Ghost Tharglets/Thargons.
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- Fatleaf
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Ghost Tharglets/Thargons.
Sometimes when I shoot at a thargoid controlled drone my lasers go right through them and I can not lock on to them. I am using 1.75.1
Is this a new problem?
Is this a new problem?
Last edited by Fatleaf on Sat May 28, 2011 4:43 am, edited 1 time in total.
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Re: Ghost Tharglets.
Hi there
I've had that problem in 1.75 (specifically, in the newest semi-official beta) too. It's irritating! But, strangely, plasma turrets and missiles seem able to hit them.
I've had that problem in 1.75 (specifically, in the newest semi-official beta) too. It's irritating! But, strangely, plasma turrets and missiles seem able to hit them.
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Re: Ghost Tharglets.
If it happens again, please pause the game, press 0 (zero), and post the log. (If you can target the “ghost” ship, also press shift-H while not paused.)
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Re: Ghost Tharglets.
I've seen Tharglets fly through the main system station. (which I was conveniently using as cover at the time.)
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Re: Ghost Tharglets.
http://www.4shared.com/file/najmsQsC/Previous.html
Here is a log. but it was the same problem but this time with a worm controlled drone out of random hits.
Here is a log. but it was the same problem but this time with a worm controlled drone out of random hits.
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Re: Ghost Tharglets.
Thargons/Tharglets aren't complete ghosts now, but I'm seeing lots of my laser shots pass through them when those are clearly passing through their model.
In further tests, this effect doesn't seem reliable. I don't know when/how it happens, but it's mostly the edges of the Thargon that's hard to hit.
In further tests, this effect doesn't seem reliable. I don't know when/how it happens, but it's mostly the edges of the Thargon that's hard to hit.
Re: Ghost Tharglets/Thargons.
Here's an example of such tests:
http://www.mediafire.com/?5c48qz68iiiqir1
I made a few screenshots of missing many laser shots at it.
http://www.mediafire.com/?5c48qz68iiiqir1
I made a few screenshots of missing many laser shots at it.
- SandJ
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Re: Ghost Tharglets/Thargons.
Sorry if this is off-topic.
I don't think I have ever managed to lock on a robot-controlled Tharglets - I assumed they have missile-lock-jamming technology. So I thought it was normal behaviour - is it?
However, despite not being able to lock on them, hitting them with the laser does work.
Edit - tried to reproduce it - couldn't. Sorry.
I don't think I have ever managed to lock on a robot-controlled Tharglets - I assumed they have missile-lock-jamming technology. So I thought it was normal behaviour - is it?
However, despite not being able to lock on them, hitting them with the laser does work.
Edit - tried to reproduce it - couldn't. Sorry.
Last edited by SandJ on Sun Jul 03, 2011 4:09 pm, edited 1 time in total.
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Re: Ghost Tharglets/Thargons.
You definitely should be able to lock-on to a drone.SandJ wrote:I don't think I have ever managed to lock on a robot-controlled Tharglets
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Re: Ghost Tharglets/Thargons.
I'm still sometimes shooting through Thargons in v1.76.1 and Oolite development version 1.77.0.5403 (x86-32 test release) under Windows. Likewise, I am able to fly through these Thargons without colliding. Seems I need to do more tests.Fatleaf wrote:Sometimes when I shoot at a thargoid controlled drone my lasers go right through them and I can not lock on to them. I am using 1.75.1
Is this a new problem?
Next time I see one I'll pause the game, press 0 (zero), and post the log. If I can target the “ghost” ship, I'll get the shift-H report as well while not paused.
Ok, caught some and did pause,0 and shift+H reports:
Code: Select all
22:20:48.718 [log.header]: Opening log for Oolite version 1.76.1 (x86-32 test release) under Windows at 2012-10-08 22:20:48 -0500.
01:00:49.781 [dumpState]: State for <ShipEntity 0x6e5c9a0>{"Thargoid Robot Fighter" position: (10055.3, -62161.9, 369354) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}:
01:00:49.781 [dumpState.entity]: Universal ID: 1987
01:00:49.781 [dumpState.entity]: Scan class: CLASS_THARGOID
01:00:49.781 [dumpState.entity]: Status: STATUS_IN_FLIGHT
01:00:49.781 [dumpState.entity]: Position: (10055.3, -62161.9, 369354)
01:00:49.781 [dumpState.entity]: Orientation: (0.345745 + 0.113953i + 0.486027j + 0.794514k)
01:00:49.781 [dumpState.entity]: Distance travelled: 87495.1
01:00:49.781 [dumpState.entity]: Energy: 101.124 of 150
01:00:49.781 [dumpState.entity]: Mass: 14337.4
01:00:49.781 [dumpState.entity]: Owner: <ShipEntity 0xb5a6068>{"Thargoid Warship" position: (10677.6, -63193, 368531) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}
01:00:49.781 [dumpState.entity]: Flags: isShip, hasMoved, hasRotated, isSunlit, collisionTestFilter
01:00:49.781 [dumpState.shipEntity]: Type: tharglet
01:00:49.781 [dumpState.shipEntity]: Name: Thargoid Robot Fighter
01:00:49.781 [dumpState.shipEntity]: Display Name: Thargoid Robot Fighter: Bounty:127cr
01:00:49.781 [dumpState.shipEntity]: Roles: <OORoleSet 0x8d691e0>{EQ_THARGON tharglet thargon}
01:00:49.781 [dumpState.shipEntity]: Primary role: EQ_THARGON
01:00:49.781 [dumpState.shipEntity]: Script: <OOJSScript 0x9430be8>{"oolite-default-ship-script" version 1.76.1}
01:00:49.781 [dumpState.shipEntity]: Subentity count: 0
01:00:49.781 [dumpState.shipEntity]: Behaviour: BEHAVIOUR_ATTACK_FLY_TO_TARGET
01:00:49.781 [dumpState.shipEntity]: Target: <StationEntity 0x709a500>{"Dodecahedron Station" "Dodecahedron Station" position: (9301.64, -57266.3, 372449) scanClass: CLASS_STATION status: STATUS_ACTIVE}
01:00:49.781 [dumpState.shipEntity]: Destination: (10157.2, -62531.2, 369192)
01:00:49.781 [dumpState.shipEntity]: Other destination: (0, 0, 0)
01:00:49.781 [dumpState.shipEntity]: Waypoint count: 0
01:00:49.781 [dumpState.shipEntity]: Desired speed: 112.5
01:00:49.781 [dumpState.shipEntity]: Thrust: 40
01:00:49.781 [dumpState.shipEntity]: Fuel: 0
01:00:49.781 [dumpState.shipEntity]: Fuel accumulator: 1
01:00:49.781 [dumpState.shipEntity]: Missile count: 0
01:00:49.781 [dumpState.shipEntity.ai]: AI:
01:00:49.781 [dumpState.ai]: State machine name: thargletAI.plist
01:00:49.781 [dumpState.ai]: Current state: ATTACK_SHIP
01:00:49.781 [dumpState.ai]: Next think time: 84926.7
01:00:49.781 [dumpState.ai]: Next think interval: 0.125
01:00:49.781 [dumpState.shipEntity]: Jink position: (0, 0, 0)
01:00:49.781 [dumpState.shipEntity]: Frustration: 0
01:00:49.781 [dumpState.shipEntity]: Success factor: 0.999115
01:00:49.781 [dumpState.shipEntity]: Shots fired: 0
01:00:49.781 [dumpState.shipEntity]: Time since shot: -4.80121
01:00:49.781 [dumpState.shipEntity]: Spawn time: 84564.2 (357.844 seconds ago)
01:00:49.781 [dumpState.shipEntity]: Hull temperature: 60
01:00:49.781 [dumpState.shipEntity]: Heat insulation: 1
01:00:49.781 [dumpState.shipEntity]: Flags: isFrangible
01:00:51.093 [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 59, n_entities = 59
01:00:51.093 [universe.objectDump]: Ent: 0 PlayerEntity "OMEGA" position: (10159.7, -61933.4, 369539) scanClass: CLASS_PLAYER status: STATUS_IN_FLIGHT range: 0 (visible: yes) mass 68160.8
01:00:51.093 [universe.objectDump]: Ent: 1 ShipEntity "Thargoid Robot Fighter" position: (10043.2, -62080.9, 369406) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT range: 230.327 (visible: yes) mass 14337.4 AI: thargletAI.plist:ATTACK_SHIP
01:06:03.718 [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 58, n_entities = 58
01:06:03.718 [universe.objectDump]: Ent: 0 PlayerEntity "OMEGA" position: (8009.51, -51260.8, 371801) scanClass: CLASS_NO_DRAW status: STATUS_IN_FLIGHT range: 0 (visible: yes) mass 68160.8
01:06:03.718 [universe.objectDump]: Ent: 1 ShipEntity "Thargoid Robot Fighter" position: (7650.37, -51257.2, 372120) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT range: 480.685 (visible: yes) mass 14337.4 AI: thargletAI.plist:ATTACK_SHIP
01:06:13.671 [dumpState]: State for <ShipEntity 0x6fcc900>{"Thargoid Robot Fighter" position: (8104.99, -50789, 372801) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}:
01:06:13.671 [dumpState.entity]: Universal ID: 2041
01:06:13.671 [dumpState.entity]: Scan class: CLASS_THARGOID
01:06:13.671 [dumpState.entity]: Status: STATUS_IN_FLIGHT
01:06:13.671 [dumpState.entity]: Position: (8104.99, -50789, 372801)
01:06:13.671 [dumpState.entity]: Orientation: (-0.0125354 + 0.255826i + 0.263122j + 0.930141k)
01:06:13.671 [dumpState.entity]: Distance travelled: 21833
01:06:13.671 [dumpState.entity]: Energy: 150 of 150
01:06:13.671 [dumpState.entity]: Mass: 14337.4
01:06:13.671 [dumpState.entity]: Owner: <ShipEntity 0xb5a6068>{"Thargoid Warship" position: (17055.1, -64084.1, 375104) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}
01:06:13.671 [dumpState.entity]: Flags: isShip, hasMoved, isSunlit
01:06:13.671 [dumpState.shipEntity]: Type: tharglet
01:06:13.671 [dumpState.shipEntity]: Name: Thargoid Robot Fighter
01:06:13.671 [dumpState.shipEntity]: Display Name: Thargoid Robot Fighter: Bounty:63cr
01:06:13.671 [dumpState.shipEntity]: Roles: <OORoleSet 0x7cc2fa8>{EQ_THARGON tharglet thargon}
01:06:13.671 [dumpState.shipEntity]: Primary role: EQ_THARGON
01:06:13.671 [dumpState.shipEntity]: Script: <OOJSScript 0x8fdd648>{"oolite-default-ship-script" version 1.76.1}
01:06:13.671 [dumpState.shipEntity]: Subentity count: 0
01:06:13.671 [dumpState.shipEntity]: Behaviour: BEHAVIOUR_ATTACK_FLY_FROM_TARGET
01:06:13.671 [dumpState.shipEntity]: Target: <ShipEntity 0x707fcd8>{"Transporter" position: (6441.52, -52358.6, 370451) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT}
01:06:13.671 [dumpState.shipEntity]: Destination: (8390.29, -55976.4, 369981)
01:06:13.671 [dumpState.shipEntity]: Other destination: (0, 0, 0)
01:06:13.671 [dumpState.shipEntity]: Waypoint count: 0
01:06:13.671 [dumpState.shipEntity]: Desired speed: 112.5
01:06:13.671 [dumpState.shipEntity]: Thrust: 40
01:06:13.671 [dumpState.shipEntity]: Fuel: 0
01:06:13.671 [dumpState.shipEntity]: Fuel accumulator: 1
01:06:13.671 [dumpState.shipEntity]: Missile count: 0
01:06:13.671 [dumpState.shipEntity.ai]: AI:
01:06:13.671 [dumpState.ai]: State machine name: thargletAI.plist
01:06:13.671 [dumpState.ai]: Current state: ATTACK_SHIP
01:06:13.671 [dumpState.ai]: Next think time: 85268.6
01:06:13.671 [dumpState.ai]: Next think interval: 0.125
01:06:13.671 [dumpState.shipEntity]: Jink position: (49, -78, 722.12)
01:06:13.671 [dumpState.shipEntity]: Frustration: 2.047
01:06:13.671 [dumpState.shipEntity]: Success factor: 3231.84
01:06:13.671 [dumpState.shipEntity]: Shots fired: 0
01:06:13.671 [dumpState.shipEntity]: Time since shot: 3.57702
01:06:13.671 [dumpState.shipEntity]: Spawn time: 85124.7 (141.812 seconds ago)
01:06:13.671 [dumpState.shipEntity]: Hull temperature: 60
01:06:13.671 [dumpState.shipEntity]: Heat insulation: 1
01:06:13.671 [dumpState.shipEntity]: Flags: isFrangible, canFragment
1:06:15.562 [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 56, n_entities = 56
01:06:15.562 [universe.objectDump]: Ent: 0 PlayerEntity "OMEGA" position: (8009.51, -51260.8, 371801) scanClass: CLASS_PLAYER status: STATUS_IN_FLIGHT range: 0 (visible: yes) mass 68160.8
01:06:15.562 [universe.objectDump]: Ent: 1 ShipEntity "Thargoid Robot Fighter" position: (8823.05, -50819.2, 372158) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT range: 992.266 (visible: yes) mass 14337.4 AI: thargletAI.plist:FOLLOW_THARGOID