Famous Planets 2.5.OXP and Famous Planets for Povray
Moderators: winston, another_commander
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
I have a working script for a unification framework, but ran into an issue with it. It bloated save games in a way I found unacceptable.
I have an idea for a re-work to avoid the issue, but had become discouraged enough to walk away for a bit. Since them I've been busy with some RL matters (and some other hobbies) for a few months. Still, I've not abandoned Oolite and will get back to work soon.
I have an idea for a re-work to avoid the issue, but had become discouraged enough to walk away for a bit. Since them I've been busy with some RL matters (and some other hobbies) for a few months. Still, I've not abandoned Oolite and will get back to work soon.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Np that sort of thing happens to us all. I sometimes play Oolite intensively and sometimes I have other (RL) things and other games.
I keep coming back to Oolite each time though.
I keep coming back to Oolite each time though.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Yep. Even after cleaning up empty dicts are still remaining.Cmd. Cheyd wrote:I have a working script for a unification framework, but ran into an issue with it. It bloated save games in a way I found unacceptable.
I'm usually cleaning them out manually from time to time (even if it's only a few bytes).
-
- Average
- Posts: 8
- Joined: Thu Jun 23, 2011 10:06 pm
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Hi, a new Oolite player here...
I have a strange problem with FP2.5.
I first installed it on top of many other OXP's and it did not show all the textures (yes, I did launch from station first, I did read this thread). I then tried removing all the other OXP's, but no matter what, some textures did not load. So I started looking around the files (they are after all plain JavaScript, and even without being able to program on it, I can somewhat understand it). So I found out that on my system FP2.5 will only load the textures for those planets that have a text entry in the planetinfo.plist (where each planet also gets a texture definition).
So the textures for Lave, Leesti, Tianve, etc. (which have no entry in the file - at least in the copy I downloaded through the wiki) are never loaded for me, not in the F7 display, not in-flight. What is strange is that music for each system does work just fine. Tried editing the script as shown in this thread, no change. Installing Deep Horizon Systems and the associated FP script did not help: vanilla texture is still vanilla.
Here's the log file for FP2.5 alone:
Here's for FP2.5 & DHS2 with changed script for FP2.5:
I have a strange problem with FP2.5.
I first installed it on top of many other OXP's and it did not show all the textures (yes, I did launch from station first, I did read this thread). I then tried removing all the other OXP's, but no matter what, some textures did not load. So I started looking around the files (they are after all plain JavaScript, and even without being able to program on it, I can somewhat understand it). So I found out that on my system FP2.5 will only load the textures for those planets that have a text entry in the planetinfo.plist (where each planet also gets a texture definition).
So the textures for Lave, Leesti, Tianve, etc. (which have no entry in the file - at least in the copy I downloaded through the wiki) are never loaded for me, not in the F7 display, not in-flight. What is strange is that music for each system does work just fine. Tried editing the script as shown in this thread, no change. Installing Deep Horizon Systems and the associated FP script did not help: vanilla texture is still vanilla.
Here's the log file for FP2.5 alone:
Code: Select all
01:15:07.534 [log.header]: Opening log for Oolite version 1.75.2 (x86-32 test release) under Windows at 2011-06-24 01:15:07 +0300.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
01:15:07.699 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
01:15:08.300 [joystick.init]: Number of joysticks detected: 1
01:15:08.329 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
01:15:08.330 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/Cabal_Common_Library1.4.1.oxp
../AddOns/Famous_Planets_v2.5.oxp
../AddOns/OXPConfig2.0.3.oxp
01:15:08.330 [rendering.opengl.version]: OpenGL renderer version: 4.1.10524 ("4.1.10524 Compatibility Profile Context"). Vendor: "ATI Technologies Inc.". Renderer: "ATI Radeon HD 5800 Series ".
01:15:08.330 [rendering.opengl.extensions]: OpenGL extensions (196):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_ARB_texture_multisample, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_AMD_shader_trace, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_EXT_blend_equation_separate, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_SGIS_texture_edge_clamp, GL_EXT_abgr, GL_ARB_vertex_program, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_AMD_sample_positions, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_AMD_seamless_cubemap_per_texture, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_AMD_depth_clamp_separate, GL_ARB_shader_subroutine, GL_EXT_copy_buffer, GL_AMD_shader_stencil_export, GL_AMD_name_gen_delete, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_AMD_draw_buffers_blend, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_AMD_transform_feedback3_lines_triangles, GL_ARB_framebuffer_object, GL_AMD_debug_output, GL_NV_conditional_render, GL_ARB_texture_rg, GL_AMD_conservative_depth, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_EXT_texture_compression_bptc, GL_EXT_histogram, GL_ARB_fragment_program_shadow, GL_EXT_texture_buffer_object, GL_ARB_texture_snorm, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_ARB_shadow_ambient, GL_ARB_tessellation_shader, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_EXT_texture3D, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_AMD_texture_cube_map_array, GL_AMDX_vertex_shader_tessellator, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_imaging, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_shader_stencil_export, GL_ATI_envmap_bumpmap, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_EXT_texture_compression_latc, GL_EXT_texgen_reflection, GL_ATI_fragment_shader, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_ARB_depth_texture, GL_EXT_texture_object, GL_ATI_meminfo, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_AMD_texture_texture4, GL_EXT_draw_range_elements, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_AMDX_debug_output, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_ARB_depth_clamp, GL_AMD_vertex_shader_tessellator, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_ATI_texture_env_combine3, GL_ARB_texture_env_combine, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_EXT_copy_texture, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_AMD_performance_monitor, GL_NV_texture_barrier
01:15:08.334 [rendering.opengl.shader.support]: Shaders are supported.
01:15:08.414 [shipData.load.begin]: Loading ship data.
01:15:08.590 [script.load.world.listAll]: Loaded 11 world scripts:
Cabal_Common_Briefing 1.4.1
Cabal_Common_Comms 1.4.1
Cabal_Common_Functions 1.4.1
Cabal_Common_Keyboard 1.4.1
Famous Planets 2 Launch Script 2.0.2
oolite-cloaking-device 1.75.2
oolite-constrictor-hunt 1.75.2
oolite-nova 1.75.2
oolite-thargoid-plans 1.75.2
oolite-trumbles 1.75.2
OXPConfig 2.0.3
01:15:10.519 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.
' (outStream status: 7, inStream status: 7)."
01:15:10.519 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
01:15:10.519 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
01:15:10.733 [loading.complete]: ========== Loading complete. ==========
01:16:12.199 [gameController.exitApp]: .GNUstepDefaults synchronized.
Code: Select all
01:22:49.234 [log.header]: Opening log for Oolite version 1.75.2 (x86-32 test release) under Windows at 2011-06-24 01:22:49 +0300.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
01:22:49.397 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
01:22:49.994 [joystick.init]: Number of joysticks detected: 1
01:22:50.025 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
01:22:50.025 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/Cabal_Common_Library1.4.1.oxp
../AddOns/Deep Horizons - Systems.oxp
../AddOns/Famous_Planets_v2.5.oxp
../AddOns/OXPConfig2.0.3.oxp
01:22:50.025 [rendering.opengl.version]: OpenGL renderer version: 4.1.10524 ("4.1.10524 Compatibility Profile Context"). Vendor: "ATI Technologies Inc.". Renderer: "ATI Radeon HD 5800 Series ".
01:22:50.025 [rendering.opengl.extensions]: OpenGL extensions (196):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_ARB_texture_multisample, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_AMD_shader_trace, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_EXT_blend_equation_separate, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_SGIS_texture_edge_clamp, GL_EXT_abgr, GL_ARB_vertex_program, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_AMD_sample_positions, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_AMD_seamless_cubemap_per_texture, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_AMD_depth_clamp_separate, GL_ARB_shader_subroutine, GL_EXT_copy_buffer, GL_AMD_shader_stencil_export, GL_AMD_name_gen_delete, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_AMD_draw_buffers_blend, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_AMD_transform_feedback3_lines_triangles, GL_ARB_framebuffer_object, GL_AMD_debug_output, GL_NV_conditional_render, GL_ARB_texture_rg, GL_AMD_conservative_depth, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_EXT_texture_compression_bptc, GL_EXT_histogram, GL_ARB_fragment_program_shadow, GL_EXT_texture_buffer_object, GL_ARB_texture_snorm, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_ARB_shadow_ambient, GL_ARB_tessellation_shader, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_EXT_texture3D, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_AMD_texture_cube_map_array, GL_AMDX_vertex_shader_tessellator, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_imaging, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_shader_stencil_export, GL_ATI_envmap_bumpmap, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_EXT_texture_compression_latc, GL_EXT_texgen_reflection, GL_ATI_fragment_shader, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_ARB_depth_texture, GL_EXT_texture_object, GL_ATI_meminfo, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_AMD_texture_texture4, GL_EXT_draw_range_elements, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_AMDX_debug_output, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_ARB_depth_clamp, GL_AMD_vertex_shader_tessellator, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_ATI_texture_env_combine3, GL_ARB_texture_env_combine, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_EXT_copy_texture, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_AMD_performance_monitor, GL_NV_texture_barrier
01:22:50.030 [rendering.opengl.shader.support]: Shaders are supported.
01:22:50.121 [shipData.load.begin]: Loading ship data.
01:22:50.302 [script.load.world.listAll]: Loaded 15 world scripts:
Cabal_Common_Briefing 1.4.1
Cabal_Common_Comms 1.4.1
Cabal_Common_Functions 1.4.1
Cabal_Common_Keyboard 1.4.1
Cheyd_JS_Common_Functions_1 0.0.5
Deep Horizon - Systems 2.0.8
Deep Horizon - Systems API 2.0.5
Deep Horizon - Systems Exclusion Lists 1.0.1
Famous Planets 2 Launch Script 2.0.2
oolite-cloaking-device 1.75.2
oolite-constrictor-hunt 1.75.2
oolite-nova 1.75.2
oolite-thargoid-plans 1.75.2
oolite-trumbles 1.75.2
OXPConfig 2.0.3
01:22:52.266 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.
' (outStream status: 7, inStream status: 7)."
01:22:52.266 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
01:22:52.266 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
01:22:52.628 [loading.complete]: ========== Loading complete. ==========
01:23:04.640 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2011-06-24 01:23:04 +0300.
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Welcome onboard DrMotorsage.-)DrMotorsage wrote:Hi, a new Oolite player here...
I have a strange problem with FP2.5.
Seems this happened somewhere in the process of making it DH compatible or between 2.0 and 2.5, who knows.
If you are interested I can upload modified versions for testing and if this looks good for you I'll send to pagroove.
-
- Average
- Posts: 8
- Joined: Thu Jun 23, 2011 10:06 pm
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Yes please, I really would appreciate that.
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Ok, pm with link is underway.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
I keep thinking, why are people trying to make their OXPs DaddyHoggy compatible...Svengali wrote:Welcome onboard DrMotorsage.-)DrMotorsage wrote:Hi, a new Oolite player here...
I have a strange problem with FP2.5.
Seems this happened somewhere in the process of making it DH compatible or between 2.0 and 2.5, who knows.
If you are interested I can upload modified versions for testing and if this looks good for you I'll send to pagroove.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
If there's a memorandum regarding DH standard and requirements for compatibility and certification please post the link here.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
DaddyHoggy wrote:I keep thinking, why are people trying to make their OXPs DaddyHoggy compatible...
- Smivs
- Retired Assassin
- Posts: 8408
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- Location: Lost in space
- Contact:
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Six hours later, Smivs finally gets the joke.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Smivs wrote:Six hours later, Smivs finally gets the joke.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
With Pagrooves permission a update to v2.5.1 is available.
-> http://www.box.net/shared/klhjkxh5ah9zl73csiur (16.7 KB).
The zip contains only the new script, planetinfo.plist and readme for the update and Cmd.Cheyd has run it successful with his DH-Systems.
-> http://www.box.net/shared/klhjkxh5ah9zl73csiur (16.7 KB).
The zip contains only the new script, planetinfo.plist and readme for the update and Cmd.Cheyd has run it successful with his DH-Systems.
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
I'd like to say thanks for the phenomenal work. It really makes the game that much more believable.
Oolite 1.76
Debian 6 : Ubuntu 12.04
NVidia 6200 : Radeon/AMD thang
Abit AN7 : Packard Bell TJ74
Debian 6 : Ubuntu 12.04
NVidia 6200 : Radeon/AMD thang
Abit AN7 : Packard Bell TJ74
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Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Suspension of disbelief is what it's all about... welcome aboard, Greyth.Greyth wrote:It really makes the game that much more believable.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!