Not in our own, phlogiston-filled, non-newtonian space.DaddyHoggy wrote:Surely in space there is no down, only attraction to a more massive body...
Griff's normalmapped ship remakes
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Re: Griff's normalmapped ship remakes
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Re: Griff's normalmapped ship remakes
Ah, an Ooniverse specific "down" - got ya!Commander McLane wrote:Not in our own, phlogiston-filled, non-newtonian space.DaddyHoggy wrote:Surely in space there is no down, only attraction to a more massive body...
The missiles could hang down on a support strut to hold them straight and level when mounted in flight, which is retracted post missile launch (i.e. it disappears)
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Re: Griff's normalmapped ship remakes
Now you're talking! Seems like a pretty good idea to me.DaddyHoggy wrote:The missiles could hang down on a support strut to hold them straight and level when mounted in flight, which is retracted post missile launch (i.e. it disappears)
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Re: Griff's normalmapped ship remakes
I thought I better get one in early on my return, then I can revert to my normal noise generation approach to postings!Commander McLane wrote:Now you're talking! Seems like a pretty good idea to me.DaddyHoggy wrote:The missiles could hang down on a support strut to hold them straight and level when mounted in flight, which is retracted post missile launch (i.e. it disappears)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Griff's normalmapped ship remakes
I'm pretty good at stating the bleedin obvious, but just a thought, when one of these missiles is fired it will need to be removed from the image, and then reappear after it has been repurchased.
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Re: Griff's normalmapped ship remakes
I think Griff is talking about using the new functionality in 1.75 that allows entities to be dynamically added and subtracted (I haven't gone back to reread the whole thread) - so that if the Cobby3 has four missiles you'll actually see four missiles hanging down underneath the ship as it flies around...
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Re: Griff's normalmapped ship remakes
Indeed, at least in this case.TGHC wrote:I'm pretty good at stating the bleedin obvious
Yes, this whole discussion only exists because there is the new possibility to add (or remove) a subentity on the fly. That's the whole point of attaching actual missile models to a ship.
Re: Griff's normalmapped ship remakes
Ah Ha. Ok I didn't know that. Hats off to the developers again!
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Re: Griff's normalmapped ship remakes
Although that's only really relevant for the player ship (there are ways around it for NPCs), and having external missiles firing off from a player ship is arguably somewhat pointless.
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Re: Griff's normalmapped ship remakes
Would make for some awesome screenies tho....
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Re: Griff's normalmapped ship remakes
I think that is basically what this is all about.Sarin wrote:Would make for some awesome screenies tho....
Re: Griff's normalmapped ship remakes
Perhaps if not ejected prior to entering a planets atmosphere the external missiles could explode! aka fireworks.oxp
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Re: Griff's normalmapped ship remakes
when i read this thread i was planning to make a new Vampire w/ missiles on the wingtips a la F16s etc
http://www.bbc.co.uk/hampshire/content/ ... 70x300.jpg
would that work better for the Cobra?
alternatively you could use the paired struts on the top there as missile holders, then on a player ship you'd get a lush visual of teh missile streakign off past your cockpit.
lovely missile by the way
http://www.bbc.co.uk/hampshire/content/ ... 70x300.jpg
would that work better for the Cobra?
alternatively you could use the paired struts on the top there as missile holders, then on a player ship you'd get a lush visual of teh missile streakign off past your cockpit.
lovely missile by the way
Re: Griff's normalmapped ship remakes
Using this technique on the player ship is somewhat more complicated than on a generic NPC. Specifically:
- Ensuring that you don't make the overall model size too big to fit into a dock. For an NPC you can get away with it, but a no-no for a player ship.
- If a player ship docks with "missing" sub-entities (even if they are purposely removed), they will be offered a "maintenance overhaul" on the equipment screen which will restore them (at a large cost). This is of course undesirable for this application.
- Depending on where they are put, the underslung missiles could get in the way of the position of fuel scoops and perhaps other things (cargo dumping position, aft eject position etc) either physically or conceptually.
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Re: Griff's normalmapped ship remakes
Since when has "it makes little sense" - stopped any one on this forum producing an OXP....
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