Discussion and information relevant to creating special missions, new ships, skins etc.
Moderators: winston , another_commander
DaddyHoggy
Intergalactic Spam Assassin
Posts: 8515 Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:
Post
by DaddyHoggy » Wed Jun 29, 2011 10:44 am
Lovely texture/paint-job Staer9, looks a tiny bit "flat" without a normal map though...
Selezen wrote: Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed
here
Staer9
---- E L I T E ----
Posts: 570 Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)
Post
by Staer9 » Wed Jun 29, 2011 12:14 pm
That is the non-shader version which will be released shortly,
the shader version will have an effect map and normal map
CommonSenseOTB
---- E L I T E ----
Posts: 1397 Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada
Post
by CommonSenseOTB » Wed Jun 29, 2011 2:45 pm
Another beautiful cobra 3 for my game. Well done Staer9!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Smivs
Retired Assassin
Posts: 8408 Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:
Post
by Smivs » Wed Jun 29, 2011 3:31 pm
Another take on "Igor", the Frankencobra.
Click to enlarge.
CommonSenseOTB
---- E L I T E ----
Posts: 1397 Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada
Post
by CommonSenseOTB » Wed Jun 29, 2011 5:27 pm
Smivs wrote: Another take on "Igor", the Frankencobra.
Click to enlarge.
Smivs, that is absolutely excellent. I like both skins.
I hope both will be in the oxp. If not then I will need to ask you nicely for the texture.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Commander Wilmot
Deadly
Posts: 206 Joined: Thu Mar 17, 2011 10:12 pm
Location: Somewhere in galaxy 1, flying my Diamondback
Post
by Commander Wilmot » Thu Jun 30, 2011 1:52 am
CommonSenseOTB wrote: Smivs wrote: Another take on "Igor", the Frankencobra.
Click to enlarge.
Smivs, that is absolutely excellent. I like both skins.
I hope both will be in the oxp. If not then I will need to ask you nicely for the texture.
Seconded.
Staer9
---- E L I T E ----
Posts: 570 Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)
Post
by Staer9 » Thu Jun 30, 2011 7:39 am
Two more skins that I made for the chopped cobra:
JensAyton
Grand Admiral Emeritus
Posts: 6657 Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:
Post
by JensAyton » Thu Jun 30, 2011 8:23 am
Hmm. Those last two could really do with iridescence shaders…
Staer9
---- E L I T E ----
Posts: 570 Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)
Post
by Staer9 » Thu Jun 30, 2011 8:45 am
Ahruman wrote: Hmm. Those last two could really do with iridescence shaders…
If you write the shader, I'll include the shader
RyanHoots
---- E L I T E ----
Posts: 958 Joined: Fri May 20, 2011 8:10 pm
Location: Nowhere
Contact:
Post
by RyanHoots » Mon Jul 04, 2011 8:29 pm
I have two new ships in progress. The first one is the Rusty Krait.
This is a retexture of the Krait, adding battle damage and a rusty color. I am thinking about making it somewhat less powerful then a standard Krait, due to its age, and giving the ship a higher bounty for the same reason.
The second is a retexture of the Cobra Mk. 3.
This ship is just like the standard Cobra Mk. 3, except the texture.
CommonSenseOTB
---- E L I T E ----
Posts: 1397 Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada
Post
by CommonSenseOTB » Mon Jul 04, 2011 10:21 pm
(thinking about more cobras, and kraits also)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Staer9
---- E L I T E ----
Posts: 570 Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)
Post
by Staer9 » Mon Jul 11, 2011 9:35 pm
The soon-to-be-released Python ET Special:
comments and feedback welcome
DaddyHoggy
Intergalactic Spam Assassin
Posts: 8515 Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:
Post
by DaddyHoggy » Mon Jul 11, 2011 9:37 pm
Wow!
Not sure it's a Python, but I love it!
Selezen wrote: Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed
here