Testing 1.75.3
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- JensAyton
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Testing 1.75.3
We haven’t been very good at correlating fixes to bug reports for this release, and there were a bunch of crash fixes that didn’t get so much as a “various fixes” mention. If you’ve reported a bug (here or on the bug tracker) and it isn’t marked solved, please try to reproduce it and report the results.
E-mail: [email protected]
Re: Testing 1.75.3
Quick question about Bug #18108.
When a new savegame gets loaded or player died looped sounds are not stopped, but Begin New Game stops them. Is it intended/expected behaviour?
When a new savegame gets loaded or player died looped sounds are not stopped, but Begin New Game stops them. Is it intended/expected behaviour?
- JensAyton
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Re: Testing 1.75.3
No, this is broken. For me, sounds continue playing when opening a saved game, but not on dying; can you reconfirm that one?
I’ve reopened the bug.
I’ve reopened the bug.
E-mail: [email protected]
Re: Testing 1.75.3
Only one in a few tries they are stopped on my machine when player dies. Thanks for looking into this, Ahruman.Ahruman wrote:For me, sounds continue playing when opening a saved game, but not on dying; can you reconfirm that one?
Re: Testing 1.75.3
Hi, this should finally be fixed as of today's rev.4608 - please let us know if this bug is still there after tonight's nightly build!
Cheers,
Kaks.
Cheers,
Kaks.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Re: Testing 1.75.3
Looks good .-) Muchas gracias, Kaks!Kaks wrote:Hi, this should finally be fixed as of today's rev.4608 - please let us know if this bug is still there after tonight's nightly build! :)