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Released - the Cobra Mark III-XT

Discussion and information relevant to creating special missions, new ships, skins etc.

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DaddyHoggy
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Re: Released - the Cobra Mark III-XT

Post by DaddyHoggy »

CaptSolo wrote:
Got the normal map plugin for GIMP and it works! I am kindly asking for play testers who have shader supported computers. El Viego, you are off the hook. I know you are busy with other projects. Once I have everything configured I'll post a download link here.
Where did you get it? The last version I downloaded didn't work (I'm now running GIMP 2.6 and haven't tried since) - The odd time I've played with normal maps I've used the academic version of CrazyBump, which is lovely... (there's a free/trial version too)
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Re: Released - the Cobra Mark III-XT

Post by DaddyHoggy »

Killer Wolf wrote:
a relation of El Viagra, who's a hardened criminal.
Is that the ex-Brit who can't swallow? Stiff upper lip and all that?
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Re: Released - the Cobra Mark III-XT

Post by Eric Walch »

DaddyHoggy wrote:
Where did you get it? The last version I downloaded didn't work (I'm now running GIMP 2.6 and haven't tried since) -
Probably here. Although it only provided a win32 version of the plug-in
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Re: Released - the Cobra Mark III-XT

Post by DaddyHoggy »

Thanks Eric - I'll have a play (let's see how it gets on under Win7 (GIMP itself is OK))
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Re: Released - the Cobra Mark III-XT

Post by CommonSenseOTB »

Killer Wolf wrote:
a relation of El Viagra, who's a hardened criminal.
:lol:

That one's a Killer, Wolf! :)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: Released - the Cobra Mark III-XT

Post by CaptSolo »

DaddyHoggy wrote:
Where did you get it? The last version I downloaded didn't work (I'm now running GIMP 2.6 and haven't tried since) - The odd time I've played with normal maps I've used the academic version of CrazyBump, which is lovely... (there's a free/trial version too)
Link provided by Eric is it. There are instructions what files in the zip go where.

As for if it works in-game I don't know as my computer doesn't support shaders or normalmaps, which is why I'm asking for people who do to test it. Making one in GIMP is a breeze. Load a diffuse texture map, go to filters, and you will find it under maps sub menu. The next part is not so easy and that is configuring the shaders section in shipdata.plist, which I borrowed from Griff's Cobra. The big problem is the detail Griff puts in his diffuse textures which come through in the normal map. I should amend that sentence: The problem is not Griffs it is mine because I don't have the the talent, time or patience to do that.
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Re: Released - the Cobra Mark III-XT

Post by Killer Wolf »

DaddyHoggy wrote:
Killer Wolf wrote:
a relation of El Viagra, who's a hardened criminal.
Is that the ex-Brit who can't swallow? Stiff upper lip and all that?
come again?
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Re: Released - the Cobra Mark III-XT

Post by Eric Walch »

CaptSolo wrote:
The next part is not so easy and that is configuring the shaders section in shipdata.plist, which I borrowed from Griff's Cobra.
When you just use normal maps, you don't need the shader section of shipdata.plist The materials section will do also. It keeps things simpler and oolite now uses a default shader file that will be enough for most ships.
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Re: Released - the Cobra Mark III-XT

Post by JensAyton »

Eric Walch wrote:
oolite now uses a default shader file that will be enough for most ships.
“Now” meaning “since 1.70, released three and a half years ago”. :-)
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Re: Released - the Cobra Mark III-XT

Post by Eric Walch »

Ahruman wrote:
Eric Walch wrote:
oolite now uses a default shader file that will be enough for most ships.
“Now” meaning “since 1.70, released three and a half years ago”. :-)
With 'now' I was referring to : after switching to using the materials section.
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Re: Released - the Cobra Mark III-XT

Post by JensAyton »

Eric Walch wrote:
With 'now' I was referring to : after switching to using the materials section.
Remember, the materials and shaders sections work exactly the same; the only difference is precedence.
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Re: Released - the Cobra Mark III-XT

Post by CaptSolo »

Updated ship OXP ready for testing. Download from link below. Readme file included for information and instructions. Please read! Thanks.

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Re: Released - the Cobra Mark III-XT

Post by CaptSolo »

After much mucking about with normal maps and custom shaders I am finally finished with it. You can reade about it here

The niormal maps worked fine but not the custom shaders. So I took a different approach thanks to the work of those who are much better at this than I am. I employed in addition to the diffuse map a greyscale emission map (colour modulated) and an RGB illumination map, both which add some life to the otherwise dull grey hull colour. Download from link above or here.
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Re: Released - the Cobra Mark III-XT

Post by CaptSolo »

New Version with tweaked model and new skin job. Shaders from Griff for the effects you can see below. Released within the next day or two. Hey, can't compete with Griff, SimonB or Smivs, but modeling is fun and my stint at shipmaking is nearly over.

Image
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Re: Released - the Cobra Mark III-XT

Post by DaddyHoggy »

nice!
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