I just recently upgraded from 1.74 latest to 1.75.1 with my current commander. I thinking some of my oxp's are outdated or conflicting somewhere. Here are the oxps I'm using.
Unfortunately my log is too big to post. I was using a field missile the last time it crashed.
There are some shipdata.plist/shipyard.plist related errors in the beginning, I guess from Realistic Shipyards.
Hyperradio creates some errors. You should check whether there is a newer version.
The 'Vampire MkII : Reaper' has a bad AI defined.
The Ulysses Class Interceptor is badly thought out with regards to escorts.
Other than that, I see no obvious problems in the log. And no clue as to the crash, but the code wizards may see more than I do.
The last two may also stem from Realistic Shipyards, as I don't see the original OXPs in your list.
I don't know off the top of my head which OXP the field missile is from. Possibly the same, RS. Personally I'd suggest to remove it, because it's a nice habitat for bugs, especially as it's not updated anymore. Therefore each bug that gets squashed in individual ship OXPs continues to persist in the big mash-up that is RS.
Last edited by Commander McLane on Wed Mar 30, 2011 7:30 am, edited 1 time in total.
I think this belongs to Testing and Bug Reports. The only thing I can propose is to be sure that you have the latest versions of all OXPs installed and remove Realistic Shipyards, because it wasl already pretty out of date in the days of 1.74.2.
There are some shipdata.plist/shipyard.plist related errors in the beginning, I guess from Realistic Shipyards.
Hyperradio creates some errors. You should check whether there is a newer version.
Nope. The logged errors are from modifications of musicpack scripts. The filenames are not part of the original musicpacks. Probably RS again - Lestradae has put them in RS if I remember right together with the Hyperradio script itself - which means you will get a pretty outdated Hyperradio script when RS is used.
Edit: Though I'm not sure anymore which version of RS has shipped the modified scripts...
I modified some of the music packs by adding more songs to existing song lists. Guess I didn't add them right. I just added new file names to the existing arrays.
I'll try moving some of the problem oxps out of the folder to see if that helps.
Hi Dustin542,
it won't be the cause of your problem, but I noticed you have all three TG2 OXPs installed. The idea is that you use these one at a time, normally starting with 'anarchy', then working up through 'apocalypse' to the hardest level, 'armageddon'.
Some systems will load these alphabetically, meaning that 'armageddon' is the 'active' one, but some systems load in a more random fashion which means you may not know what level you are playing at.
I'd suggest that you firstly read the 'readme' to familiarise yourself with the features of each, then decide which level you want to use, leave that OXP installed and then keep the other two somewhere safe for the future.
Smivs.
Commander Smivs, the friendliest Gourd this side of Riedquat.
The field missile is one of mine (from Armoury OXP).
The current version of that is 1.06, but the version you have (1.05) is close enough - the difference isn't with the field missile. The missile itself is quite simple script-wise, so it's a little surprising if it is directly causing the problem (although isn't impossible). Basically on detonation all it does is spawn (using system.legacy_addShipsWithinRadius) a number of sub-munition mines. It could be updated to use the newer spawning script commands, but the legacy ones are still fully available and active if I remember well.
I have also experienced crash when launching missile about 4-5 times. They were all ECM-hardened missiles, so not from OXP but standard. I can't really pin down the conditions of what might trigger it, seems fairly random. The only thing is that in all cases the targets were fairly distant (7-10km). But I had many successful shots too, the crash only happens with low probability. The log contains nothing about it, no error messages of any kind.
I am using version 1.75, so not the 1.75.1, which would indicate the bug might be in older code (not the latest changes)...
You also seem to have a lot of mission OXPs installed. Many are specific to certain galaxies (Iron Raven is G8 only for example, and Assassins is set in G7) so you can't be using them all at once.
Why not remove any that are not relevent to the Galaxy you're in, and re-install them when you are in the right galaxy?
Commander Smivs, the friendliest Gourd this side of Riedquat.
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