I recommend the LeetKey add-on. It gives you access to ROT13 transformation on the rightmouse click menu amongst others things.
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Re: Get Rid of Trumbles??

Post by Cmdr Wyvern »

Amaranth wrote:
Well they do sound like they are in a bit of pain before they die. Maybe they should burst with a pop when they get too hot. and leave a sticky mess on the windscreen. A system overhaul including a valet will get rid of the mess.
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Re: Get Rid of Trumbles??

Post by Thargoid »

Gimi wrote:
Understand your sentiment, but it has a purpose, and gives the reader a choice.
For those who use Firefox, might I recommend the LeetKey add-on. It gives you access to ROT13 transformation on the rightmouse click menu amongst others things.
There are similar plug-ins for Chrome, downloadable from their app store. Personally I run ROT13er.
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Re: Get Rid of Trumbles??

Post by Fatleaf »

Thargoid wrote:
There are similar plug-ins for Chrome, downloadable from their app store. Personally I run ROT13er.
Brilliant. I didn't know about this. Thanks.
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Eric Walch
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Re: Get Rid of Trumbles??

Post by Eric Walch »

Alex wrote:
[I only had the trumble mission once a long long time ago. And had so many aboard I could hardly see out the screen.
Was extremely frustrating.
There have been people that cared about trumbles and kept them as pets. Lestradea claimed that he flew with a single trumble for over a year.

Just a hint: trumbles only multiply when you feed them, but they don't like all cargo. They only eat one of the first 7 types in your inventory, and furs. All other cargo can you carry safely allongside trumbles. As long as you don't transport dangerous cargo, they can be nice companions on your long voyages. :wink:
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Re: Get Rid of Trumbles??

Post by Fatleaf »

Eric Walch wrote:
Just a hint: trumbles only multiply when you feed them, but they don't like all cargo. They only eat one of the first 7 types in your inventory, and furs.:
What? They would eat Slaves and radioactives? That cant be right.
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Re: Get Rid of Trumbles??

Post by Eric Walch »

Fatleaf wrote:
What? They would eat Slaves and radioactives? That cant be right.
The chance of eating a slave pod is only 1% of the chance of eating a food pod, but if they are hungry..... Maybe even an occasional pilot?

It is just a pity that all hints about trumbles are about destroying them, and not to keep them safe as a pet.
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Re: Get Rid of Trumbles??

Post by m4r35n357 »

Eric Walch wrote:
It is just a pity that all hints about trumbles are about destroying them, and not to keep them safe as a pet.
But not really surprising considering the available information . . .
http://wiki.alioth.net/index.php/Trumbles
http://wiki.alioth.net/index.php/Trumble
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Re: Get Rid of Trumbles??

Post by Cmdr. Maegil »

Eric Walch wrote:
It is just a pity that all hints about trumbles are about destroying them, and not to keep them safe as a pet.
Pets? They're vermin!

What's this, do you have an urge to teach them to tapdance, or are you just masochistic... I'd rather loose a pack of Riedquatian rats on my ship - they're just about as hard to exterminate, but are by far less destructive, aren't parthenogenetical, breed slower than trumbles - and most importantly, they stay away from the viewscreen...

On the other hand, how hard would it be to OXP a spayed trumble for those who would keep one?
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Re: Get Rid of Trumbles??

Post by Thargoid »

Cmdr. Maegil wrote:
On the other hand, how hard would it be to OXP a spayed trumble for those who would keep one?
Impossible, as whilst you can award one by script, there's nothing else you can do (removal or change in number owned for example).

IIRC this is deliberate to stop someone writing a Rento-OO-Kill OXP for trumble removal, in the process breaking the trumble mission.
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Re: Get Rid of Trumbles??

Post by Cmdr. Maegil »

Thargoid wrote:
Cmdr. Maegil wrote:
On the other hand, how hard would it be to OXP a spayed trumble for those who would keep one?
Impossible, as whilst you can award one by script, there's nothing else you can do (removal or change in number owned for example).

IIRC this is deliberate to stop someone writing a Rento-OO-Kill OXP for trumble removal, in the process breaking the trumble mission.
IIRC, if it doesn't eat, it can't breed... can't a scripted trumble have its hunger interfered with, or redo one of them completely in .js reusing the skins and sounds?
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Re: Get Rid of Trumbles??

Post by Fatleaf »

Cmdr. Maegil wrote:
]IIRC, if it doesn't eat, it can't breed... can't a scripted trumble have its hunger interfered with, or redo one of them completely in .js reusing the skins and sounds?
Something like this? :roll:
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Re: Get Rid of Trumbles??

Post by Cmdr. Maegil »

Fatleaf wrote:
Cmdr. Maegil wrote:
]IIRC, if it doesn't eat, it can't breed... can't a scripted trumble have its hunger interfered with, or redo one of them completely in .js reusing the skins and sounds?
Something like this? :roll:
No, quite the opposite: instead of using the existing code to create different-looking vermin, I was thinking about coding a pet with the trumble images and sounds - only one of them, and a spayed and muzzled one to boot.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Re: Get Rid of Trumbles??

Post by Coeurlion »

Killer Wolf wrote:
given the invention of "Lave fried trumble" (or whatever it was), once you burn them off they should turn into food you can sell. be a cool oxp that, be able to buy a trumble at the station, let them breed, cook em and sell em.
chance of getting attacked by PETA ships included :-D
Trumble onna stick?
They're delicious and nutritious! Get 'em while they're hot!
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