EXTREMELY boring, but great if you're a trader. Too bad if you're a bounty hunter!Smivs wrote:...Put the new shipdata.plist in AddOns and, Lo, no more pirates. Anywhere, ever.

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EXTREMELY boring, but great if you're a trader. Too bad if you're a bounty hunter!Smivs wrote:...Put the new shipdata.plist in AddOns and, Lo, no more pirates. Anywhere, ever.
Does this OXP have name?RyanHoots wrote:Also, the new Thargoids from that OXP are powerful indeed.
That's a little excessive, Smivs. Although one day I might go through it and count up the number of pirates versus traders in the ships' roles. Off the top of my head, my guess would be a 3/1 ratio.Smivs wrote:Copy the games' main shipdata.plist, and go through the copy with a text editor (NOT notepad). For every ship entry you will see a line that says "roles = ******;". Some will have several roles. Each time you see 'pirate' as a role, delete it or replace it with one of the other roles, such as 'hunter' or 'trader'. Put the new shipdata.plist in AddOns and, Lo, no more pirates. Anywhere, ever.Wildeblood wrote:"My Ooniverse has NO- I repeat, NO- piracy. I have hacked the system to remove pirates."
That would be my choice, if only I knew how. As is, I had to go with option 3: make it prettier, not more dangerous.
They come with the Galactic Navy OXP, probably just so the Behemoths have someone to fight.Matti wrote:Does this OXP have name?RyanHoots wrote:Also, the new Thargoids from that OXP are powerful indeed.
I agree. It'd be like an energy bomb, but only kills offenders and has unlimited range, plus has unlimited shots so you don't have to buy a new one every time you use it. I like the idea!Wildeblood wrote:...No, what I want is a simple script that cycles through every entity in the system checking the roles and just makes pirates spontaneously explode. As prime-able equipment: just press N for system pacification. For those times when I'm just not in the mood for being shot at...
I got the station working, yes. But you can't save there, as it's not the main station. If it was, my house would be a bit too crowded.Wildeblood wrote:Hey Ryan, speaking of fiddling about with ships' roles, did you ever get your personal station finished so you could dock and save games there? Cesuela wasn't it?
You dag. You have to specify station=ryan_villa in the planetinfo.plist to make it the main station. Then, if you want a second station to be a fake Galcop main station, you add that one with the addships script. And while you're at it, fiddle the tech level up to 15, so you can buy any kind of equipment.RyanHoots wrote:I got the station working, yes. But you can't save there, as it's not the main station.Wildeblood wrote:Hey Ryan, speaking of fiddling about with ships' roles, did you ever get your personal station finished so you could dock and save games there? Cesuela wasn't it?
I'm going to keep it the way it is, I don't really want it as the main station.Wildeblood wrote:You dag. You have to specify station=ryan_villa in the planetinfo.plist to make it the main station. Then, if you want a second station to be a fake Galcop main station, you add that one with the addships script.RyanHoots wrote:I got the station working, yes. But you can't save there, as it's not the main station.Wildeblood wrote:Hey Ryan, speaking of fiddling about with ships' roles, did you ever get your personal station finished so you could dock and save games there? Cesuela wasn't it?
So what are you doing with it? Are you going to add some activity like a hOopy Casino? I like having lots of stations, but I get frustrated that they're all the same once you dock. Like the Constores, they come in 7 different brands, but they all share the same market definition. That's anti-competitive price collusion. That's illegal where I live IRL.RyanHoots wrote:I'm going to keep it the way it is, I don't really want it as the main station.
They're different from the Main Stations, their nearest in-system rival...Wildeblood wrote:So what are you doing with it? Are you going to add some activity like a hOopy Casino? I like having lots of stations, but I get frustrated that they're all the same once you dock. Like the Constores, they come in 7 different brands, but they all share the same market definition. That's anti-competitive price collusion. That's illegal where I live IRL.RyanHoots wrote:I'm going to keep it the way it is, I don't really want it as the main station.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.