Added a standard missile re-make oxp,
Griff_Missile_normalmapped.zip
and... an oxp to add an
NPC CobraIII with external missiles! listed as
CobraIII_with_subent_missiles.zip (download is in the same box.net folder as the normal mapped ships), it needs the griff_missile.oxp and the all-in-1 ship bundle to work (although you can edit the oxp to use the standalone griff_cobraIII oxp insted, instructions in the readme in the oxp).
A massive thanks to Thargoid for writing the script that makes the missiles work in this oxp, it's really clever, they fire off in the correct position and everything! - i was expecting them to set off from the missile_launch_position setting in the shipdata.plist
One thing i did find odd was that i had to set the bindToSubentity setting for the missile's speedFactor to YES ...
Code: Select all
engine_power = { binding = "speedFactor"; bindToSubentity = YES; };
... to stop the missile engine glowing when the missile was being carried by its parent, that's sort of the opposite to what i was expecting! anyway it seems to be working OK