And that perfectly demonstrates my admitted ignorance in such mattersKaks wrote:Aargh!Killer Wolf wrote:there's a good few freebie "learn java" sites out there, but that leads back to the not having enough free time thing.
It's javascript, not java:they're two different programming languages!
Show and Tell (new ships/ ships in progress)
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- Killer Wolf
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Re: Show and Tell (new ships/ ships in progress)
Re: Show and Tell (new ships/ ships in progress)
I shouldn't worry, I've had to make that distinction at least twice with the IT helldesk operatives at work - people who really should know better...
And to qualify my previous post a little, it's not that I object in the slightest to writing scripts for other peoples OXPs (as you may be able to tell by the number of mine in such things), especially when other people are contributing bits that you're no good at like texturing or shaders. It's one of the strengths of this place, that such collaborations can occur, often spontaneously.
The only downside is when life gets busy and you have to turn people down, which is never nice to have to do...
And to qualify my previous post a little, it's not that I object in the slightest to writing scripts for other peoples OXPs (as you may be able to tell by the number of mine in such things), especially when other people are contributing bits that you're no good at like texturing or shaders. It's one of the strengths of this place, that such collaborations can occur, often spontaneously.
The only downside is when life gets busy and you have to turn people down, which is never nice to have to do...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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- Okti
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Re: Show and Tell (new ships/ ships in progress)
You mean to be busy with other OXP'S...Thargoid wrote:The only downside is when life gets busy and you have to turn people down, which is never nice to have to do...
I must admit apart from RL, everyone may have some other plans going on. So I can understand your point. And other thing is you may not be able concentrate on other requests for a while, which is the way I feel atm!
Hail All
Oktivius
Re: Show and Tell (new ships/ ships in progress)
Hail Caesar Oktivius!!!Okti wrote:Hail All
Oktivius
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Re: Show and Tell (new ships/ ships in progress)
...and that, from a barbarian... tsk, tsk!mandoman wrote:Hail Caesar Oktivius!!!Okti wrote:Hail All
Oktivius
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
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Re: Show and Tell (new ships/ ships in progress)
Yeah, but this is the friedndliest board this side of RiedquatiumCmdr. Maegil wrote:...and that, from a barbarian... tsk, tsk!mandoman wrote:Hail Caesar Oktivius!!!Okti wrote:Hail All
Oktivius
Commander Smivs, the friendliest Gourd this side of Riedquat.
- RyanHoots
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Re: Show and Tell (new ships/ ships in progress)
All hail Smivius!Smivs wrote:Yeah, but this is the friedndliest board this side of Riedquatium
- Cmdr. Maegil
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Re: Show and Tell (new ships/ ships in progress)
Oh, vana gloria! The previous comment was my one thousandth post on our Friendliest Board!
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
- Smivs
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Re: Show and Tell (new ships/ ships in progress)
CongratsCmdr. Maegil wrote:Oh, vana gloria! The previous comment was my one thousandth post on our Friendliest Board!
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Show and Tell (new ships/ ships in progress)
Oh Brother! That was my I don't have any idea how many posts I have made on this Friendliest Board.
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Re: Show and Tell (new ships/ ships in progress)
Bravo - considering you seem to have spent a significant portion of your time on the BB stranded in nice (but remote) parts of the world that's a remarkable achievement.Cmdr. Maegil wrote:Oh, vana gloria! The previous comment was my one thousandth post on our Friendliest Board!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Show and Tell (new ships/ ships in progress)
Here are my first tentative attempts at painting the Andricothere. Not sure that I will leave it that way, yet.
I have not idea what it looks like in the game, as I have not yet figured out the trick of making ships appear on command. Sheesh, I can model to my hearts content, but it ain't much good than for looking without scripting ability.
I have not idea what it looks like in the game, as I have not yet figured out the trick of making ships appear on command. Sheesh, I can model to my hearts content, but it ain't much good than for looking without scripting ability.
- Killer Wolf
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Re: Show and Tell (new ships/ ships in progress)
i like the two-tone look.
what's that dark line on the red of the "arm", just about central in the top pic? i can't tell if it's some stray polys that might need cleaning or just a bit of overpainting.
as for spawning, i use a simple script when i'm testing :-
in your shipdata, include "testship" in your ship's roles and when you launch one will be spawned in the near vicinity. you can of course change the shipwilllaunch command to the shipwillexitwitchspace one, (change the 1.0 at the end of the addsystemships bit to 0.1 or so) if you want to see it in flight and follow it around to check details etc
proper scripting can be more complex, obviously, but this will get a ship into the game so you can check the look and placement of exhausts etc.
what's that dark line on the red of the "arm", just about central in the top pic? i can't tell if it's some stray polys that might need cleaning or just a bit of overpainting.
as for spawning, i use a simple script when i'm testing :-
Code: Select all
// Configuration -- customize here
this.role = "testship";
this.count = 1;
// Standard attributes
this.name = "Spawn-" + this.role;
this.author = "Jens Ayton";
this.copyright = "This script is hereby placed in the public domain.";
this.version = "1.0.1";
this.description = "Script to make several ships of a given role appear outside the station upon launching."
this.shipWillLaunchFromStation = function()
{
system.legacy_addSystemShips(this.role, this.count, 1.0);
log("testscript.spawn", "Generated " + this.count + " " + this.role + " for testing purposes.");
}
proper scripting can be more complex, obviously, but this will get a ship into the game so you can check the look and placement of exhausts etc.
Re: Show and Tell (new ships/ ships in progress)
Hey, thanks a lot. I'll give it a go. It'll be nice to actually be able to see the ship in space. Fatleaf sent me something similar once, but I must have done something to it, because after I used it the first time I couldn't get it to work for me again. Probably forgot how he told me to set up the script.Killer Wolf wrote:i like the two-tone look.
what's that dark line on the red of the "arm", just about central in the top pic? i can't tell if it's some stray polys that might need cleaning or just a bit of overpainting.
as for spawning, i use a simple script when i'm testing :-
in your shipdata, include "testship" in your ship's roles and when you launch one will be spawned in the near vicinity. you can of course change the shipwilllaunch command to the shipwillexitwitchspace one, (change the 1.0 at the end of the addsystemships bit to 0.1 or so) if you want to see it in flight and follow it around to check details etcCode: Select all
// Configuration -- customize here this.role = "testship"; this.count = 1; // Standard attributes this.name = "Spawn-" + this.role; this.author = "Jens Ayton"; this.copyright = "This script is hereby placed in the public domain."; this.version = "1.0.1"; this.description = "Script to make several ships of a given role appear outside the station upon launching." this.shipWillLaunchFromStation = function() { system.legacy_addSystemShips(this.role, this.count, 1.0); log("testscript.spawn", "Generated " + this.count + " " + this.role + " for testing purposes."); }
proper scripting can be more complex, obviously, but this will get a ship into the game so you can check the look and placement of exhausts etc.
As for the blue line.....yeah, it's something I have to clean up. Like I said, that was my first tentative steps at painting.
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Re: Show and Tell (new ships/ ships in progress)
I did send you this a while ago....probably the simplest one to use - just call it script.js and put it in Config, with your actual ship's role in it.
Code: Select all
// Standard attributes
this.name = "script.js";
this.author = "Smivs";
this.copyright = "This script is hereby placed in the public domain.";
this.version = "1.0";
this.description = "Script to add an object near player on launching from station."
this.shipLaunchedFromStation = function()
{
system.addShips("your-ship's-role", 1, player.ship.position, 10000);
};
Commander Smivs, the friendliest Gourd this side of Riedquat.