What I could do if we had that kind of camera in Oolite...ClymAngus wrote:Oooo pretty camera moves.....
http://www.youtube.com/watch?v=A_D0Fh7u2j8
Really tempted to get it now! Must resist the camera tilty space battle goodness!
Cheers,
Drew.
Moderators: winston, another_commander, Cody
What I could do if we had that kind of camera in Oolite...ClymAngus wrote:Oooo pretty camera moves.....
http://www.youtube.com/watch?v=A_D0Fh7u2j8
Really tempted to get it now! Must resist the camera tilty space battle goodness!
Working it out that camera is doing a LOT of stuff.drew wrote:What I could do if we had that kind of camera in Oolite...ClymAngus wrote:Oooo pretty camera moves.....
http://www.youtube.com/watch?v=A_D0Fh7u2j8
Really tempted to get it now! Must resist the camera tilty space battle goodness!
Cheers,
Drew.
OK so what we're saying is oolite (when the V key is pressed says; go to the shiplist and grab the <key>custom_views</key> array and switch between them whenever the v key is pressed.Commander McLane wrote:What can be done in Oolite is creating a few camera positions different from the usual ones. For instance there is no need to have the ship in or near the centre of the view.
But that would of course not remove the limitation that 'V' only cycles through the complete array of pre-defined camera positions which makes switching between positions a little awkward. Perhaps if you could restrain yourself to two positions only the result would look more natural.
And the whole having-to-pre-define-issue is a limitation as well, of course.
That's cool, if we did know then we wouldn't ask.Commander McLane wrote:What I wrote is (to my knowledge) exactly what can be done short of altering the code.
So yes, if you want anything more, it's post-MNSR, because we're in a feature-freeze.