[RELEASE] ~ Scorpius

Discussion and information relevant to creating special missions, new ships, skins etc.

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CheeseRedux
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Re: [RELEASE] ~ Scorpius

Post by CheeseRedux »

Killer Wolf wrote:
Cheers for the comments/
Max energy is 750 w/ a 6.0 recharge, putting her roughly about twice an anaconda. she shouldn't have been killed "very easily", but upping the stats beyond this would be edging into the uber territory, especially given she's got eight escorts too.
Just a thought: From the screenshots, she looks like she's pretty big. As such, I'd expect her to have plenty of energy in reserve. If you're worried about the whole über thing, there's always the option of lowering the recharge. After all, a ship with 100000 energy and a recharge of 0.1 is extremely easy to kill, it just takes a reallyreally long time. Anything big is extremely vulnerable to sniping - if you can hit her from long range you could take her out before the escorts even get within firing range of you.
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Killer Wolf
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Re: [RELEASE] ~ Scorpius

Post by Killer Wolf »

Reet : i obviously linked to an old version of the OXP as regards the pop script and shipdata entries, as for the missing files i can only assume the FTP buggered up. anyways, there's a new version of the OXP on the page, and for those who wanted her tough, she now has 1250 energy w/ a 7.5 recharge rate.
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Re: [RELEASE] ~ Scorpius

Post by TGHC »

Very nice ship KW
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Re: [RELEASE] ~ Scorpius

Post by pagroove »

Looks fantastic KW. Does it use Bigships?
Or some other AI?
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Re: [RELEASE] ~ Scorpius

Post by Killer Wolf »

cheers all :-)

the ship uses a customised AI based on a chopped up route1trader, basically just heads for the station, pauses then heads to the Witchpoint, and repeats. Where did Bigships come from, if that's a better AI it might be worth adopting that if the creator is agreeable.
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Re: [RELEASE] ~ Scorpius

Post by CheeseRedux »

BigshipsAI was made specifically to handle, er, big ships. All OXPs with big ships that I know of use it. Cannot recall who made it, and cannot be arsed to check, but since the whole purpose of the OXP is to provide a suitable AI for OXPs with big ships, there should be no question about the agreeable part.
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Re: [RELEASE] ~ Scorpius

Post by Fatleaf »

CheeseRedux wrote:
Cannot recall who made it
By Thargoid and Eric Walch. [wiki]BigShips_OXP[/wiki]
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Re: [RELEASE] ~ Scorpius

Post by maik »

Added to the [wiki]OXP List[/wiki].
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Re: [RELEASE] ~ Scorpius

Post by Eric Walch »

Yesterday I looked into the mod files of the oxp. I noticed the main body of the ship has the name "hull.mod". Its a very dangerous name because all mods from all oxps are dropped in one big pool during startup. Any other oxp that uses the same name for its ship is likely tho conflict with this one. The last loaded oxp wins. Better rename the files to some more unique names, like scorpius-hull.mod
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Re: [RELEASE] ~ Scorpius

Post by JensAyton »

Eric Walch wrote:
Yesterday I looked into the mod files of the oxp. I noticed the main body of the ship has the name "hull.mod". Its a very dangerous name because all mods from all oxps are dropped in one big pool during startup.
What are these “mod” files you keep referring to suddenly? The only music format we support is Ogg Vorbis. :-)
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Re: [RELEASE] ~ Scorpius

Post by Eric Walch »

Ahruman wrote:
What are these “mod” files you keep referring to suddenly? The only music format we support is Ogg Vorbis. :-)
Somehow I had model on my mind when I was meaning ".dat" files. :oops:
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Re: [RELEASE] ~ Scorpius

Post by Killer Wolf »

cheers Eric, changed
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Re: [RELEASE] ~ Scorpius

Post by OSH »

Scorpius looks good, but... I know, your inspiration was ancient Roman galley certainly, but these "oars" looks eee, anachronic. Sorry, that I must say this :(
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Re: [RELEASE] ~ Scorpius

Post by RyanHoots »

Killer Wolf wrote:
Image
Sadly, there's always some escorts who ruin the screenshot by flying upside down :-D
It's not too hard to edit the screenshot to make it right, of course... :wink:
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Re: [RELEASE] ~ Scorpius

Post by DaddyHoggy »

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