Crashing while shooting a missile in 1.75.1

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Dustin542
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Crashing while shooting a missile in 1.75.1

Post by Dustin542 »

I just recently upgraded from 1.74 latest to 1.75.1 with my current commander. I thinking some of my oxp's are outdated or conflicting somewhere. Here are the oxps I'm using.
Unfortunately my log is too big to post. I was using a field missile the last time it crashed.

Code: Select all

    Resources
    ../AddOns
    ../AddOns/AAACrooks.oxp
    ../AddOns/ACS_1.2.oxp
    ../AddOns/adcks_bulk_haulers_v1.4.oxp
    ../AddOns/Anarchies2.4.oxp
    ../AddOns/Aquatics 2.22.oxp
    ../AddOns/Armoury 1.05.oxp
    ../AddOns/Assassins.oxp
    ../AddOns/AsteroidStorm 4.0.oxp
    ../AddOns/auto_eject.oxp
    ../AddOns/behemoth 2.6.oxp
    ../AddOns/BehemothSpacewar 1.2.3.oxp
    ../AddOns/BGS-A1.3.3.oxp
    ../AddOns/BigShips 1.02.oxp
    ../AddOns/BlackMonks.oxp
    ../AddOns/black_baron.oxp
    ../AddOns/BlOomberg Markets v2.2.oxp
    ../AddOns/BlOomberg Markets v2.4.oxp
    ../AddOns/BoaClipper.oxp
    ../AddOns/BountyScannerv2.0.oxp
    ../AddOns/buoyRepair1.02.7.oxp
    ../AddOns/Cabal_Common_Library1.2.oxp
    ../AddOns/Cargo_wrecks_teaser 1.6.5.oxp
    ../AddOns/clearskies.oxp
    ../AddOns/Commies.oxp
    ../AddOns/Condor v1.1.oxp
    ../AddOns/Constrictor_morehints.oxp
    ../AddOns/custsounds_BGS.oxp
    ../AddOns/Deep Horizons - Gas Giant Skimming.oxp
    ../AddOns/Deep Horizons - Lights Down.oxp
    ../AddOns/Deep Horizons - Systems.oxp
    ../AddOns/DeepSpacePirates 1.2.4.oxp
    ../AddOns/Dictators v1.4.oxp
    ../AddOns/Diso.oxp
    ../AddOns/display_reputation.oxp
    ../AddOns/Dredgers 2.4.2.oxp
    ../AddOns/ettBeaconLauncher.oxp
    ../AddOns/Executive Spaceways v2.3.oxp
    ../AddOns/Flight Log 1.03.oxp
    ../AddOns/flying_Dutchman.oxp
    ../AddOns/FTZ v0.14.oxp
    ../AddOns/Fuel Station 1.32.oxp
    ../AddOns/Galactic_Navy 5.2.2.oxp
    ../AddOns/GalDrivePod v1.2.oxp
    ../AddOns/Gates 1.12.oxp
    ../AddOns/Generation Ships 1.2.oxp
    ../AddOns/griff_shipset_all_in_1.oxp
    ../AddOns/Hired Guns 1.25.oxp
    ../AddOns/hOopyCasino1.2.oxp
    ../AddOns/Hotrods.oxp
    ../AddOns/HyperCargo 1.04.oxp
    ../AddOns/hyperradio1.23.oxp
    ../AddOns/hyperradioHH01.oxp
    ../AddOns/hyperradioPSY01.oxp
    ../AddOns/hyperRadioST01.oxp
    ../AddOns/hyperRadioST02.oxp
    ../AddOns/interstellar_help.oxp
    ../AddOns/ionics-1.3.oxp
    ../AddOns/IronHide 2.00.oxp
    ../AddOns/Killit.oxp
    ../AddOns/Lave Academy 1.21.oxp
    ../AddOns/Lave.oxp
    ../AddOns/LongRangeScanner v0.0.oxp
    ../AddOns/longway 1.1.oxp
    ../AddOns/lovecats 1.2.1.oxp
    ../AddOns/MilHUD-v3.4.oxp
    ../AddOns/military Fiasco 2.5.2.oxp
    ../AddOns/milmissile.oxp
    ../AddOns/Misjump Analyser 1.1.oxp
    ../AddOns/Missile Analyser 1.2.oxp
    ../AddOns/Missiles and Bombs v2.4.oxp
    ../AddOns/multidecal_cobraIII_player.oxp
    ../AddOns/Oo-Haul.oxp
    ../AddOns/OresratiChalange v0.0.oxp
    ../AddOns/Ore_processor 1.58.oxp
    ../AddOns/OXPConfig2.0.2.oxp
    ../AddOns/pagroove_Aurorav1.0.oxp
    ../AddOns/Pirate_coves 1.2.2.oxp
    ../AddOns/PlanetFall 1.41.oxp
    ../AddOns/PlanetFall Link - Black Monks 1.0.oxp
    ../AddOns/PlanetFall Link - hOopy Casino 1.0.oxp
    ../AddOns/PlanetFall Mission - Oo-Haul 1.11.oxp
    ../AddOns/RandomHits1.4.5.oxp
    ../AddOns/renegades.oxp
    ../AddOns/RepairBots 2.01.oxp
    ../AddOns/Rock_Hermit_Locator1.3.2.oxp
    ../AddOns/Saleza v2.3.oxp
    ../AddOns/SaveAnywhere3.1.oxp
    ../AddOns/sell_equipment.oxp
    ../AddOns/Snoopers2.1.oxp
    ../AddOns/Snoopers2.x_gal2.oxp
    ../AddOns/spyhunter 1.1.oxp
    ../AddOns/Status_Quo_Q-bomb.oxp
    ../AddOns/Stealth 1.02.oxp
    ../AddOns/Stellar Serpents 1.20.oxp
    ../AddOns/sunskimmers.oxp
    ../AddOns/Superhubv1.2.oxp
    ../AddOns/System_Redux.oxp
    ../AddOns/Taranis 1.2.oxp
    ../AddOns/Target Autolock Plus 1.12.oxp
    ../AddOns/TCAT 1.10.oxp
    ../AddOns/TG2-Griff(all-in)_anarchy.oxp
    ../AddOns/TG2-Griff(all-in)_apocalypse.oxp
    ../AddOns/TG2-Griff(all-in)_armageddon.oxp
    ../AddOns/tgy_dev.oxp
    ../AddOns/thargoidcarrier.oxp
    ../AddOns/thargoid_wars 4.5.oxp
    ../AddOns/Thargorn_Threat 1.5.oxp
    ../AddOns/The Feudal States v1.9.6.oxp
    ../AddOns/Tianve1.3.oxp
    ../AddOns/TOGY_Main 1.1.oxp
    ../AddOns/TOGY_Monuments pack.oxp
    ../AddOns/TOGY_Shipwreck pack.oxp
    ../AddOns/Tori2.01.oxp
    ../AddOns/total_patrol.oxp
    ../AddOns/Transports 2.51.oxp
    ../AddOns/Trident Down v2.0.oxp
    ../AddOns/UPS-courier v1.7.4.oxp
    ../AddOns/Vector1.5.oxp
    ../AddOns/Vortex 1.11.oxp
    ../AddOns/Welcome Mat 1.11.oxp
    ../AddOns/WormholeDronesWIP.oxp
    ../AddOns/YOUR_AD_HERE.oxp
    ../AddOns/YOUR_AD_HERE_set_A.oxp
    ../AddOns/YOUR_AD_HERE_set_A414_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_A417_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_B.oxp
    ../AddOns/YOUR_AD_HERE_set_B414_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_B417_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_C.oxp
    ../AddOns/YOUR_AD_HERE_set_C414_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_C417_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_D.oxp
    ../AddOns/YOUR_AD_HERE_set_D414_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_D417_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_E.oxp
    ../AddOns/YOUR_AD_HERE_set_E414_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_E417_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_F.oxp
    ../AddOns/YOUR_AD_HERE_set_F414_upd.oxp
    ../AddOns/YOUR_AD_HERE_set_F417_upd.oxp
    ../AddOns/Zz-Oo-Haul.oxp
    ../AddOns/Zzzz_Realistic_Shipyards_V3.02b.oxp
  
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Re: Crashing while shooting a missile in 1.75.1

Post by Commander McLane »

You can find the latest versions of your OXPs in the [wiki]OXP List[/wiki] on the Wiki. Those compatible to Oolite 1.75.1 are marked as such.

Also have a look into this thread.

Oh, and you have two versions of

Code: Select all

    ../AddOns/BlOomberg Markets v2.2.oxp
    ../AddOns/BlOomberg Markets v2.4.oxp
installed.
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Re: Crashing while shooting a missile in 1.75.1

Post by Svengali »

Please post the last lines before the crash. Maybe it will give a hint.
Or upload the full log somewhere and post the link.
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Re: Crashing while shooting a missile in 1.75.1

Post by Dustin542 »

Here is a link to my log file: http://www.box.net/shared/daxd3v4txe
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Re: Crashing while shooting a missile in 1.75.1

Post by Commander McLane »

There are some shipdata.plist/shipyard.plist related errors in the beginning, I guess from Realistic Shipyards.

Hyperradio creates some errors. You should check whether there is a newer version.

The 'Vampire MkII : Reaper' has a bad AI defined.

The Ulysses Class Interceptor is badly thought out with regards to escorts.

Other than that, I see no obvious problems in the log. And no clue as to the crash, but the code wizards may see more than I do.

The last two may also stem from Realistic Shipyards, as I don't see the original OXPs in your list.

I don't know off the top of my head which OXP the field missile is from. Possibly the same, RS. Personally I'd suggest to remove it, because it's a nice habitat for bugs, especially as it's not updated anymore. Therefore each bug that gets squashed in individual ship OXPs continues to persist in the big mash-up that is RS.
Last edited by Commander McLane on Wed Mar 30, 2011 7:30 am, edited 1 time in total.
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Re: Crashing while shooting a missile in 1.75.1

Post by another_commander »

I think this belongs to Testing and Bug Reports. The only thing I can propose is to be sure that you have the latest versions of all OXPs installed and remove Realistic Shipyards, because it wasl already pretty out of date in the days of 1.74.2.
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Re: Crashing while shooting a missile in 1.75.1

Post by Svengali »

Commander McLane wrote:
There are some shipdata.plist/shipyard.plist related errors in the beginning, I guess from Realistic Shipyards.

Hyperradio creates some errors. You should check whether there is a newer version.
Nope. The logged errors are from modifications of musicpack scripts. The filenames are not part of the original musicpacks. Probably RS again - Lestradae has put them in RS if I remember right together with the Hyperradio script itself - which means you will get a pretty outdated Hyperradio script when RS is used.

Edit: Though I'm not sure anymore which version of RS has shipped the modified scripts...
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Re: Crashing while shooting a missile in 1.75.1

Post by Dustin542 »

I modified some of the music packs by adding more songs to existing song lists. Guess I didn't add them right. I just added new file names to the existing arrays.

I'll try moving some of the problem oxps out of the folder to see if that helps.
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Re: Crashing while shooting a missile in 1.75.1

Post by Smivs »

Hi Dustin542,
it won't be the cause of your problem, but I noticed you have all three TG2 OXPs installed. The idea is that you use these one at a time, normally starting with 'anarchy', then working up through 'apocalypse' to the hardest level, 'armageddon'.
Some systems will load these alphabetically, meaning that 'armageddon' is the 'active' one, but some systems load in a more random fashion which means you may not know what level you are playing at.
I'd suggest that you firstly read the 'readme' to familiarise yourself with the features of each, then decide which level you want to use, leave that OXP installed and then keep the other two somewhere safe for the future.
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Re: Crashing while shooting a missile in 1.75.1

Post by Thargoid »

The field missile is one of mine (from Armoury OXP).

The current version of that is 1.06, but the version you have (1.05) is close enough - the difference isn't with the field missile. The missile itself is quite simple script-wise, so it's a little surprising if it is directly causing the problem (although isn't impossible). Basically on detonation all it does is spawn (using system.legacy_addShipsWithinRadius) a number of sub-munition mines. It could be updated to use the newer spawning script commands, but the legacy ones are still fully available and active if I remember well.
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Re: Crashing while shooting a missile in 1.75.1

Post by zsozso »

I have also experienced crash when launching missile about 4-5 times. They were all ECM-hardened missiles, so not from OXP but standard. I can't really pin down the conditions of what might trigger it, seems fairly random. The only thing is that in all cases the targets were fairly distant (7-10km). But I had many successful shots too, the crash only happens with low probability. The log contains nothing about it, no error messages of any kind.

I am using version 1.75, so not the 1.75.1, which would indicate the bug might be in older code (not the latest changes)...

I also have a long list of OXPs installed:

Code: Select all

    AddOns
    ~/.Oolite/AddOns
    ~/.Oolite/AddOns/Vortex 1.11.oxp
    ~/.Oolite/AddOns/RandomHits1.4.9.oxp
    ~/.Oolite/AddOns/Cabal_Common_Library1.2.oxp
    ~/.Oolite/AddOns/The Feudal States v1.9.6.oxp
    ~/.Oolite/AddOns/ACS_1.2.oxp
    ~/.Oolite/AddOns/hOopyCasino1.2.oxp
    ~/.Oolite/AddOns/Energy Equipment 1.11.oxp
    ~/.Oolite/AddOns/Armoury 1.05.oxp
    ~/.Oolite/AddOns/hyperRadioST02.oxp
    ~/.Oolite/AddOns/Ore_processor 1.58.oxp
    ~/.Oolite/AddOns/Anarchies2.4.oxp
    ~/.Oolite/AddOns/Commies.oxp
    ~/.Oolite/AddOns/Target Autolock Plus 1.12.oxp
    ~/.Oolite/AddOns/Hired Guns 1.25.oxp
    ~/.Oolite/AddOns/tiger.oxp
    ~/.Oolite/AddOns/lovecats 1.2.1.oxp
    ~/.Oolite/AddOns/morrigan.oxp
    ~/.Oolite/AddOns/YOUR_AD_HERE.oxp
    ~/.Oolite/AddOns/BlOomberg Markets v2.4.oxp
    ~/.Oolite/AddOns/Missile Analyser 1.2.oxp
    ~/.Oolite/AddOns/Ste3cV1.4.oxp
    ~/.Oolite/AddOns/DragonfireflystV1.2.oxp
    ~/.Oolite/AddOns/RepairBots 2.01.oxp
    ~/.Oolite/AddOns/Aquatics 2.22.oxp
    ~/.Oolite/AddOns/IronHide 2.00.oxp
    ~/.Oolite/AddOns/Hotrods.oxp
    ~/.Oolite/AddOns/Snoopers2.1.oxp
    ~/.Oolite/AddOns/Stealth 1.03.oxp
    ~/.Oolite/AddOns/TCAT 1.10.oxp
    ~/.Oolite/AddOns/PlanetFall 1.41.oxp
    ~/.Oolite/AddOns/Iron Raven v1.0.oxp
    ~/.Oolite/AddOns/Flight Log 1.03.oxp
    ~/.Oolite/AddOns/HyperCargo 1.04.oxp
    ~/.Oolite/AddOns/YOUR_AD_HERE_set_A.oxp
    ~/.Oolite/AddOns/Trident Down v2.0.3.oxp
    ~/.Oolite/AddOns/thargoid_wars 4.5.1.oxp
    ~/.Oolite/AddOns/Deposed1.3.4.oxp
    ~/.Oolite/AddOns/Saleza v2.3.oxp
    ~/.Oolite/AddOns/MilHUD-v3.4.oxp
    ~/.Oolite/AddOns/Dictators v1.4.oxp
    ~/.Oolite/AddOns/Killit.oxp
    ~/.Oolite/AddOns/Assassins.oxp
    ~/.Oolite/AddOns/Missiles and Bombs v2.4.oxp
    ~/.Oolite/AddOns/AsteroidStorm 4.01.oxp
    ~/.Oolite/AddOns/Fuel Tank v2.2.oxp
    ~/.Oolite/AddOns/YOUR_AD_HERE_set_B.oxp
    ~/.Oolite/AddOns/YOUR_AD_HERE_set_C.oxp
    ~/.Oolite/AddOns/YOUR_AD_HERE_set_D.oxp
    ~/.Oolite/AddOns/YOUR_AD_HERE_set_E.oxp
    ~/.Oolite/AddOns/YOUR_AD_HERE_set_F.oxp
    ~/.Oolite/AddOns/military Fiasco 2.5.2.oxp
    ~/.Oolite/AddOns/Rock_Hermit_Locator1.3.3.oxp
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Re: Crashing while shooting a missile in 1.75.1

Post by Svengali »

zsozso wrote:

Code: Select all

~/.Oolite/AddOns/hyperRadioST02.oxp
You are using a Hyperradio musicpack, but not the Hyperradio itself?
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Re: Crashing while shooting a missile in 1.75.1

Post by zsozso »

Svengali wrote:
zsozso wrote:

Code: Select all

~/.Oolite/AddOns/hyperRadioST02.oxp
You are using a Hyperradio musicpack, but not the Hyperradio itself?
Good point. I forgot to remove that... :oops:
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Re: Crashing while shooting a missile in 1.75.1

Post by Smivs »

You also seem to have a lot of mission OXPs installed. Many are specific to certain galaxies (Iron Raven is G8 only for example, and Assassins is set in G7) so you can't be using them all at once.
Why not remove any that are not relevent to the Galaxy you're in, and re-install them when you are in the right galaxy?
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Re: Crashing while shooting a missile in 1.75.1

Post by zsozso »

Smivs, thanks for the tip about missions per galaxy, I have now moved away everything not related to Galaxy 3 (where I am now).

I got a few more of the missile-launch crashes and I noticed this message a bit further up in the Latest.log:

Code: Select all

[script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJSTimer 0xca989e8>{nextTime: 1170.55, one-shot, running, function: anonymous} is being garbage-collected while still running. You must keep a reference to all running timers, or they will stop unpredictably!
I do not know if it is related, though.
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