Oolite got in a loop after being killed 1.75

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Richard-H
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Posts: 31
Joined: Tue Dec 28, 2010 10:04 am
Location: Somwere in G6

Oolite got in a loop after being killed 1.75

Post by Richard-H »

Gents,

first some info :

system : I3 2,5Ghz quad core
OS : linux (slackare 13.1 64)
Oolite version 1.75 auto pakage

The log file

[log.header]: Opening log for Oolite version 1.75 (x86-64 test release) under Linux at 2011-02-26 11:59:41 +0100.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[display.mode.list.native]: X11 native resolution detected: 1280 x 1024
[joystick.init]: Number of joysticks detected: 1
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted mode - resource paths:
~/.local/lib/Oolite/oolite.app/Resources
AddOns
~/.Oolite/AddOns
~/.Oolite/AddOns/Galactic_Navy 5.3.0.oxp
~/.Oolite/AddOns/Ore_processor 1.58.oxp
~/.Oolite/AddOns/PlanetFall 1.41.oxp
~/.Oolite/AddOns/accessories.oxp
~/.Oolite/AddOns/TOGY_Main 1.1.oxp
~/.Oolite/AddOns/marett_vol1.oxp
~/.Oolite/AddOns/thargoidcarrier.oxp
~/.Oolite/AddOns/fsr.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_E.oxp
~/.Oolite/AddOns/greekshipset1.oxp
~/.Oolite/AddOns/Dredgers 2.4.5.oxp
~/.Oolite/AddOns/Aquatics 2.21.oxp
~/.Oolite/AddOns/Stealth 1.02.oxp
~/.Oolite/AddOns/TOGY_Shipwreck pack.oxp
~/.Oolite/AddOns/adcks_behemoths_v1.2-R.oxp
~/.Oolite/AddOns/Missiles and Bombs v2.4.oxp
~/.Oolite/AddOns/RedSet.oxp
~/.Oolite/AddOns/Lave.oxp
~/.Oolite/AddOns/imptrader.oxp
~/.Oolite/AddOns/flying_Dutchman.oxp
~/.Oolite/AddOns/Rock_Hermit_Locator1.3.2.oxp
~/.Oolite/AddOns/Shady_blackmonks.oxp
~/.Oolite/AddOns/sell_equipment.oxp
~/.Oolite/AddOns/cobra35.oxp
~/.Oolite/AddOns/SecondWave 1.31.oxp
~/.Oolite/AddOns/Taxi_Galactica_Teaser.oxp
~/.Oolite/AddOns/Pods-UPS 1.22.oxp
~/.Oolite/AddOns/Fuel Tank v2.2.oxp
~/.Oolite/AddOns/Galcop_trade_outpost.oxp
~/.Oolite/AddOns/ferdelance_ng.oxp
~/.Oolite/AddOns/PAGroove_Stations_v1.2.2.oxp
~/.Oolite/AddOns/Python Class Cruiser 2.6.oxp
~/.Oolite/AddOns/total_patrol.oxp
~/.Oolite/AddOns/AsteroidStorm 4.01.oxp
~/.Oolite/AddOns/Tianve1.3.oxp
~/.Oolite/AddOns/FP Liners 1.00.oxp
~/.Oolite/AddOns/mPakRedux.oxp
~/.Oolite/AddOns/thargoid_wars 4.5.1.oxp
~/.Oolite/AddOns/x-ships.oxp
~/.Oolite/AddOns/piratetraps.oxp
~/.Oolite/AddOns/Deposed1.3.4.oxp
~/.Oolite/AddOns/Transports 2.52.oxp
~/.Oolite/AddOns/GalDrivePod v1.0.oxp
~/.Oolite/AddOns/Oo-Haul.oxp
~/.Oolite/AddOns/Snoopers2.x_gal2.oxp
~/.Oolite/AddOns/longway 1.1.oxp
~/.Oolite/AddOns/Blackjacksbullion js v1.24.oxp
~/.Oolite/AddOns/HyperCargo 1.04.oxp
~/.Oolite/AddOns/Superhubv1.2.oxp
~/.Oolite/AddOns/orbits.oxp
~/.Oolite/AddOns/Assassins.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_B417_upd.oxp
~/.Oolite/AddOns/Traffic Control 1.11.oxp
~/.Oolite/AddOns/military Fiasco 2.5.2.oxp
~/.Oolite/AddOns/Executive Spaceways v2.3.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_A417_upd.oxp
~/.Oolite/AddOns/Status_Quo_Q-bomb.oxp
~/.Oolite/AddOns/att1.oxp
~/.Oolite/AddOns/black_baron.oxp
~/.Oolite/AddOns/hOopyCasino1.2.oxp
~/.Oolite/AddOns/Flight Log 1.03.oxp
~/.Oolite/AddOns/Cargo_wrecks_teaser 1.6.5.oxp
~/.Oolite/AddOns/outrider.oxp
~/.Oolite/AddOns/Target Reticle 1.2.1.oxp
~/.Oolite/AddOns/YellOo Cabs.oxp
~/.Oolite/AddOns/Cabal_Common_Library1.1.oxp
~/.Oolite/AddOns/s-ships1.oxp
~/.Oolite/AddOns/PAG_oldships_v2.5.oxp
~/.Oolite/AddOns/nukes0.97.oxp
~/.Oolite/AddOns/Diso.oxp
~/.Oolite/AddOns/Armoury 1.05.oxp
~/.Oolite/AddOns/BountyScannerv2.0.oxp
~/.Oolite/AddOns/dwcobra3.oxp
~/.Oolite/AddOns/gwxstations.oxp
~/.Oolite/AddOns/RepairBots 2.01.oxp
~/.Oolite/AddOns/Contractor.oxp
~/.Oolite/AddOns/boyracers.oxp
~/.Oolite/AddOns/behemoth 2.6.oxp
~/.Oolite/AddOns/DeepSpacePirates 1.3.oxp
~/.Oolite/AddOns/DragonfireflystV1.2.oxp
~/.Oolite/AddOns/renegade_viper.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_F417_upd.oxp
~/.Oolite/AddOns/adcks_bulk_haulers_v1.4.oxp
~/.Oolite/AddOns/seosu.oxp
~/.Oolite/AddOns/Smivs'Shipset-HD.oxp
~/.Oolite/AddOns/farsun.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_D417_upd.oxp
~/.Oolite/AddOns/Missile Analyser 1.2.oxp
~/.Oolite/AddOns/ionics-1.3.1.oxp
~/.Oolite/AddOns/monument.oxp
~/.Oolite/AddOns/BigShips 1.02.oxp
~/.Oolite/AddOns/Baakili_Far_Trader_v2.0.oxp
~/.Oolite/AddOns/pagroove_Aurorav1.1.oxp
~/.Oolite/AddOns/Lave Academy 1.21.oxp
~/.Oolite/AddOns/ACS_1.2.oxp
~/.Oolite/AddOns/spyhunter 1.1.oxp
~/.Oolite/AddOns/TOGY_Monuments pack.oxp
~/.Oolite/AddOns/BehemothSpacewar 1.2.3.oxp
~/.Oolite/AddOns/santa 1.2.oxp
~/.Oolite/AddOns/Fuel Station 1.32.oxp
~/.Oolite/AddOns/Stellar Serpents 1.11.oxp
~/.Oolite/AddOns/Welcome Mat 1.11.oxp
~/.Oolite/AddOns/Famous_Planets_v2.5.oxp
~/.Oolite/AddOns/YOUR_AD_HERE.oxp
~/.Oolite/AddOns/trumble_treats.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_C417_upd.oxp
~/.Oolite/AddOns/milmissile.oxp
~/.Oolite/AddOns/Missionaries.oxp
~/.Oolite/AddOns/Hired Guns 1.25.oxp
~/.Oolite/AddOns/OXPConfig2.0.2.oxp
~/.Oolite/AddOns/Tori2.01.oxp
~/.Oolite/AddOns/globestation2.0.oxp
~/.Oolite/AddOns/starsoarer.oxp
~/.Oolite/AddOns/System_Redux.oxp
~/.Oolite/AddOns/UPS-courier v1.7.6.oxp
~/.Oolite/AddOns/supercobra 1.4.2.oxp
~/.Oolite/AddOns/Pirate_coves 1.2.2.oxp
~/.Oolite/AddOns/impcourier2.oxp
~/.Oolite/AddOns/FuelCollectorV0.06-R.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_B.oxp
~/.Oolite/AddOns/Anarchies2.4.oxp
~/.Oolite/AddOns/auto_eject.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_E417_upd.oxp
~/.Oolite/AddOns/Trident Down v2.0.3.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_A.oxp
~/.Oolite/AddOns/transhab.oxp
~/.Oolite/AddOns/IronHide 2.00.oxp
~/.Oolite/AddOns/SaveAnywhere3.1.oxp
~/.Oolite/AddOns/Dictators v1.4.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_C.oxp
~/.Oolite/AddOns/display_reputation.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_F.oxp
~/.Oolite/AddOns/wolfmk2.oxp
~/.Oolite/AddOns/Target Autolock Plus 1.12.oxp
~/.Oolite/AddOns/Taranis 1.2.oxp
~/.Oolite/AddOns/Snoopers2.1.oxp
~/.Oolite/AddOns/buoyRepair1.02.7.oxp
~/.Oolite/AddOns/tugs.oxp
~/.Oolite/AddOns/BeerCooler1.0.1.oxp
~/.Oolite/AddOns/SIRF20.oxp
~/.Oolite/AddOns/TCAT 1.10.oxp
~/.Oolite/AddOns/lovecats 1.2.1.oxp
~/.Oolite/AddOns/cobraClipper 1.1.1.oxp
~/.Oolite/AddOns/FTZ v0.15.oxp
~/.Oolite/AddOns/nuvipers.oxp
~/.Oolite/AddOns/Commies.oxp
~/.Oolite/AddOns/Gates 1.12.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_D.oxp
~/.Oolite/AddOns/dragon.oxp
~/.Oolite/AddOns/Constrictor_morehints.oxp
~/.Oolite/AddOns/RandomHits1.4.8.oxp
~/.Oolite/AddOns/Misjump Analyser 1.1.oxp
~/.Oolite/AddOns/cobra3njx.oxp
~/.Oolite/AddOns/Energy Equipment 1.11.oxp
~/.Oolite/AddOns/Griff_Debris_sets135_no_normal_map.oxp
~/.Oolite/AddOns/aegidian-special.oxp
~/.Oolite/AddOns/BoaClipper.oxp
~/.Oolite/AddOns/CompactHUD.oxp
~/.Oolite/AddOns/clearskies.oxp
~/.Oolite/AddOns/The_Feudal_States_v1.9.5-R.oxp
~/.Oolite/AddOns/wolfwoods_variants.oxp
~/.Oolite/AddOns/Furball-1.0a1-R.oxp
~/.Oolite/AddOns/Thargorn_Threat 1.5.oxp
~/.Oolite/AddOns/sunskimmers.oxp
~/.Oolite/AddOns/Generation Ships 1.2.oxp
[rendering.opengl.version]: OpenGL renderer version: 4.1.0 ("4.1.0 NVIDIA 260.19.36"). Vendor: "NVIDIA Corporation". Renderer: "GeForce GTS 450/PCI/SSE2".
[rendering.opengl.extensions]: OpenGL extensions (220):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_NV_vertex_attrib_integer_64bit, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_ARB_sample_shading, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_EXT_texture_shared_exponent, GL_ARB_shader_subroutine, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_NV_vertex_array_range2, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_NV_vdpau_interop, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_gpu_program4_1, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_fragment_program_shadow, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_NV_gpu_program5, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_ARB_tessellation_shader, GL_NV_gpu_shader5, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_EXT_texture3D, GL_SUN_slice_accum, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_ARB_texture_query_lod, GL_NV_multisample_filter_hint, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_NV_transform_feedback2, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_EXT_transform_feedback2, GL_EXT_framebuffer_sRGB, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_ARB_depth_clamp, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_ARB_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier, GL_NV_gpu_program_fp64
[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "bellatrixturret" specifies non-existent model "bellatrixturret.dat".
[script.load.world.listAll]: Loaded 119 world scripts:
ams_system 2.0
Anarchies 2.4
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
assassins
AsteroidStorm 4.01
auto-eject 1.0
Automatic Chaff System 1.2 - for Oolite 1.74
Baakili Populator 2.0
behemoth 2.5.4-R
behemoth-spacewar 1.2.1
bigShips_populator 1.0.2
black_monks
blackbaron 1.74
blackjacks 1.22
Bounty Scanner 2.0 2.00
buoyRepair 1.02.7
Cabal_Common_Functions 1.1
Cabal_Common_Keyboard 1.1
Cargo_Wreck_Teaser 1.6.5
clipperschedule 1.1.1
communist_population 2.11
CT_Script 2.0
deep_space_dredger 2.4.5
deep_space_pirates 1.3
deposed
dictators.js 1.0
display-reputation-contract 1.1
display-reputation-passenger 1.1
ECM_jammerScript 1.00
elite_monument
Emergency Energy Unit 2.1
executivespaceways.js 1.0
Famous Planets 2 Launch Script 2.0.2
Famous Planets Liners Script 1.0
farsun 1.05
feudal-challenge.js 5.0-R
feudal-mission.js 4.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 3.0
feudal-tournament.js 6.0
FlightLog 1.02
Flying Dutchman 1.6
free-trade-zone
frog_show
Fuel Collector 0.06-R
FuelStation-Setup 1.31
Furball 1.0 alpha 2-R
GalDrivePod 1.0
GalNavy 5.3.0
gates_masterScript 1.0
Generation Ships 1.2
hatchling_show
hiredGuns_system 1.0
hofd 5.3.0
hoopy_casino 1.2
HyperCargo 1.04
ionics_v_rlf 1.3.1
IronHide Armour Script 2.00
LaveAcademy 1.2
long_way_round
military_fiasco 2.5.2
misjump_analyser 1.1
missile_analyser 1.2
Missiles & Bombs 1.0
mission_taxi
missionaries
newskim
OO-Haul Escort 1.60
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-tianve 1.3
oolite-trumbles 1.75
Orbits 1.2.1
oreProcessor 1.57
OXPConfig 2.0.2
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.7
Pirate_Coves 1.2.2
PlanetFall 1.40
PoliceTrap
Random_Hits 1.4.8
Repair system 2.0
reticle_target_sensitive 1.2.1
rockHermit_Locator 1.3.3
santaClausMain 1.2
Save Anywhere OXP 3.1 3.1
sell_equipment 1.3
SIRFYardStations1
SIRFYardStations2
snoopers 2.1
spy_hunter
stealth_missionScript 1.0
stellarSerpents_masterScript.js 1.11
System Redux 1.2 1.2
taranis_one
targetAutolock 1.11
taxi_station_placement
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.1
Thargorn_Witchspace_Battle 1.5
total_patrol 1.3
TrafficControl 1.1
transportSchedule 2.52
trident-down 2.0
tuggerschedule
ups_container 1.7.6
ups_docs 1.7.6
ups_parcel 1.7.6
ups_slaves 1.7.6
ups_sun 1.7.6
wedding
Welcome Information Script 1.1
[Flightlog]: Kills Store set to player score
[Save Anywhere OXP 3.1]: initialising Save Anywhere OXP 3.1
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 119 world scripts:
ams_system 2.0
Anarchies 2.4
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
assassins
AsteroidStorm 4.01
auto-eject 1.0
Automatic Chaff System 1.2 - for Oolite 1.74
Baakili Populator 2.0
behemoth 2.5.4-R
behemoth-spacewar 1.2.1
bigShips_populator 1.0.2
black_monks
blackbaron 1.74
blackjacks 1.22
Bounty Scanner 2.0 2.00
buoyRepair 1.02.7
Cabal_Common_Functions 1.1
Cabal_Common_Keyboard 1.1
Cargo_Wreck_Teaser 1.6.5
clipperschedule 1.1.1
communist_population 2.11
CT_Script 2.0
deep_space_dredger 2.4.5
deep_space_pirates 1.3
deposed
dictators.js 1.0
display-reputation-contract 1.1
display-reputation-passenger 1.1
ECM_jammerScript 1.00
elite_monument
Emergency Energy Unit 2.1
executivespaceways.js 1.0
Famous Planets 2 Launch Script 2.0.2
Famous Planets Liners Script 1.0
farsun 1.05
feudal-challenge.js 5.0-R
feudal-mission.js 4.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 3.0
feudal-tournament.js 6.0
FlightLog 1.02
Flying Dutchman 1.6
free-trade-zone
frog_show
Fuel Collector 0.06-R
FuelStation-Setup 1.31
Furball 1.0 alpha 2-R
GalDrivePod 1.0
GalNavy 5.3.0
gates_masterScript 1.0
Generation Ships 1.2
hatchling_show
hiredGuns_system 1.0
hofd 5.3.0
hoopy_casino 1.2
HyperCargo 1.04
ionics_v_rlf 1.3.1
IronHide Armour Script 2.00
LaveAcademy 1.2
long_way_round
military_fiasco 2.5.2
misjump_analyser 1.1
missile_analyser 1.2
Missiles & Bombs 1.0
mission_taxi
missionaries
newskim
OO-Haul Escort 1.60
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-tianve 1.3
oolite-trumbles 1.75
Orbits 1.2.1
oreProcessor 1.57
OXPConfig 2.0.2
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.7
Pirate_Coves 1.2.2
PlanetFall 1.40
PoliceTrap
Random_Hits 1.4.8
Repair system 2.0
reticle_target_sensitive 1.2.1
rockHermit_Locator 1.3.3
santaClausMain 1.2
Save Anywhere OXP 3.1 3.1
sell_equipment 1.3
SIRFYardStations1
SIRFYardStations2
snoopers 2.1
spy_hunter
stealth_missionScript 1.0
stellarSerpents_masterScript.js 1.11
System Redux 1.2 1.2
taranis_one
targetAutolock 1.11
taxi_station_placement
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.1
Thargorn_Witchspace_Battle 1.5
total_patrol 1.3
TrafficControl 1.1
transportSchedule 2.52
trident-down 2.0
tuggerschedule
ups_container 1.7.6
ups_docs 1.7.6
ups_parcel 1.7.6
ups_slaves 1.7.6
ups_sun 1.7.6
wedding
Welcome Information Script 1.1
[Save Anywhere OXP 3.1]: initialising Save Anywhere OXP 3.1
[bigShips_populator]: 2 big trader(s) added to the Onusorle system.
[Fuel Collector]: Number of globes is 7
[Total_patrol]: Adding additional police.
[bigShips_populator]: 2 big trader(s) added to the Biarge system.
[Fuel Collector]: Number of globes is 3
[script.load.notFound]: ***** Could not find a script file named yah_constore_facing.js.
[Total_patrol]: Adding additional police.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[station.launchShip.failed]: Canceled a launch for a Cobra Courier with role scavenger, that is to big for the docking port of the Pirate Cove.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[bigShips_populator]: 0 big trader(s) added to the Vebege system.
[Fuel Collector]: Number of globes is 2
[Random_Hits]: (Hatred : 0. Events Timer : 2. Dockings : 1. Events Number : 0. Special Mission Timer : 2. Revenge Status : NO. Time to Strike : NOT_NOW. Revenge Jumps Made : 0. Special Mission : WAITING. Master Timer : 2. Dice Roll : 99)
[bigShips_populator]: 1 big trader(s) added to the Rateedar system.
[Fuel Collector]: Number of globes is 3
[Total_patrol]: Adding additional police.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.load.world.listAll]: Loaded 119 world scripts:
ams_system 2.0
Anarchies 2.4
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
assassins
AsteroidStorm 4.01
auto-eject 1.0
Automatic Chaff System 1.2 - for Oolite 1.74
Baakili Populator 2.0
behemoth 2.5.4-R
behemoth-spacewar 1.2.1
bigShips_populator 1.0.2
black_monks
blackbaron 1.74
blackjacks 1.22
Bounty Scanner 2.0 2.00
buoyRepair 1.02.7
Cabal_Common_Functions 1.1
Cabal_Common_Keyboard 1.1
Cargo_Wreck_Teaser 1.6.5
clipperschedule 1.1.1
communist_population 2.11
CT_Script 2.0
deep_space_dredger 2.4.5
deep_space_pirates 1.3
deposed
dictators.js 1.0
display-reputation-contract 1.1
display-reputation-passenger 1.1
ECM_jammerScript 1.00
elite_monument
Emergency Energy Unit 2.1
executivespaceways.js 1.0
Famous Planets 2 Launch Script 2.0.2
Famous Planets Liners Script 1.0
farsun 1.05
feudal-challenge.js 5.0-R
feudal-mission.js 4.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 3.0
feudal-tournament.js 6.0
FlightLog 1.02
Flying Dutchman 1.6
free-trade-zone
frog_show
Fuel Collector 0.06-R
FuelStation-Setup 1.31
Furball 1.0 alpha 2-R
GalDrivePod 1.0
GalNavy 5.3.0
gates_masterScript 1.0
Generation Ships 1.2
hatchling_show
hiredGuns_system 1.0
hofd 5.3.0
hoopy_casino 1.2
HyperCargo 1.04
ionics_v_rlf 1.3.1
IronHide Armour Script 2.00
LaveAcademy 1.2
long_way_round
military_fiasco 2.5.2
misjump_analyser 1.1
missile_analyser 1.2
Missiles & Bombs 1.0
mission_taxi
missionaries
newskim
OO-Haul Escort 1.60
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-tianve 1.3
oolite-trumbles 1.75
Orbits 1.2.1
oreProcessor 1.57
OXPConfig 2.0.2
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.7
Pirate_Coves 1.2.2
PlanetFall 1.40
PoliceTrap
Random_Hits 1.4.8
Repair system 2.0
reticle_target_sensitive 1.2.1
rockHermit_Locator 1.3.3
santaClausMain 1.2
Save Anywhere OXP 3.1 3.1
sell_equipment 1.3
SIRFYardStations1
SIRFYardStations2
snoopers 2.1
spy_hunter
stealth_missionScript 1.0
stellarSerpents_masterScript.js 1.11
System Redux 1.2 1.2
taranis_one
targetAutolock 1.11
taxi_station_placement
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.1
Thargorn_Witchspace_Battle 1.5
total_patrol 1.3
TrafficControl 1.1
transportSchedule 2.52
trident-down 2.0
tuggerschedule
ups_container 1.7.6
ups_docs 1.7.6
ups_parcel 1.7.6
ups_slaves 1.7.6
ups_sun 1.7.6
wedding
Welcome Information Script 1.1
[Save Anywhere OXP 3.1]: initialising Save Anywhere OXP 3.1
[bigShips_populator]: 0 big trader(s) added to the Vebege system.
[Fuel Collector]: Number of globes is 2
[bigShips_populator]: 0 big trader(s) added to the Rateedar system.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.300 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[Fuel Collector]: Number of globes is 3
[Total_patrol]: Adding additional police.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[Fuel Collector]: distance below 301
[script.load.notFound]: ***** Could not find a script file named galNavyTarget-Thargoid.js.
[script.load.notFound]: ***** Could not find a script file named galNavyTarget-Thargoid.js.
[script.load.notFound]: ***** Could not find a script file named galNavyTarget-Thargoid.js.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.300 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.load.notFound]: ***** Could not find a script file named galNavyTarget-ThargCruiser.js.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7bfcbbe7f0>{"Thargoid Warship" position: (-618.652, -1881.07, 9953.22) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7bfcbbe7f0>{"Thargoid Warship" position: (-618.652, -1881.07, 9953.22) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7bfcbbe7f0>{"Thargoid Warship" position: (-1490.61, -1820.2, 10463.2) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7bfcbbe7f0>{"Thargoid Warship" position: (-1490.61, -1820.2, 10463.2) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7bfcbbe7f0>{"Thargoid Warship" position: (-1490.61, -1820.2, 10463.2) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7bfcbbe7f0>{"Thargoid Warship" position: (-120.412, -925.098, 6470.14) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7bfcbbe7f0>{"Thargoid Warship" position: (-120.412, -925.098, 6470.14) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7bfcbbe7f0>{"Thargoid Warship" position: (-120.412, -925.098, 6470.14) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0x7f7bdd6f3200>{"Thargoid Armoured Invader" position: (1203.5, -1741.49, 3104.23) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0x7f7bdd6f3200>{"Thargoid Armoured Invader" position: (1161.49, -1674.57, 2821.91) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0x7f7bdd6f3200>{"Thargoid Armoured Invader" position: (1151.74, -1657.27, 2722.71) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0x7f7bdd6f3200>{"Thargoid Armoured Invader" position: (1147.52, -1647.25, 2631.16) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0x7f7bdd6f3200>{"Thargoid Armoured Invader" position: (1147.98, -1643.93, 2556.71) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -25.5) behind the <ShipEntity 0x7f7bdd6f3200>{"Thargoid Armoured Invader" position: (1147.99, -1643.66, 2551.35) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7ba5b817b0>{"Thargoid Invader" position: (-276.326, 4200.42, -3492.95) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7ba5b817b0>{"Thargoid Invader" position: (-273.41, 4180.37, -3482.48) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7ba5b817b0>{"Thargoid Invader" position: (-237.139, 3930.95, -3352.3) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7ba5b817b0>{"Thargoid Invader" position: (-225.591, 3851.54, -3310.86) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f7ba5b817b0>{"Thargoid Invader" position: (-224.528, 3844.23, -3307.04) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
[gnustep]: 2011-02-26 13:53:38.188 oolite[31898] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.

[exception]: ***** Exception during [performDeadUpdates:] in -[PlayerEntity update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[exception]: ***** Exception during [update:entity [<PlayerEntity 0x7f7c129e4740>{"Cobra Courier" position: (-7432.67, -4473.82, 15809.6) scanClass: CLASS_PLAYER status: STATUS_DEAD}]] in [Universe update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[gnustep]: 2011-02-26 13:53:38.215 oolite[31898] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.

[exception]: ***** Exception during [performDeadUpdates:] in -[PlayerEntity update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[exception]: ***** Exception during [update:entity [<PlayerEntity 0x7f7c129e4740>{"Cobra Courier" position: (-7435.01, -4476.96, 15808.6) scanClass: CLASS_PLAYER status: STATUS_DEAD}]] in [Universe update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[gnustep]: 2011-02-26 13:53:38.241 oolite[31898] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.

[exception]: ***** Exception during [performDeadUpdates:] in -[PlayerEntity update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[exception]: ***** Exception during [update:entity [<PlayerEntity 0x7f7c129e4740>{"Cobra Courier" position: (-7437.47, -4480.26, 15807.4) scanClass: CLASS_PLAYER status: STATUS_DEAD}]] in [Universe update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[gnustep]: 2011-02-26 13:53:38.268 oolite[31898] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.

[exception]: ***** Exception during [performDeadUpdates:] in -[PlayerEntity update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[exception]: ***** Exception during [update:entity [<PlayerEntity 0x7f7c129e4740>{"Cobra Courier" position: (-7439.93, -4483.53, 15806.3) scanClass: CLASS_PLAYER status: STATUS_DEAD}]] in [Universe update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[gnustep]: 2011-02-26 13:53:38.294 oolite[31898] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.

[exception]: ***** Exception during [performDeadUpdates:] in -[PlayerEntity update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[exception]: ***** Exception during [update:entity [<PlayerEntity 0x7f7c129e4740>{"Cobra Courier" position: (-7442.38, -4486.79, 15805.1) scanClass: CLASS_PLAYER status: STATUS_DEAD}]] in [Universe update:] : NSInternalInconsistencyException : src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript. *****
[gnustep]: 2011-02-26 13:53:38.321 oolite[31898] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.
~~~~~~~~~

this happend to me 2 times nouw
the first time i was leaving a rockhermit looked at my logfile and crashed
in to the beakon OepZZZ
he second time i was trying to kill Thargoid's in intrestellar space and
crashed in to a robot fighter

if i look at the error message it looks like a nice loop
"Can't reset JavaScript engine while running JavaScript. ***** "

with in 5 min the logfile got very big the only way to stop was a kill on
the pid file

I know there are more errors in the log and i will go look at them ( i have to learn to
fix them my self ;) but youre welkom to help explain or teach me her to find it

but my question is on the last exception entry's

Richard
Richard

The only reason I recognize typos is because I make so many of them myself ...
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Re: Oolite got in a loop after being killed 1.75

Post by Eric Walch »

Richard-H wrote:
if i look at the error message it looks like a nice loop
"Can't reset JavaScript engine while running JavaScript. ***** "

with in 5 min the logfile got very big the only way to stop was a kill on
the pid file
I also got it once now in vanilla 1.75:

Code: Select all

[test handlers] OOJSGlobal.m:247: Player died because of: energy damage
[script.javaScript.exception.unexpectedType] OOJavaScriptEngine.m:195: ***** JavaScript exception (upsBoa 1.04): TypeError: player.ship.position is undefined
[system] *** Assertion failure in -[OOJavaScriptEngine reset], /Users/ericwalch/Oolite/trunk/src/Core/Scripting/OOJavaScriptEngine.m:409
[exception] PlayerEntity.m:1586: ***** Exception during [performDeadUpdates:] in -[PlayerEntity update:] : NSInternalInconsistencyException : Can't reset JavaScript engine while running JavaScript. *****
[exception] Universe.m:5217: ***** Exception during [update:entity [<PlayerEntity 0x10193c200>{"Boa Class Cruiser" position: (4269.08, 1099.3, 286391) scanClass: CLASS_PLAYER status: STATUS_DEAD}]] in [Universe update:] : NSInternalInconsistencyException : Can't reset JavaScript engine while running JavaScript. *****
[system] *** Assertion failure in -[OOJavaScriptEngine reset], /Users/ericwalch/Oolite/trunk/src/Core/Scripting/OOJavaScriptEngine.m:409
[exception] PlayerEntity.m:1586: ***** Exception during [performDeadUpdates:] in -[PlayerEntity update:] : NSInternalInconsistencyException : Can't reset JavaScript engine while running JavaScript. *****
[exception] Universe.m:5217: ***** Exception during [update:entity [<PlayerEntity 0x10193c200>{"Boa Class Cruiser" position: (4270.1, 1097.5, 286393) scanClass: CLASS_PLAYER status: STATUS_DEAD}]] in [Universe update:] : NSInternalInconsistencyException : Can't reset JavaScript engine while running JavaScript. *****
The first entry is from a custom script. Shortly after that a ship script tried to access the player and from there on the loop started. i'll try to repeat this to see of the ship script accessing the player was just a coincidence, or the trigger.
User avatar
Richard-H
Above Average
Above Average
Posts: 31
Joined: Tue Dec 28, 2010 10:04 am
Location: Somwere in G6

Re: Oolite got in a loop after being killed 1.75

Post by Richard-H »

Eric,

I'm curious the only times this happened is hen i was hunting Thargoid 's
when was your ending ?? "Player died because of: energy damage "

I'm go morrow try a new galactic navy mission and start crashing in to things :)
also the debug console wil be off use

Richard
-----
I am dyslexic of borg. Your ass will be laminated.
Richard

The only reason I recognize typos is because I make so many of them myself ...
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Re: Oolite got in a loop after being killed 1.75

Post by Eric Walch »

Richard-H wrote:
Eric,

I'm curious the only times this happened is hen i was hunting Thargoid 's
when was your ending ?? "Player died because of: energy damage "
I was killed by the upsBoa or his escorts that also were in the log (2nd line). I have been killed quite a lot by them after that incident in an effort to repeat the loop. But I could not re-create it.
User avatar
Richard-H
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Posts: 31
Joined: Tue Dec 28, 2010 10:04 am
Location: Somwere in G6

Re: Oolite got in a loop after being killed 1.75

Post by Richard-H »

success finally
it took me 3 days and many death's
the deaf count was 70 times and only two times it happened it is not something that's happens often
if there is a need to have my Latest.log let me know I'm running in debug mode so its to big to post here

hope this helps
this are the last entry's

this loop is in 22:18:41.108 [script.javaScript.willLoad]: About to load JavaScript /home/richard/src/source/oolite/trunk/oolite.app/Resources/Scripts/oolite-default-ship-script.js
22:18:41.108 [script.javaScript.load.success]: Loaded JavaScript: oolite-default-ship-script 1.75.1 -- Standard script for ships.
22:18:41.772 [script.javaScript.willLoad]: About to load JavaScript /home/richard/src/source/oolite/trunk/oolite.app/Resources/Scripts/oolite-default-ship-script.js
22:18:41.772 [script.javaScript.load.success]: Loaded JavaScript: oolite-default-ship-script 1.75.1 -- Standard script for ships.
22:18:43.200 [gnustep]: 2011-03-09 22:18:43.199 oolite.dbg[17192] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.

22:18:43.200 [gnustep]: 2011-03-09 22:18:43.200 oolite.dbg[17192] *** NSTimer ignoring exception 'NSInternalInconsistencyException' (reason 'src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.') raised during posting of timer with target 0x7f53780c80e0 and selector 'performGameTick:'

22:18:43.218 [gnustep]: 2011-03-09 22:18:43.218 oolite.dbg[17192] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.

22:18:43.218 [gnustep]: 2011-03-09 22:18:43.218 oolite.dbg[17192] *** NSTimer ignoring exception 'NSInternalInconsistencyException' (reason 'src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.') raised during posting of timer with target 0x7f53780c80e0 and selector 'performGameTick:'

22:18:43.235 [gnustep]: 2011-03-09 22:18:43.235 oolite.dbg[17192] src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.

22:18:43.236 [gnustep]: 2011-03-09 22:18:43.236 oolite.dbg[17192] *** NSTimer ignoring exception 'NSInternalInconsistencyException' (reason 'src/Core/Scripting/OOJavaScriptEngine.m:409 Assertion failed in OOJavaScriptEngine(instance), method reset. Can't reset JavaScript engine while running JavaScript.') raised during posting of timer with target 0x7f53780c80e0 and selector 'performGameTick:'

Richard
Richard

The only reason I recognize typos is because I make so many of them myself ...
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