More player ships in core game?
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- RyanHoots
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More player ships in core game?
There are several core ships that I think should be for sale in standard shipyards. Off the top of my head, these include:
1. Mamba
2. Gecko
3. Krait
4. Sidewinder
Even if a ship doesn't have a witchspace engine, it can still be a lot of fun, only going where wormholes lead you, in an underpowered ship with no (or little) cargo capacity. Maybe an "EQ_HYPERDRIVE" or the like could be bought for ships without it?
Even if this suggestion doesn't make it to the core game, I can always write an OXP.
1. Mamba
2. Gecko
3. Krait
4. Sidewinder
Even if a ship doesn't have a witchspace engine, it can still be a lot of fun, only going where wormholes lead you, in an underpowered ship with no (or little) cargo capacity. Maybe an "EQ_HYPERDRIVE" or the like could be bought for ships without it?
Even if this suggestion doesn't make it to the core game, I can always write an OXP.
- Smivs
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Re: More player ships in core game?
No need Ryan, its already been done.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- RyanHoots
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Re: More player ships in core game?
Thanks for the link, I'm downloading.Smivs wrote:No need Ryan, its already been done.
It would be nice, though, to have the ships buyable in the core game, though. Or make the Illicit Unlock OXP easier to find.
- JazHaz
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Re: More player ships in core game?
The main problem with Ilicit Unlock, is that its a hack. Most of the ships don't have proper views set and the lasers appear as crosses in the middle of the screen.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
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- RyanHoots
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Re: More player ships in core game?
So, I can make my own version? Great.JazHaz wrote:The main problem with Ilicit Unlock, is that its a hack. Most of the ships don't have proper views set and the lasers appear as crosses in the middle of the screen.
Re: More player ships in core game?
Definitely!
shipdata-overrides.plist should be ideal for adding specific viewpoints, huds, equipment and external views to the standard npc ships.
And, as of 1.75, you can also decide which ship hasn't got a witchspace motor.
Up until then - and by default - all player buyable ships were capable of witchspace jumps.
Unfortunately it's an either/or option. I can't think of any way to switch that capability on or off via script...
shipdata-overrides.plist should be ideal for adding specific viewpoints, huds, equipment and external views to the standard npc ships.
And, as of 1.75, you can also decide which ship hasn't got a witchspace motor.
Up until then - and by default - all player buyable ships were capable of witchspace jumps.
Unfortunately it's an either/or option. I can't think of any way to switch that capability on or off via script...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- RyanHoots
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Re: More player ships in core game?
I was actually planning to use like_ship to make "gecko-player" and so on, but that seems like shipdata overrides would work, too. Now I have two possible strategies...Kaks wrote:shipdata-overrides.plist should be ideal for adding specific viewpoints, huds, equipment and external views to the standard npc ships.
Re: More player ships in core game?
Sorry, 'minor' brain melt! I was thinking you'd be adding your stuff to the illicit unlock oxp...
It does make a lot of sense to like_ship stuff for the player ships when doing a stand-alone oxp!
In other words, please do ignore my ramblings!
It does make a lot of sense to like_ship stuff for the player ships when doing a stand-alone oxp!
In other words, please do ignore my ramblings!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- RyanHoots
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Re: More player ships in core game?
No, really, it was a good idea, just not exactly relevant (I do that a lot, as well ).Kaks wrote:Sorry, 'minor' brain melt! I was thinking you'd be adding your stuff to the illicit unlock oxp...
It does make a lot of sense to like_ship stuff for the player ships when doing a stand-alone oxp!
In other words, please do ignore my ramblings!
Also, new topic for my OXP in progress: https://bb.oolite.space/viewtopic.php?f=4&t=11149
- Wildeblood
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Re: More player ships in core game?
Can non-hyperspace ships still buy a gal-drive?Kaks wrote:And, as of 1.75, you can also decide which ship hasn't got a witchspace motor.
Up until then - and by default - all player buyable ships were capable of witchspace jumps.
Unfortunately it's an either/or option. I can't think of any way to switch that capability on or off via script...
Re: More player ships in core game?
Yep! Galactic jumps are still fully possible, even if you don't have a witchspace drive!
Ah, the mysteries of 'science'!
Ah, the mysteries of 'science'!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Re: More player ships in core game?
Is that a bug? My understanding was that the Gal Hyperdrive is an 'overdrive burst' of the standard hyperdrive and hence should rely on a drive being fitted.
The glass is twice as big as it needs to be.
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- Quite Grand Sub-Admiral
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Re: More player ships in core game?
I would rather consider the Galactic Hyperdrive as an external piece of equipment that enables ships to perform a once-only long distance jump. This equipment would be independent of the ship's drive type.
I guess it all comes down to personal preference and how each person views the Ooniverse.
I guess it all comes down to personal preference and how each person views the Ooniverse.
Re: More player ships in core game?
It's all a matter of interpretation!
In any case the present game behaviour was intentional, so that a player can still visit all galaxies without needing to buy a 'proper' ship.
After 1.76 we can revisit the concept, of course. Including the idea of having the witchspace motor as a proper piece of (unbreakable?) equipment!
In any case the present game behaviour was intentional, so that a player can still visit all galaxies without needing to buy a 'proper' ship.
After 1.76 we can revisit the concept, of course. Including the idea of having the witchspace motor as a proper piece of (unbreakable?) equipment!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)