YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

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m4r35n357
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by m4r35n357 »

Is it still necessary to copy plists, shaders etc.? This is the bit that confused me most when I first installed. Are adverts with blue screens & bombs intentional? There seem to be quite a few . . .

I suppose I'd just like to know how to verify if everything is working really.

Thanks, Ian.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by DaddyHoggy »

m4r35n357 wrote:
Is it still necessary to copy plists, shaders etc.? This is the bit that confused me most when I first installed. Are adverts with blue screens & bombs intentional? There seem to be quite a few . . .

I suppose I'd just like to know how to verify if everything is working really.

Thanks, Ian.
Can you post some screen shots of what you mean please.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Eric Walch »

m4r35n357 wrote:
Is it still necessary to copy plists, shaders etc.? This is the bit that confused me most when I first installed. Are adverts with blue screens & bombs intentional? There seem to be quite a few . . .

I suppose I'd just like to know how to verify if everything is working really.

Thanks, Ian.
You only need the replace the "YOUR_AD_HERE.oxp" file. All the other update files have been unchanged and can be thrown away when you already updated the modules. I am also not happy with the updaters and would prefer that the modules themselves get updated. But I have no access to the modules themselves and I don't want to host the updated versions on my account. Therefor the update files.
I always hoped the original authors would implement them, but I haven't heard from Dr Nil for at least a full year. Probably more.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by m4r35n357 »

OK, thanks for the information, Ian.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Capt. Murphy »

Hi, using the newest release with 1.75 - all of the packs have been updated as per install instruction. This error keeps on cropping up in the logs.....
[shader.link.failure]: ***** ERROR: GLSL shader program linking failed for yah_ahruman-billboard.vertex/yah_ahruman-billboard.fragment:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
Fragment Shader not supported by HW

[shader.load.fullModeFailed]: ----- WARNING: Could not build shader yah_ahruman-billboard.vertex/yah_ahruman-billboard.fragment in full complexity mode, trying simple mode.
[shader.link.failure]: ***** ERROR: GLSL shader program linking failed for yah_ahruman-billboard.vertex/yah_ahruman-billboard.fragment:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
Fragment Shader not supported by HW

[shader.load.failed]: ***** ERROR: Could not build shader yah_ahruman-billboard.vertex/yah_ahruman-billboard.fragment.
[files.notFound]: ----- WARNING: Could not find texture file "screen-content".
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by JensAyton »

Capt. Murphy wrote:
[shader.link.failure]: ***** ERROR: GLSL shader program linking failed for yah_ahruman-billboard.vertex/yah_ahruman-billboard.fragment:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
Fragment Shader not supported by HW
The “illuminated billboard” shader used for some billboards in YAH is quite complex. By the look of it, it’s too much for your graphics card to handle. Try setting Shader Effects to Simple in the configuration menu.
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Mauiby de Fug
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Mauiby de Fug »

Code: Select all

[script.load.notFound]: ***** Could not find a script file named yah_asteroid-billboard-setup.js.
I did a search and it appears in the set G shipdata.plist, line 427, assigned to the "yah_set_G_asteroid-billboard". However, none of the other sets contains this. Is it necessary, or left over from an old template and can be deleted?
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Eric Walch »

Mauiby de Fug wrote:

Code: Select all

[script.load.notFound]: ***** Could not find a script file named yah_asteroid-billboard-setup.js.
I did a search and it appears in the set G shipdata.plist, line 427, assigned to the "yah_set_G_asteroid-billboard". However, none of the other sets contains this. Is it necessary, or left over from an old template and can be deleted?
This line was forgotten to delete for the set G. There used to be a separate script file to orient the billboards, but since Oolite 1.74 it is easier to do that in the main script itself. So no harm is done when that file is not found.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Mauiby de Fug »

Cool, deleting the line now!
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by DaddyHoggy »

Dashes in, posts, curses RL(tm) and lack of time to visit BB properly, promises normal service will be resumed shortly (I hope).

Image

Undecided, may have to drop end 'S' which cocks up the symmetry or add grammatical apostrophe not present in original.

If you can't quite read the bottom text - it says (or said, before rescaling) - 'AONAISH CIDER' - Chart 1, go look it up...

later guys...

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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Mauiby de Fug »

'C' shows up twice in the Advanced Space Compass with the Oodles Store, due to a

Code: Select all

        beacon = "Con-store";
line left in the "yah_set_G_constore" part of the shipdata.plist. (ie once for the beacon, and once for the station itself) The one for the station can be safely deleted, methinks.
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Mauiby de Fug
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Mauiby de Fug »

Another leftover script in set G, this time in the constore itself:

Code: Select all

[script.load.notFound]: ***** Could not find a script file named yah_constore_facing.js.
Again, am deleting...
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Disembodied »

Inspired by an original idea by ClymAngus, and in no way influenced by my attempts to get a *%*! phone line connected:

Image
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by Fatleaf »

Disembodied wrote:
Inspired by an original idea by ClymAngus, and in no way influenced by my attempts to get a *%*! phone line connected:

Image
Love the eye, great idea.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Post by DaddyHoggy »

Genius Disembodied and much better than anything I had planned!
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