Just a thought: From the screenshots, she looks like she's pretty big. As such, I'd expect her to have plenty of energy in reserve. If you're worried about the whole über thing, there's always the option of lowering the recharge. After all, a ship with 100000 energy and a recharge of 0.1 is extremely easy to kill, it just takes a reallyreally long time. Anything big is extremely vulnerable to sniping - if you can hit her from long range you could take her out before the escorts even get within firing range of you.Killer Wolf wrote:Cheers for the comments/
Max energy is 750 w/ a 6.0 recharge, putting her roughly about twice an anaconda. she shouldn't have been killed "very easily", but upping the stats beyond this would be edging into the uber territory, especially given she's got eight escorts too.
[RELEASE] ~ Scorpius
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Re: [RELEASE] ~ Scorpius
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Re: [RELEASE] ~ Scorpius
Reet : i obviously linked to an old version of the OXP as regards the pop script and shipdata entries, as for the missing files i can only assume the FTP buggered up. anyways, there's a new version of the OXP on the page, and for those who wanted her tough, she now has 1250 energy w/ a 7.5 recharge rate.
Re: [RELEASE] ~ Scorpius
Very nice ship KW
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Re: [RELEASE] ~ Scorpius
Looks fantastic KW. Does it use Bigships?
Or some other AI?
Or some other AI?
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Re: [RELEASE] ~ Scorpius
cheers all
the ship uses a customised AI based on a chopped up route1trader, basically just heads for the station, pauses then heads to the Witchpoint, and repeats. Where did Bigships come from, if that's a better AI it might be worth adopting that if the creator is agreeable.
the ship uses a customised AI based on a chopped up route1trader, basically just heads for the station, pauses then heads to the Witchpoint, and repeats. Where did Bigships come from, if that's a better AI it might be worth adopting that if the creator is agreeable.
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Re: [RELEASE] ~ Scorpius
BigshipsAI was made specifically to handle, er, big ships. All OXPs with big ships that I know of use it. Cannot recall who made it, and cannot be arsed to check, but since the whole purpose of the OXP is to provide a suitable AI for OXPs with big ships, there should be no question about the agreeable part.
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Re: [RELEASE] ~ Scorpius
By Thargoid and Eric Walch. [wiki]BigShips_OXP[/wiki]CheeseRedux wrote:Cannot recall who made it
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Re: [RELEASE] ~ Scorpius
Added to the [wiki]OXP List[/wiki].
- Eric Walch
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Re: [RELEASE] ~ Scorpius
Yesterday I looked into the mod files of the oxp. I noticed the main body of the ship has the name "hull.mod". Its a very dangerous name because all mods from all oxps are dropped in one big pool during startup. Any other oxp that uses the same name for its ship is likely tho conflict with this one. The last loaded oxp wins. Better rename the files to some more unique names, like scorpius-hull.mod
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Re: [RELEASE] ~ Scorpius
What are these “mod” files you keep referring to suddenly? The only music format we support is Ogg Vorbis. :-)Eric Walch wrote:Yesterday I looked into the mod files of the oxp. I noticed the main body of the ship has the name "hull.mod". Its a very dangerous name because all mods from all oxps are dropped in one big pool during startup.
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Re: [RELEASE] ~ Scorpius
Somehow I had model on my mind when I was meaning ".dat" files.
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Re: [RELEASE] ~ Scorpius
cheers Eric, changed
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Re: [RELEASE] ~ Scorpius
Scorpius looks good, but... I know, your inspiration was ancient Roman galley certainly, but these "oars" looks eee, anachronic. Sorry, that I must say this
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Re: [RELEASE] ~ Scorpius
It's not too hard to edit the screenshot to make it right, of course...Killer Wolf wrote:
Sadly, there's always some escorts who ruin the screenshot by flying upside down
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Re: [RELEASE] ~ Scorpius
It's "space" (or is that Space?) - there is no "up" or "down" side.
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