Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Behemoth zip invalid

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
hayden
Above Average
Above Average
Posts: 26
Joined: Thu Nov 03, 2011 3:30 pm

Behemoth zip invalid

Post by hayden »

My first post here so hi!

Loing Oolite, just one snag so far, I have installed a few OXPs but get an error message when trying to unzip the Behemoth OXP v2.6 here:

http://wiki.alioth.net/index.php/Behemoth

where it says it's an invalid zip/unexpected end of archive.

Tries with a couple of different unzipping progs and no joy having had no issues with other OXPs.

Grateful for help/the archive to be fixed.

Thanks!
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Behemoth zip invalid

Post by Fatleaf »

First of all Welcome To The Friendliest Forum This Side Of RiedquatTM

I have just tried with WinRar and it works fine.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Behemoth zip invalid

Post by Smivs »

Hi hayen, and welcome to the friendliest board this side of Riedquat.
The only time I've seen that message is when an incomplete file has been downloaded. It might be worth trying a fresh download and install.
Commander Smivs, the friendliest Gourd this side of Riedquat.
hayden
Above Average
Above Average
Posts: 26
Joined: Thu Nov 03, 2011 3:30 pm

Re: Behemoth zip invalid

Post by hayden »

Fatleaf wrote:
First of all Welcome To The Friendliest Forum This Side Of RiedquatTM

I have just tried with WinRar and it works fine.

Really, just tried saving in different location and still no good. If I pm my e-mail could I be really cheeky and ask you to e-mail the decompressed files and I will create the correct named folder (if you can't email the folder itself?
hayden
Above Average
Above Average
Posts: 26
Joined: Thu Nov 03, 2011 3:30 pm

Re: Behemoth zip invalid

Post by hayden »

hayden wrote:
Fatleaf wrote:
First of all Welcome To The Friendliest Forum This Side Of RiedquatTM

I have just tried with WinRar and it works fine.

Really, just tried saving in different location and still no good. If I pm my e-mail could I be really cheeky and ask you to e-mail the decompressed files and I will create the correct named folder (if you can't email the folder itself?

Anyone mind e-mailing the files/folder over at all?


Many thanks!
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Behemoth zip invalid

Post by Fatleaf »

On its way.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
hayden
Above Average
Above Average
Posts: 26
Joined: Thu Nov 03, 2011 3:30 pm

Re: Behemoth zip invalid

Post by hayden »

Fatleaf wrote:
On its way.

Thanks again for sotring that - all instaled finally, not using web-based hotmail again if I can help it!


Just need to find me a behemoth now...
User avatar
RyanHoots
---- E L I T E ----
---- E L I T E ----
Posts: 958
Joined: Fri May 20, 2011 8:10 pm
Location: Nowhere
Contact:

Re: Behemoth zip invalid

Post by RyanHoots »

hayden wrote:
Fatleaf wrote:
On its way.

Thanks again for sotring that - all instaled finally, not using web-based hotmail again if I can help it!


Just need to find me a behemoth now...
If you have Galactic Navy OXP installed, the easiest way I know to find a behemoth is to misjump... while the witchspace countdown is going down, hold down the up or down arrow key until the jump is complete. The navy should be in a fight with thargoids on the other side of the wormhole, and a behemoth is almost always in the fight. (just be careful... it's a war zone out there!)
Image
hayden
Above Average
Above Average
Posts: 26
Joined: Thu Nov 03, 2011 3:30 pm

Re: Behemoth zip invalid

Post by hayden »

RyanHoots wrote:
hayden wrote:
Fatleaf wrote:
On its way.

Thanks again for sotring that - all instaled finally, not using web-based hotmail again if I can help it!


Just need to find me a behemoth now...
If you have Galactic Navy OXP installed, the easiest way I know to find a behemoth is to misjump... while the witchspace countdown is going down, hold down the up or down arrow key until the jump is complete. The navy should be in a fight with thargoids on the other side of the wormhole, and a behemoth is almost always in the fight. (just be careful... it's a war zone out there!)
Trying but just Navy Cruisers so far... hmmmm not looking good :(
User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Re: Behemoth zip invalid

Post by Cmdr. Maegil »

I'm using ADCK's Behemoths 1.2 OXP on Oolite 1.75.3, and so far didn't have any problems - even though there's a broken OXP tag on the Wiki.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
hayden
Above Average
Above Average
Posts: 26
Joined: Thu Nov 03, 2011 3:30 pm

Re: Behemoth zip invalid

Post by hayden »

Got it! Had the AIs folder spelt as just 'AI' - have Behemoths and everything now! Thanks all for help - it really is the friendliest chat place this side of Reedquat! :D
Post Reply