1.75.2 x64, no sound with HDA NVidia Sound Card
Moderators: winston, another_commander, Getafix
1.75.2 x64, no sound with HDA NVidia Sound Card
No sound in Oolite.
Music Player and flash games are working fine.
According to Debian's Device Manager I have ALSA driver, with several files in /dev/snd:
$ ls /dev/snd/
by-path controlC0 hwC0D0 pcmC0D0c pcmC0D0p pcmC0D1p seq timer
$
Any ideas how to fix Oolite's sound?
Music Player and flash games are working fine.
According to Debian's Device Manager I have ALSA driver, with several files in /dev/snd:
$ ls /dev/snd/
by-path controlC0 hwC0D0 pcmC0D0c pcmC0D0p pcmC0D1p seq timer
$
Any ideas how to fix Oolite's sound?
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
Not that this will help you, but some more info might might help someone help us both.
I have just discovered the same problem, system wide sound is OK, Oolite is silent.
I updated to 1.75.3 and everything worked OK on an Ubuntu system. I changed distro to #! which is based on Debian Squeeze and the sound stopped. As I see it we have different Oolite versions and different sound cards, mine is onboard realtek, and the only thing in common is Debian though I am certain there must be other Debian users here. Perhaps this could a version problem with ALSA?
I have just discovered the same problem, system wide sound is OK, Oolite is silent.
I updated to 1.75.3 and everything worked OK on an Ubuntu system. I changed distro to #! which is based on Debian Squeeze and the sound stopped. As I see it we have different Oolite versions and different sound cards, mine is onboard realtek, and the only thing in common is Debian though I am certain there must be other Debian users here. Perhaps this could a version problem with ALSA?
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Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
You could give it a try with the alternative library as indicated here.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
Sorry to say that was no help. With the alternate library Oolite gets stuck on the splash screen, logfile show it gets as far as texture rendering but never displays the game screen.
Reverting the library game starts and runs without startup music or any other sounds, logfile shows dozens of these errors -
All the sounds are of course present and can be played by the system outside the game.
Reverting the library game starts and runs without startup music or any other sounds, logfile shows dozens of these errors -
Code: Select all
09:45:27.416 [sound.load.failed]: Could not load a sound from "/home/rhian/.Oolite/AddOns/BGS-A1.3.3.oxp/Sounds/bgs-m_fx_enginedown1.ogg".
09:45:27.417 [sound.load.failed]: Could not load a sound from "/home/rhian/.Oolite/AddOns/Snoopers2.1.1.oxp/Sounds/snoopers_peep.ogg".
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Re: 1.75.2 x64, no sound with HDA NVidia Sound Card SOLVED
OK it was, in my case, just a case of installing libsdl and life is back to normal.
@WhiteOwl
I hope it works for you as well.
@WhiteOwl
I hope it works for you as well.
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Re: 1.75.2 x64, no sound with HDA NVidia Sound Card SOLVED
Could you please elaborate, which SDL package are you talking about?tinker wrote:OK it was, in my case, just a case of installing libsdl and life is back to normal.
I already have installed libsdl1.2debian and libsdl1.2debian-alsa, both packages are of version 1.2.14-6.1.
Which packages do you have installed?
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Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
@tinker
If you haven't renamed the "libSDL-1.2.so.0" distributed with oolite, then oolite will not use the one you installed in your system.
Most probably the libSDL installation, you performed, fixed something else in the system.
If you haven't renamed the "libSDL-1.2.so.0" distributed with oolite, then oolite will not use the one you installed in your system.
Most probably the libSDL installation, you performed, fixed something else in the system.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
I would try to run the game clean without any OXPs and see if you still encounter the sound problem. If not an addon, then I would suggest looking at your sound drivers to ensure they are up to date. I have had to switch from ALSA to other mediums with other games I have played, so there may be a compatibility issue.
But I have not had any sound problems with Oolite(on Ubuntu 11.04), so I am not familiar with the specific requirements of the game. I am also on 32 bit version, I am unsure if it is a version specific problem.
But I have not had any sound problems with Oolite(on Ubuntu 11.04), so I am not familiar with the specific requirements of the game. I am also on 32 bit version, I am unsure if it is a version specific problem.
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
It seems to be libsdl-mixer1.2 (1.2.8-6.3) that corrected the problem, I have the same versions libsdl1.2debian and libsdl1.2debian-alsa as WhiteOwl. As I did not rename the packaged "libSDL-1.2.so.0" distributed with oolite it seems installing the libsdl-mixer package is what fixed it.
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Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
still no luck
Now I see in the Oolite's log several records:
One record for each .ogg
Now I see in the Oolite's log several records:
12:33:28.114 [sound.load.failed]: Could not load a sound from "/opt/Oolite/oolite.app/Resources/Sounds/laserhits.ogg".
One record for each .ogg
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
That is an important clue, check if the oog-files are present on your system in that location :WhiteOwl wrote:still no luck
Now I see in the Oolite's log several records:
12:33:28.114 [sound.load.failed]: Could not load a sound from "/opt/Oolite/oolite.app/Resources/Sounds/laserhits.ogg".
One record for each .ogg
/opt/Oolite/oolite.app/Resources/Sounds/
if there are no ogg-files in that folder, something went wrong with your oolite install.
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
Of course they are in place! That was the very first step I made after seeing such message in the log.Lone_Wolf wrote:That is an important clue, check if the oog-files are present on your system in that location :
No, all .ogg files are present and correct. If I open them in any of the music player - I hear the sound.
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
thanks for confirming that.WhiteOwl wrote:Of course they are in place! That was the very first step I made after seeing such message in the log.Lone_Wolf wrote:That is an important clue, check if the oog-files are present on your system in that location :
No, all .ogg files are present and correct. If I open them in any of the music player - I hear the sound.
we'll need more info to troubleshoot this :
You seem to be using debian, which version ?
What WM/DE do you have ?
(gnome 3 uses pulseaudio, xfce uses alsa directly, KDE can use both alsa or pulseaudio, openbox uses alsa etc) .
Do other programs that use SDL for sound have problems ?
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: 1.75.3 x64, no sound with HDA NVidia Sound Card
Debian 6.0.1 amd64Lone_Wolf wrote:we'll need more info to troubleshoot this :
You seem to be using debian, which version ?
ALSA.Lone_Wolf wrote:What WM/DE do you have ?
(gnome 3 uses pulseaudio, xfce uses alsa directly, KDE can use both alsa or pulseaudio, openbox uses alsa etc) .
sdl-ball - sounded fine without any tweaking at all.Lone_Wolf wrote:Do other programs that use SDL for sound have problems ?
renaming SDL libraries which came with Oolite did not help:
/opt/Oolite/oolite-deps/lib# mv libSDL-1.2.so.0 libSDL-1.2.so.0.bak
/opt/Oolite/oolite-deps/lib# mv libSDL_mixer-1.2.so.0 libSDL_mixer-1.2.so.0.bak
Also, I've updated to 1.75.3 - no changes.
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
I just updated to 1.77.0.5612 and still no sound.