There are several core ships that I think should be for sale in standard shipyards. Off the top of my head, these include:
1. Mamba
2. Gecko
3. Krait
4. Sidewinder
Even if a ship doesn't have a witchspace engine, it can still be a lot of fun, only going where wormholes lead you, in an underpowered ship with no (or little) cargo capacity. Maybe an "EQ_HYPERDRIVE" or the like could be bought for ships without it?
Even if this suggestion doesn't make it to the core game, I can always write an OXP.
Thanks for the link, I'm downloading.
It would be nice, though, to have the ships buyable in the core game, though. Or make the Illicit Unlock OXP easier to find.
The main problem with Ilicit Unlock, is that its a hack. Most of the ships don't have proper views set and the lasers appear as crosses in the middle of the screen.
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
The main problem with Ilicit Unlock, is that its a hack. Most of the ships don't have proper views set and the lasers appear as crosses in the middle of the screen.
shipdata-overrides.plist should be ideal for adding specific viewpoints, huds, equipment and external views to the standard npc ships.
And, as of 1.75, you can also decide which ship hasn't got a witchspace motor.
Up until then - and by default - all player buyable ships were capable of witchspace jumps.
Unfortunately it's an either/or option. I can't think of any way to switch that capability on or off via script...
shipdata-overrides.plist should be ideal for adding specific viewpoints, huds, equipment and external views to the standard npc ships.
I was actually planning to use like_ship to make "gecko-player" and so on, but that seems like shipdata overrides would work, too. Now I have two possible strategies...
And, as of 1.75, you can also decide which ship hasn't got a witchspace motor.
Up until then - and by default - all player buyable ships were capable of witchspace jumps.
Unfortunately it's an either/or option. I can't think of any way to switch that capability on or off via script...
Is that a bug? My understanding was that the Gal Hyperdrive is an 'overdrive burst' of the standard hyperdrive and hence should rely on a drive being fitted.
I would rather consider the Galactic Hyperdrive as an external piece of equipment that enables ships to perform a once-only long distance jump. This equipment would be independent of the ship's drive type.
I guess it all comes down to personal preference and how each person views the Ooniverse.