This may be related to the Thargoid gibberish problem that Winston was having a while back, but while rescuing a trader from pirate attack last night I was thanked by a missile.
Considering F_C's taste in films, this should be right up his alley...
:EDIT: Forgot to mention... I'm currently running the 1.62-2 build, fresh install.
v1.62 (Final) Patch Available
Moderators: winston, another_commander, Getafix
(Excited)
I have a game open with the
(EDIT: OSX 10.3.9. And please don't tell me things like 'do a XYZ dump' tell me exactly how to do the stuff (eternal CLI n00b )
(EDIT 2: ) Nevermind, it's frozen solid now...
I have a game open with the
stuff, but it still runs! I have no sound, and it freezes occasionally, but it runs, so my question is: could I do something (like dump some states etc.) that could help re: squashing bugs?2006-02-10 10:28:12.096 Oolite[406] A NULL Render() or nil _sound error has occured.
2006-02-10 10:28:12.303 Oolite[406] OOCASoundMixer: failed to connect channel <OOCASoundChannel 0x1393d80>{ID=2, state=stopped, sound=<OOCABufferedSound 0x4e3e8a0>{"laserhits.ogg"}}, error = kAudioUnitErr_CannotDoInCurrentContext/kAUGraphErr_CannotDoInCurrentContext/kAUGraphErr_CannotDoInCurrentContext.
(EDIT: OSX 10.3.9. And please don't tell me things like 'do a XYZ dump' tell me exactly how to do the stuff (eternal CLI n00b )
(EDIT 2: ) Nevermind, it's frozen solid now...