Do you push your ship too hard?
Moderators: winston, another_commander
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Do you push your ship too hard?
if you're anything like me, you like to push your weak little ship to the max. If you have a 60% or higher chance of surviving, you charge right on in.
But, how reckless are you in your ooniverse?
But, how reckless are you in your ooniverse?
Last edited by DaddyHoggy on Thu Nov 24, 2011 1:45 pm, edited 2 times in total.
Reason: Corrected annoying typo in thread/poll name
Reason: Corrected annoying typo in thread/poll name
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Do you push your ship to hard?
I voted for option two.: All the time. My trade route includes one or more Anarchies. Most of my income goes into equipment repairs.
If you've been following my sig, you can see I recently started a new commander. My Griff Cobra Mk.III has nearly all the equipment I want to make it an iron ass, but I've been trying to make enough money from trading to buy Military Shield Enhancement which at 47kcr is a lot for a new commander, and possibly also Thargoid's Anti-Missile System from Armouries OXP.
But try as I might, I keep getting equipment damaged that means my net credit balance is not going up by much, although my kills score is steadily going up.
If you've been following my sig, you can see I recently started a new commander. My Griff Cobra Mk.III has nearly all the equipment I want to make it an iron ass, but I've been trying to make enough money from trading to buy Military Shield Enhancement which at 47kcr is a lot for a new commander, and possibly also Thargoid's Anti-Missile System from Armouries OXP.
But try as I might, I keep getting equipment damaged that means my net credit balance is not going up by much, although my kills score is steadily going up.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: Do you push your ship to hard?
Even though I don't own a Caduceus, I just had to select that option. Apologies for muddying the results
Commander Bugbear
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
- Commander Wilmot
- Deadly
- Posts: 206
- Joined: Thu Mar 17, 2011 10:12 pm
- Location: Somewhere in galaxy 1, flying my Diamondback
Re: Do you push your ship too hard?
I put option 2, because I have the toughguys (I don't remember which level) and npc shields oxps installed, and most of the ships I fight are Benulobiweed ships, Imperial Couriers, and Isis Interstellar. I perform random hits for a living and so I operate almost exclusively in anarchies, except for contracts that take me out of them or resupply runs.
Re: Do you push your ship too hard?
Regularly.
Whenever my ship is not all bells and whistles, I have a tendency to forget that and still head right into the middle of any suspicious gathering.
Whenever my ship is not all bells and whistles, I have a tendency to forget that and still head right into the middle of any suspicious gathering.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Do you push your ship to hard?
I said "bugger that for a game of soldiers" today, and forked out 12,000 credits for the Ship Repair System!JazHaz wrote:I voted for option two.: All the time. My trade route includes one or more Anarchies. Most of my income goes into equipment repairs.
If you've been following my sig, you can see I recently started a new commander. My Griff Cobra Mk.III has nearly all the equipment I want to make it an iron ass, but I've been trying to make enough money from trading to buy Military Shield Enhancement which at 47kcr is a lot for a new commander, and possibly also Thargoid's Anti-Missile System from Armouries OXP.
But try as I might, I keep getting equipment damaged that means my net credit balance is not going up by much, although my kills score is steadily going up.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- drew
- ---- E L I T E ----
- Posts: 2190
- Joined: Fri May 19, 2006 9:29 am
- Location: In front of a laptop writing a book.
- Contact:
Re: Do you push your ship too hard?
I tend to play the game as close to 'real' as possible, thus I try to measure my risk/reward ratio for taking on a fight. If I 'die' I view that as the end of that save game, so I'm cautious and tend to only engage when the odds are in my favour... and know when to run!
I only restore a save game if I consider that something unfair in game has killed me (e.g. ship emerging from the docking bay as I attempt to dock)
Cheers,
Drew.
I only restore a save game if I consider that something unfair in game has killed me (e.g. ship emerging from the docking bay as I attempt to dock)
Cheers,
Drew.
- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
Re: Do you push your ship too hard?
It's a game. I do everything in game that I can't do in real live. It helps adjust the fulcrum of my psychology.
Re: Do you push your ship too hard?
My gaming style is similar to Drew's - I try to stay alive at all costs, and don't use savegames as a try-again mechanism although not quite as hardcore that I consider a savegame lost if I do die.
I will take on the odd contract (gives me an incentive to see the galaxy), and will try to help other traders, but I don't go out of my way looking for trouble.
I will take on the odd contract (gives me an incentive to see the galaxy), and will try to help other traders, but I don't go out of my way looking for trouble.
The glass is twice as big as it needs to be.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Do you push your ship too hard?
Hmmm that brings to mind a question I've wanted to ask for a while.drew wrote:I only restore a save game if I consider that something unfair in game has killed me (e.g. ship emerging from the docking bay as I attempt to dock)
Does the Docking Clearance Protocol that came into being from Oolite 1.72, stop ships from launching when a ship has permission to dock?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: Do you push your ship too hard?
Yes.JazHaz wrote:Does the Docking Clearance Protocol that came into being from Oolite 1.72, stop ships from launching when a ship has permission to dock?
In fact, the whole launching-ship-ramming-docking-player is what got that feature started in the first place. It's not everybody's cup of tea though, hence the ability to disable it.
Might make the station a bit smarter as well for the people not using Docking Clearance so that if it detects something other than debris in front of the docking slot that it won't launch anything. At least for a while anyways, and then it sends something hefty to shunt any blockders aside..
The glass is twice as big as it needs to be.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Do you push your ship too hard?
DCP is a must for me, as it makes the game much more 'real' for me.
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: Do you push your ship too hard?
Agreed. It's also good for convincing me to stay clean legally...JazHaz wrote:DCP is a must for me, as it makes the game much more 'real' for me.
Same here.ClymAngus wrote:It's a game. I do everything in game that I can't do in real live. It helps adjust the fulcrum of my psychology.
I've always wondered that, too. Good to know the answer.JazHaz wrote:Hmmm that brings to mind a question I've wanted to ask for a while.drew wrote:I only restore a save game if I consider that something unfair in game has killed me (e.g. ship emerging from the docking bay as I attempt to dock)
Does the Docking Clearance Protocol that came into being from Oolite 1.72, stop ships from launching when a ship has permission to dock?
Re: Do you push your ship too hard?
As opposed to staying clean illegally?RyanHoots wrote:Agreed. It's also good for convincing me to stay clean legally...JazHaz wrote:DCP is a must for me, as it makes the game much more 'real' for me.
I don't have to worry much about being rammed by ships launching from station -- I request clearance first...it can even delay Pirate Coves briefly from launching.
Re: Do you push your ship too hard?
Hey, Boss, we've got a Cobbie 3 requesting docking clearance.Switeck wrote:I don't have to worry much about being rammed by ships launching from station -- I request clearance first...it can even delay Pirate Coves briefly from launching.
Right, acknowledge and bring .... wait, we don't have a docking clearance protocol here. Launch all fighters!