Funny goings on in 1.75

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Yodeebe
---- E L I T E ----
---- E L I T E ----
Posts: 261
Joined: Mon Oct 13, 2008 7:32 pm
Location: Namab

Funny goings on in 1.75

Post by Yodeebe »

Greetings commanders. 8)

There's some strange things going on since I 'upgraded' to 1.75.
I went through all my oxp's & think I got them all up to date.
for starters, every time I land at a station, I get: "For capturing mission_pirateDisplayName you are awarded 500 Cr"
which is great, but as with any bank errors, I'm worried they're going to get back to me with some huge bill for the accidental error!

Also, there's something that's causing my frame rate to drop down to 10FPS every now & again. not sure what though.
here's my oxp list:

adcks_behemoths_v1.2.oxp
Anarchies2.3.oxp
Assassins.oxp
behemoth 2.6.oxp
BehemothSpacewar 1.2.3.oxp
BGS-A1.3.2.oxp
BGS-Soundset_Pagroove2.1.oxp
BountyScannerv2.0.oxp
buoyRepair1.02.6.oxp
captKev_dodo.oxp
Commies.oxp
Config
DeepSpacePirates 1.3.oxp
Dictators v1.3.oxp
display_reputation.oxp
Dredgers 2.4.3.oxp
Executive Spaceways v2.3.oxp
Famous_Planets_v2.5.oxp
Freaky Thargoids 3.2.oxp
FTZ v0.15.oxp
Fuel Tank v2.2.oxp
Galactic_Navy 5.3.0.oxp
Generation Ships 1.1.oxp
globestation2.0.oxp
griff_prototype_boa.oxp
griff_shipset_all_in_1.oxp
gwxstations.oxp
impcourier2.oxp
imptrader.oxp
lovecats 1.2.1.oxp
Missiles and Bombs v2.4.oxp
neocaduceus.oxp
neolite.oxp
OresratiChalange v0.0.oxp
PAGroove_Stations_v1.2.2.oxp
Pirate_coves 1.2.2.oxp
Plagiarist_Hud.oxp
RandomHits1.4.6.oxp
sell_equipment.oxp
spyhunter 1.1.oxp
Switeck_mod_v0.2.oxp
System_Redux.oxp
Taranis 1.2.oxp
Target Reticle 1.2.1.oxp
TCAT 1.10.oxp
TG2-Griff(all-in)_armageddon.oxp
thargoid_wars 4.5.1.oxp
The Feudal States v1.9.5.oxp
Tori2.01.oxp
total_patrol.oxp
ToughGuys.oxp
transhab.oxp
Transports 2.52.oxp
Trident Down v2.0.3.oxp
Vector1.4.4.oxp
Vortex 1.10.oxp
Z_GrOovy_Griffs_CobraMk3_Variety_Pack.oxp
Z_GrOovy_YAH_Player_Sidewinder_Variety_Pack.oxp
Z_GrOovy_YAH_Sidewinder_Variety_Pack.oxp


any ideas where I should look 1st?

and if you spot any potential oxp conflicts, or out-of-dates you can point out, that'd be great.

many thanks.
Image
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: Funny goings on in 1.75

Post by Gimi »

Yodeebe wrote:
Also, there's something that's causing my frame rate to drop down to 10FPS every now & again. not sure what though.
This is something I'm getting too. I have looked at it a little bit, but RL hasn't allowed much playing or testing.
In addition I'm getting frame freezes of about 1/10 of a second. Not sure when it started, but when I installed 1.75 the first time everything ran very smoothly. I do suspect my computer, as it's in dire need of a reinstall, but if others are seeing the same issues I might as well report it. Oh, It's the same in both 1.75.1 and trunk build 4506.

My list of OXP's: (It's long)

Code: Select all

ACS_1.2.oxp
adcks_behemoths_v1.2.oxp
adcks_bulk_haulers_v1.3.oxp
Anarchies2.5.oxp
Aquatics 2.22.oxp
Armoury 1.05.oxp
Assassins.oxp
BeerCooler1.0.1.oxp
BGS-A1.3.3.oxp
BigShips 1.02.oxp
BlOomberg Markets v2.4.oxp
BountyScannerv2.0.oxp
buoyRepair1.02.8.oxp
Cabal_Common_Library1.2.oxp
captKev_dodo.oxp
Cargo_wrecks_teaser 1.6.5.oxp
Commies.oxp
DeepSpacePirates 1.3.oxp
Deposed1.3.4.oxp
Dictators v1.4.oxp
display_reputation.oxp
Dredgers 2.4.5.oxp
Energy Equipment 1.11.oxp
ettBeaconLauncher 1.02.oxp
Famous_Planets_v2.5.oxp
fireworks.oxp
Flight Log 1.03.oxp
FP Liners 1.00.oxp
FTZ v0.15.oxp
Fuel Station 1.32.oxp
Fuel Tank v2.2.oxp
FuelCollectorV0.06.oxp
Galactic_Navy 5.3.0.oxp
GalaxyInfo V0.9.oxp
GalDrivePod v1.2.oxp
Generation Ships 1.2.oxp
gimi-hud.oxp
griff_missile_normalmapped.oxp
griff_rock_hermit_fullsize_textures.oxp
griff_shipset_all_in_1.oxp
Hired Guns 1.25.oxp
Illegal_goods_tweak_1.1.oxp
interstellar_help.oxp
ionics-1.3.1.oxp
IronHide 2.00.oxp
LongRangeScanner v0.2.oxp
milmissile.oxp
Misjump Analyser 1.0.oxp
Missile Analyser 1.2.oxp
Missiles and Bombs v2.4.oxp
multidecal_cobraIII_player.oxp
multidecal_scuffed_cobraIII_player.oxp
Oo-Haul.oxp
Ore_processor 1.58.oxp
OXPConfig2.0.2.oxp
PAG_oldships_v2.5.oxp
Personalities.oxp
Pirate_coves 1.2.2.oxp
pirate_cove_griff_rock_hermit.oxp
PlanetFall 1.41.oxp
PlanetFall Mission - Oo-Haul 1.11.oxp
PlanetFall Mission - Taxi 1.11.oxp
Pods 1.22.oxp
Pods-UPS 1.22.oxp
RandomHits1.4.9.oxp
RepairBots 2.01.oxp
Rock_Hermit_Locator1.3.3.oxp
SecondWave 1.32.oxp
sell_equipment.oxp
Shady_blackmonks.oxp
Snoopers2.1.oxp
Snoopers2.x_gal2.oxp
Status_Quo_Q-bomb.oxp
System_Redux.oxp
Taranis 1.2.oxp
Target Autolock Plus 1.12.oxp
TCAT 1.10.oxp
thargoid_wars 4.5.1.oxp
The Feudal States v1.9.6.oxp
Traffic Control 1.11.oxp
Transports 2.51.oxp
UPS-courier v1.7.7.oxp
Vector1.5.oxp
Welcome Mat 1.11.oxp
YellOo Cabs.oxp
YOUR_AD_HERE.oxp
YOUR_AD_HERE_set_A.oxp
YOUR_AD_HERE_set_B.oxp
YOUR_AD_HERE_set_C.oxp
YOUR_AD_HERE_set_D.oxp
YOUR_AD_HERE_set_E.oxp
YOUR_AD_HERE_set_F.oxp
YOUR_AD_HERE_set_G.oxp
Z_GrOovy_Cobra_AC.oxp
Z_GrOovy_Griffs_CobraMk3_Variety_Pack.oxp
Z_GrOovy_System_Stations.oxp
Z_GrOovy_Viper_Raider.oxp
Z_GrOovy_YAH_Sidewinder_Variety_Pack.oxp
Z_GrOovy_YellOo_Cab_Variety_Pack.oxp
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Funny goings on in 1.75

Post by another_commander »

When the framerate drops, how long does it remain at 10fps for? Is it something that gets rectified quickly or remains like this for a long time? Also, does it happen without OXPs?
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: Funny goings on in 1.75

Post by Gimi »

another_commander wrote:
When the framerate drops, how long does it remain at 10fps for? Is it something that gets rectified quickly or remains like this for a long time? Also, does it happen without OXPs?
At work, so testing without OXP's must wait till this evening. For me it lasts for less then a second, but it becomes very noticeable in a fire-fight. I would guesstimate about 0.2 - 0.5 seconds.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Funny goings on in 1.75

Post by another_commander »

OK, and how often does this fps drop happen?
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: Funny goings on in 1.75

Post by Gimi »

another_commander wrote:
OK, and how often does this fps drop happen?
At intervals of 5s to 1min. It has crossed my mind that this is related to log writes or disk reads or some other regular thing happening in Oolite.
It is also related to how much is happening in the game, but that seems to affect how long it lasts, more than how often it happens.
But as things are happening around the world, RL is kind of busy, so I haven't had time to do any testing. Will try tonight.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Funny goings on in 1.75

Post by another_commander »

Gimi wrote:
At intervals of 10s to 1min. It has crossed my mind that this is related to log writes or disk reads or some other regular thing happening in Oolite. But as things are happening around the world, RL is kind of busy, so I haven't had time to do any testing. Will try tonight.
I tend to think the same, especially since you say that 1.75 was OK, while you notice the symptoms with 1.75.1, which has deliberately inflated logging. You have a lot of OXPs, which warrants a lot of logging. What you can try to do when you test next time, is to temporarily disable the inflated logging by setting the $betaCrashIssue line in logcontrol.plist to no and see if that improves things.
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Funny goings on in 1.75

Post by Commander McLane »

Yodeebe wrote:
for starters, every time I land at a station, I get: "For capturing mission_pirateDisplayName you are awarded 500 Cr"
This is clearly from an OXP, although I don't know which.

Looks like a mission variable was incorrectly set, or didn't get cleared.
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Re: Funny goings on in 1.75

Post by Svengali »

This is a good reminder for OXPers to remove unnecessary logging.

@Yodeebe: Updates -> BGS-A1.3.3, buoyRepair1.02.8, RandomHits1.4.10, Vector1.5 (you'll need Cabal_Common_Library and Snoopers as well). :wink:
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Funny goings on in 1.75

Post by Smivs »

@ Yodeebe

It won't be causing your problem, but I noticed you have both TG2 Armageddon and ToughGuys installed. ToughGuys was the early version and is the equivalent of TG2 Anarchy, so I suggest you remove ToughGuys, and keep Armageddon (or one of its companions).
Cheers,
Smivs.
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Re: Funny goings on in 1.75

Post by Eric Walch »

Commander McLane wrote:
Yodeebe wrote:
for starters, every time I land at a station, I get: "For capturing mission_pirateDisplayName you are awarded 500 Cr"
This is clearly from an OXP, although I don't know which.

Looks like a mission variable was incorrectly set, or didn't get cleared.
I assume it is from the test oxp: "OresratiChalange v0.0.oxp". That one uses the mission variable mission_pirateDisplayName. The newest version of that oxp is v0.1.1. It could be that it is already fixed there.

EDIT:
I don't think it is fixed. THe lines responsible are:

Code: Select all

this.shipWillDockWithStation = function (station)
{
    if (missionVariables.oresratichalange_pirateEscPod == "RESCUED")
	{
		player.addMessageToArrivalReport(expandDescription("For capturing [mission_pirateDisplayName] you are awarded 500 Cr."))
		player.credits += 500
	}
}
But, missionVariables.oresratichalange_pirateEscPod is never reset after message generation, so once you get the message, it will be there every docking. :twisted:

Okti, you could make it a 1.75+ oxp. Than can you use character.plist for your pirates and add a JS script to the pilot/character. Look for an example in the "galNavyOfficer.js" script in GalNavy.oxp. That way you don't even need mission variables to keep track of the special pilot. And additionally does this method allow to carry more than one of these special pilots.
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: Funny goings on in 1.75

Post by Gimi »

another_commander wrote:
Gimi wrote:
At intervals of 10s to 1min. It has crossed my mind that this is related to log writes or disk reads or some other regular thing happening in Oolite. But as things are happening around the world, RL is kind of busy, so I haven't had time to do any testing. Will try tonight.
I tend to think the same, especially since you say that 1.75 was OK, while you notice the symptoms with 1.75.1, which has deliberately inflated logging. You have a lot of OXPs, which warrants a lot of logging. What you can try to do when you test next time, is to temporarily disable the inflated logging by setting the $betaCrashIssue line in logcontrol.plist to no and see if that improves things.
Ok, tested with the logging off, and it's a lot better. Not quite like before, but more than playable and a decent frame-rate with all settings at max and all my OXP's in there. (This is trunk 4508 by the way). Log is 25kb rather than 1MB.

Managed to kill that Ionics Funnelweb first try with a more responsive system. Didn't get a mission screen on returning though, suspect there is a conflict with Illegal Goods tweak. The Funnelweb dropped a cargo canister with arms that I scooped, and Illegal Goods Tweak triggered. I ignored it getting a 1cr bounty, but no mission screen from Ionics stating that I had completed the mission. Got the 15 grand though. (Will post this in the Ionics thread as well)
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
Yodeebe
---- E L I T E ----
---- E L I T E ----
Posts: 261
Joined: Mon Oct 13, 2008 7:32 pm
Location: Namab

Re: Funny goings on in 1.75

Post by Yodeebe »

another_commander wrote:
OK, and how often does this fps drop happen?
for me it's every half hour or so, and normally for a few minutes, like it might be a ship causing it, until it goes out of range, or destroyed.
Svengali wrote:
This is a good reminder for OXPers to remove unnecessary logging.

@Yodeebe: Updates -> BGS-A1.3.3, buoyRepair1.02.8, RandomHits1.4.10, Vector1.5 (you'll need Cabal_Common_Library and Snoopers as well). :wink:
awesome, thanks.

Smivs wrote:
@ Yodeebe

It won't be causing your problem, but I noticed you have both TG2 Armageddon and ToughGuys installed. ToughGuys was the early version and is the equivalent of TG2 Anarchy, so I suggest you remove ToughGuys, and keep Armageddon (or one of its companions).
Cheers,
Smivs.
awesome again, thanks!

Eric Walch wrote:
EDIT:
I don't think it is fixed. THe lines responsible are:

Code: Select all

this.shipWillDockWithStation = function (station)
{
    if (missionVariables.oresratichalange_pirateEscPod == "RESCUED")
	{
		player.addMessageToArrivalReport(expandDescription("For capturing [mission_pirateDisplayName] you are awarded 500 Cr."))
		player.credits += 500
	}
}
But, missionVariables.oresratichalange_pirateEscPod is never reset after message generation, so once you get the message, it will be there every docking. :twisted:

Peeeeeoooow, fault located by sniper... ;)
well done.


Thanks everyone.
if only every board was a friendly as the friendliest board.........

I'll try it all out when RL allows & report back, but I reckon that'll sort out the issues.
Image
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Funny goings on in 1.75

Post by Commander McLane »

Yodeebe wrote:
if only every board was a friendly as the friendliest board.........
...then we wouldn't be the friendliest. :wink:
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Funny goings on in 1.75

Post by Cody »

Carlsboorg don't make forums... but if they did...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply