Wormhole scanner bug on enemy ship?
Moderators: winston, another_commander, Getafix
- curtsibling
- Dangerous
- Posts: 106
- Joined: Sat Dec 25, 2010 11:19 am
Wormhole scanner bug on enemy ship?
Using Oolite 1.7.4.
Game hardly ever crashes, and has not in weeks. But destroyed a pirate sidewinder scout and
an error debug box came up, shows a problem because the enemy ship had a worm-hole scanner?
Had choice to debug or quit, and the box closed before I go do anything...
Not sure if this has happened to anyone, or just a freak happening?
Game hardly ever crashes, and has not in weeks. But destroyed a pirate sidewinder scout and
an error debug box came up, shows a problem because the enemy ship had a worm-hole scanner?
Had choice to debug or quit, and the box closed before I go do anything...
Not sure if this has happened to anyone, or just a freak happening?
***Ship Log***
Ship:Caduceus Omega - Invidious Domain
Legal:Clean
Rating:Dangerous
Location: G1
Ship:Caduceus Omega - Invidious Domain
Legal:Clean
Rating:Dangerous
Location: G1
-
- Quite Grand Sub-Admiral
- Posts: 6633
- Joined: Wed Feb 28, 2007 7:54 am
Re: Wormhole scanner bug on enemy ship?
Do you have a log from that game? If yes, can you please post its contents?
- curtsibling
- Dangerous
- Posts: 106
- Joined: Sat Dec 25, 2010 11:19 am
Re: Wormhole scanner bug on enemy ship?
Sure thing! Hope this in the proper method of posting the data?
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 2011-01-16 00:14:41 +0000.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1680 x 1050
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/accessories.oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/aphidv2.oxp
../AddOns/Armoury 1.03.oxp
../AddOns/behemoth.oxp
../AddOns/BGS-A1.3.2.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/Cargo_wrecks_teaser 1.6.3.oxp
../AddOns/DeepspaceHud.oxp
../AddOns/Dictators v1.4.oxp
../AddOns/dragon.oxp
../AddOns/eagle2.oxp
../AddOns/Firewasp.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Furball-1.0a1.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/griffin2.oxp
../AddOns/HyperCargo 1.02.oxp
../AddOns/illicit_unlock_FIX1.56.oxp
../AddOns/impcourier.oxp
../AddOns/imptrader.oxp
../AddOns/jabberwocky.oxp
../AddOns/marett_vol1.oxp
../AddOns/MilHUD-new.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/neocaduceus.oxp
../AddOns/oldships.oxp
../AddOns/pagroove_Aurorav1.1.oxp
../AddOns/pcc.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/Pods 1.20.oxp
../AddOns/RandomHits1.4.5.oxp
../AddOns/renegades.oxp
../AddOns/Saleza v2.3.oxp
../AddOns/starsoarer.oxp
../AddOns/Stingray.oxp
../AddOns/supercobra 1.4.2.oxp
../AddOns/Target Autolock Plus 1.10.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/The Feudal States v1.9.5.oxp
../AddOns/Vortex.oxp
../AddOns/x-ships.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2")
Vendor: NVIDIA Corporation
Renderer: GeForce 6200/AGP/SSE2
[rendering.opengl.extensions]: OpenGL extensions (146):
GL_ATI_texture_mirror_once, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_ARB_half_float_vertex, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_NV_light_max_exponent, GL_EXT_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_ARB_texture_swizzle, GL_SUN_slice_accum, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_occlusion_query2, GL_ARB_timer_query, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_copy_buffer, GL_ARB_shadow, GL_EXT_blend_subtract, GL_EXT_separate_shader_objects, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_NV_float_buffer, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_ARB_explicit_attrib_location, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_ARB_separate_shader_objects, GL_NV_half_float, GL_SGIS_texture_lod, GL_ARB_ES2_compatibility, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: hofd-nellie, intercept-argus, intercept-atlas, intercept-bolverk, intercept-Colossus, intercept-geryon, intercept-gog, intercept-goliath, intercept-grid, intercept-loki, intercept-magog, intercept-nimrod, intercept-surt, intercept-talos, intercept-tethys, intercept-titan, intercept-ymir, navy-argus, navy-argus-battlegroup, navy-atlas, navy-atlas-battlegroup, navy-bolverk, navy-bolverk-battlegroup, navy-Colossus, navy-Colossus-battlegroup, navy-geryon, navy-geryon-battlegroup, navy-gog, navy-gog-battlegroup, navy-goliath, navy-goliath-battlegroup, navy-grid, navy-grid-battlegroup, navy-loki, navy-loki-battlegroup, navy-magog, navy-magog-battlegroup, navy-nimrod, navy-nimrod-battlegroup, navy-surt, navy-surt-battlegroup, navy-talos, navy-talos-battlegroup, navy-tethys, navy-tethys-battlegroup, navy-titan, navy-titan-battlegroup, navy-ymir, navy-ymir-battlegroup, picket-argus, picket-atlas, picket-bolverk, picket-Colossus, picket-geryon, picket-gog, picket-goliath, picket-grid, picket-loki, picket-magog, picket-nimrod, picket-surt, picket-talos, picket-tethys, picket-titan, picket-ymir
[plist.parse.failed]: Failed to parse ../AddOns/Firewasp.oxp/Config/shipyard.plist as a property list.
Parse failed at line 1 (char 1) - extra data after parsed string
[script.load.world.listAll]: Loaded 56 world scripts:
ams_system 2.0
armoury_machineScript.js 1.00
BGS-M 1.3.2
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
Caduceus Damage Control Node 2.0
Cargo_Wreck_Teaser 1.6.3
CT_Script 2.0
dictators.js 1.0
feudal-challenge.js 5.0
feudal-mission.js 4.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 3.0
feudal-tournament.js 6.0
Furball 1.0 alpha 1
GalNavy Build 0139
hardpirates1
hardpirates10
hardpirates11
hardpirates12
hardpirates13
hardpirates14
hardpirates15
hardpirates16
hardpirates17
hardpirates18
hardpirates19
hardpirates2
hardpirates20
hardpirates21
hardpirates22
hardpirates23
hardpirates24
hardpirates3
hardpirates4
hardpirates5
hardpirates6
hardpirates7
hardpirates8
hardpirates9
hofd GalNavy Build 118 / HOFD Build 55
HyperCargo 1.02
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random_Hits 1.4.6
reticle_target_sensitive 1.2.1
saleza.js 1.0
targetAutolock 1.10
Test
vortex_player.js 1.00
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 56 world scripts:
ams_system 2.0
armoury_machineScript.js 1.00
BGS-M 1.3.2
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
Caduceus Damage Control Node 2.0
Cargo_Wreck_Teaser 1.6.3
CT_Script 2.0
dictators.js 1.0
feudal-challenge.js 5.0
feudal-mission.js 4.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 3.0
feudal-tournament.js 6.0
Furball 1.0 alpha 1
GalNavy Build 0139
hardpirates1
hardpirates10
hardpirates11
hardpirates12
hardpirates13
hardpirates14
hardpirates15
hardpirates16
hardpirates17
hardpirates18
hardpirates19
hardpirates2
hardpirates20
hardpirates21
hardpirates22
hardpirates23
hardpirates24
hardpirates3
hardpirates4
hardpirates5
hardpirates6
hardpirates7
hardpirates8
hardpirates9
hofd GalNavy Build 118 / HOFD Build 55
HyperCargo 1.02
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random_Hits 1.4.6
reticle_target_sensitive 1.2.1
saleza.js 1.0
targetAutolock 1.10
Test
vortex_player.js 1.00
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x5ce63e0>{"Griffin Two"} to "traderAI.plist" - could not load file.
[Random_Hits]: (Hatred : 136. Events Timer : 173. Dockings : 11. Events Number : 2. Special Mission Timer : 173. Revenge Status : ROLLDICE. Time to Strike : SLOW_BURN. Revenge Jumps Made : 0. Special Mission : WAITING. Master Timer : 173. Dice Roll : 42)
[script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", addShipsAtPrecisely: could not add 1 ships with role 'picket-behemoth'
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[script.load.notFound]: ***** Could not find a script file named pods_missilepod.js.
[oolite-random-hits-hopper]: The miningHopper: GalMine Hopper PT7-L15 was killed by [Ship "GalMine AutoMiner" position: (46623.2, -38255.4, 289430) scanClass: CLASS_ROCK status: STATUS_DEAD] because of scrape damage
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 2011-01-16 00:14:41 +0000.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1680 x 1050
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/accessories.oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/aphidv2.oxp
../AddOns/Armoury 1.03.oxp
../AddOns/behemoth.oxp
../AddOns/BGS-A1.3.2.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/Cargo_wrecks_teaser 1.6.3.oxp
../AddOns/DeepspaceHud.oxp
../AddOns/Dictators v1.4.oxp
../AddOns/dragon.oxp
../AddOns/eagle2.oxp
../AddOns/Firewasp.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Furball-1.0a1.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/griffin2.oxp
../AddOns/HyperCargo 1.02.oxp
../AddOns/illicit_unlock_FIX1.56.oxp
../AddOns/impcourier.oxp
../AddOns/imptrader.oxp
../AddOns/jabberwocky.oxp
../AddOns/marett_vol1.oxp
../AddOns/MilHUD-new.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/neocaduceus.oxp
../AddOns/oldships.oxp
../AddOns/pagroove_Aurorav1.1.oxp
../AddOns/pcc.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/Pods 1.20.oxp
../AddOns/RandomHits1.4.5.oxp
../AddOns/renegades.oxp
../AddOns/Saleza v2.3.oxp
../AddOns/starsoarer.oxp
../AddOns/Stingray.oxp
../AddOns/supercobra 1.4.2.oxp
../AddOns/Target Autolock Plus 1.10.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/The Feudal States v1.9.5.oxp
../AddOns/Vortex.oxp
../AddOns/x-ships.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2")
Vendor: NVIDIA Corporation
Renderer: GeForce 6200/AGP/SSE2
[rendering.opengl.extensions]: OpenGL extensions (146):
GL_ATI_texture_mirror_once, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_ARB_half_float_vertex, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_NV_light_max_exponent, GL_EXT_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_ARB_texture_swizzle, GL_SUN_slice_accum, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_occlusion_query2, GL_ARB_timer_query, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_copy_buffer, GL_ARB_shadow, GL_EXT_blend_subtract, GL_EXT_separate_shader_objects, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_NV_float_buffer, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_ARB_explicit_attrib_location, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_ARB_separate_shader_objects, GL_NV_half_float, GL_SGIS_texture_lod, GL_ARB_ES2_compatibility, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: hofd-nellie, intercept-argus, intercept-atlas, intercept-bolverk, intercept-Colossus, intercept-geryon, intercept-gog, intercept-goliath, intercept-grid, intercept-loki, intercept-magog, intercept-nimrod, intercept-surt, intercept-talos, intercept-tethys, intercept-titan, intercept-ymir, navy-argus, navy-argus-battlegroup, navy-atlas, navy-atlas-battlegroup, navy-bolverk, navy-bolverk-battlegroup, navy-Colossus, navy-Colossus-battlegroup, navy-geryon, navy-geryon-battlegroup, navy-gog, navy-gog-battlegroup, navy-goliath, navy-goliath-battlegroup, navy-grid, navy-grid-battlegroup, navy-loki, navy-loki-battlegroup, navy-magog, navy-magog-battlegroup, navy-nimrod, navy-nimrod-battlegroup, navy-surt, navy-surt-battlegroup, navy-talos, navy-talos-battlegroup, navy-tethys, navy-tethys-battlegroup, navy-titan, navy-titan-battlegroup, navy-ymir, navy-ymir-battlegroup, picket-argus, picket-atlas, picket-bolverk, picket-Colossus, picket-geryon, picket-gog, picket-goliath, picket-grid, picket-loki, picket-magog, picket-nimrod, picket-surt, picket-talos, picket-tethys, picket-titan, picket-ymir
[plist.parse.failed]: Failed to parse ../AddOns/Firewasp.oxp/Config/shipyard.plist as a property list.
Parse failed at line 1 (char 1) - extra data after parsed string
[script.load.world.listAll]: Loaded 56 world scripts:
ams_system 2.0
armoury_machineScript.js 1.00
BGS-M 1.3.2
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
Caduceus Damage Control Node 2.0
Cargo_Wreck_Teaser 1.6.3
CT_Script 2.0
dictators.js 1.0
feudal-challenge.js 5.0
feudal-mission.js 4.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 3.0
feudal-tournament.js 6.0
Furball 1.0 alpha 1
GalNavy Build 0139
hardpirates1
hardpirates10
hardpirates11
hardpirates12
hardpirates13
hardpirates14
hardpirates15
hardpirates16
hardpirates17
hardpirates18
hardpirates19
hardpirates2
hardpirates20
hardpirates21
hardpirates22
hardpirates23
hardpirates24
hardpirates3
hardpirates4
hardpirates5
hardpirates6
hardpirates7
hardpirates8
hardpirates9
hofd GalNavy Build 118 / HOFD Build 55
HyperCargo 1.02
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random_Hits 1.4.6
reticle_target_sensitive 1.2.1
saleza.js 1.0
targetAutolock 1.10
Test
vortex_player.js 1.00
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 56 world scripts:
ams_system 2.0
armoury_machineScript.js 1.00
BGS-M 1.3.2
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
Caduceus Damage Control Node 2.0
Cargo_Wreck_Teaser 1.6.3
CT_Script 2.0
dictators.js 1.0
feudal-challenge.js 5.0
feudal-mission.js 4.0
feudal-planetfall.js 2.0
feudal-promotion.js 3.0
feudal-ranks.js 3.0
feudal-tournament.js 6.0
Furball 1.0 alpha 1
GalNavy Build 0139
hardpirates1
hardpirates10
hardpirates11
hardpirates12
hardpirates13
hardpirates14
hardpirates15
hardpirates16
hardpirates17
hardpirates18
hardpirates19
hardpirates2
hardpirates20
hardpirates21
hardpirates22
hardpirates23
hardpirates24
hardpirates3
hardpirates4
hardpirates5
hardpirates6
hardpirates7
hardpirates8
hardpirates9
hofd GalNavy Build 118 / HOFD Build 55
HyperCargo 1.02
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
PlanetFall 1.3
Random_Hits 1.4.6
reticle_target_sensitive 1.2.1
saleza.js 1.0
targetAutolock 1.10
Test
vortex_player.js 1.00
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x5ce63e0>{"Griffin Two"} to "traderAI.plist" - could not load file.
[Random_Hits]: (Hatred : 136. Events Timer : 173. Dockings : 11. Events Number : 2. Special Mission Timer : 173. Revenge Status : ROLLDICE. Time to Strike : SLOW_BURN. Revenge Jumps Made : 0. Special Mission : WAITING. Master Timer : 173. Dice Roll : 42)
[script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", addShipsAtPrecisely: could not add 1 ships with role 'picket-behemoth'
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[script.load.notFound]: ***** Could not find a script file named pods_missilepod.js.
[oolite-random-hits-hopper]: The miningHopper: GalMine Hopper PT7-L15 was killed by [Ship "GalMine AutoMiner" position: (46623.2, -38255.4, 289430) scanClass: CLASS_ROCK status: STATUS_DEAD] because of scrape damage
***Ship Log***
Ship:Caduceus Omega - Invidious Domain
Legal:Clean
Rating:Dangerous
Location: G1
Ship:Caduceus Omega - Invidious Domain
Legal:Clean
Rating:Dangerous
Location: G1
- curtsibling
- Dangerous
- Posts: 106
- Joined: Sat Dec 25, 2010 11:19 am
Re: Wormhole scanner bug on enemy ship?
I am wondering if the OXP "cargo wrecks teaser" might have caused the crash, as I was running it with another cargopod OXP.
I removed cargo wrecks in any case, as the crash only happened in my 1st play session with this mod...
I removed cargo wrecks in any case, as the crash only happened in my 1st play session with this mod...
***Ship Log***
Ship:Caduceus Omega - Invidious Domain
Legal:Clean
Rating:Dangerous
Location: G1
Ship:Caduceus Omega - Invidious Domain
Legal:Clean
Rating:Dangerous
Location: G1
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Wormhole scanner bug on enemy ship?
Code: Select all
[script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", addShipsAtPrecisely: could not add 1 ships with role 'picket-behemoth'
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Mauiby de Fug
- ---- E L I T E ----
- Posts: 847
- Joined: Tue Sep 07, 2010 2:23 pm
Re: Wormhole scanner bug on enemy ship?
Which he does:Eric Walch wrote:This one is from GalNavy. As per readMe it requires also the behemoth.oxp to be installed.Code: Select all
[script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", addShipsAtPrecisely: could not add 1 ships with role 'picket-behemoth'
However, it looks like he's got something else with those ships as well, hence this:curtsibling wrote:../AddOns/behemoth.oxp
Can't for the life of me work out what it is, though...curtsibling wrote:[shipData.load.begin]: Loading ship data.
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: hofd-nellie, intercept-argus, intercept-atlas, intercept-bolverk, intercept-Colossus, intercept-geryon, intercept-gog, intercept-goliath, intercept-grid, intercept-loki, intercept-magog, intercept-nimrod, intercept-surt, intercept-talos, intercept-tethys, intercept-titan, intercept-ymir, navy-argus, navy-argus-battlegroup, navy-atlas, navy-atlas-battlegroup, navy-bolverk, navy-bolverk-battlegroup, navy-Colossus, navy-Colossus-battlegroup, navy-geryon, navy-geryon-battlegroup, navy-gog, navy-gog-battlegroup, navy-goliath, navy-goliath-battlegroup, navy-grid, navy-grid-battlegroup, navy-loki, navy-loki-battlegroup, navy-magog, navy-magog-battlegroup, navy-nimrod, navy-nimrod-battlegroup, navy-surt, navy-surt-battlegroup, navy-talos, navy-talos-battlegroup, navy-tethys, navy-tethys-battlegroup, navy-titan, navy-titan-battlegroup, navy-ymir, navy-ymir-battlegroup, picket-argus, picket-atlas, picket-bolverk, picket-Colossus, picket-geryon, picket-gog, picket-goliath, picket-grid, picket-loki, picket-magog, picket-nimrod, picket-surt, picket-talos, picket-tethys, picket-titan, picket-ymir
Other errors are:
I don't have the relevant ship oxps (Firewasp.oxp, griffin2.oxp), so I can't tell you why they won't work. The pods_missilepod.js problem will be in either Cargo_wrecks_teaser 1.6.3.oxp or Pods 1.20.oxp (again, I don't have them).curtsibling wrote:[plist.parse.failed]: Failed to parse ../AddOns/Firewasp.oxp/Config/shipyard.plist as a property list.
Parse failed at line 1 (char 1) - extra data after parsed string
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x5ce63e0>{"Griffin Two"} to "traderAI.plist" - could not load file.
[files.notFound]: ----- WARNING: Could not find texture file "guntex.png".
[script.load.notFound]: ***** Could not find a script file named pods_missilepod.js.
As for the guntex.png error, I'm usually familiar with that popping up with the Black Monks, but you don't have that installed, so I'm not sure where that's from. Edit: it does appear in my renegades oxp, though I don't know why there might be a problem with it...
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Wormhole scanner bug on enemy ship?
I missed that, and only looked in the installed scripts. There should be a script with nameMauiby de Fug wrote:Which he does: ../AddOns/behemoth.oxp[/color]
behemoth
. All the like_ship
errors are because it does not see the shipData.plist
inside behemoth.oxp. And it also does not see the scripts, so there is an error in behemoth.oxp somewhere. But not one that could crash the game.UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Wormhole scanner bug on enemy ship?
I would suspect an obsolete version of behemoth.oxp.Eric Walch wrote:I missed that, and only looked in the installed scripts. There should be a script with nameMauiby de Fug wrote:Which he does: ../AddOns/behemoth.oxpbehemoth
. All thelike_ship
errors are because it does not see theshipData.plist
inside behemoth.oxp. And it also does not see the scripts, so there is an error in behemoth.oxp somewhere. But not one that could crash the game.
Re: Wormhole scanner bug on enemy ship?
pods_missilepod.js is from pods.oxp (the hint is in the prefix ). That said it's in my copy of the OXP, so I'm curious to understand where it's gone in your one. It may be worth going in with explorer to that folder (AddOns/Pods 1.20.oxp/Scripts) and seeing if it is actually there or not.
If it is try opening it with a text editor (usual game-rules apply about not using Notepad) and seeing if anything is corrupt inside it.
If it is try opening it with a text editor (usual game-rules apply about not using Notepad) and seeing if anything is corrupt inside it.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Wormhole scanner bug on enemy ship?
I didn't know that old one was still available. But correct, the script name of version 1.0 was "Test" and that name is among the installed scripts.Commander McLane wrote:I would suspect an obsolete version of behemoth.oxp.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Wormhole scanner bug on enemy ship?
I too am having this issue. I do not know how to make a log file, if someone can let me know I will sort one out. This has happened a few times to me now, and is also usually when I have just destroyed a sidewinder!
Error is:
Assertion failed!
Program: C:\Oolite\oolite.app\oolite.exe
File: src/Core/Entities/WormholdEntity.m
Line: 352
Expression: [ship hasEquipmentItem:@"EQ_WORMHOLE_SCANNER"]
Strangely this issue has only appeared since I changed ships from my Cobra Mk3 to a Boa Clipper.
EDIT: found my log:
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 2011-01-26 22:44:48 +0000.
4 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 1024
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/ACS_1.2.oxp
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/BoaClipper.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/display_reputation.oxp
../AddOns/Dredgers 2.4.3.oxp
../AddOns/Fuel Station 1.31.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/griff_prototype_boa.oxp
../AddOns/griff_shipset_dizzy's_all_in_1.oxp
../AddOns/imptrader.oxp
../AddOns/MilHUD-v3.4.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/System_Redux.oxp
../AddOns/thargoid_wars 4.5.1.oxp
../AddOns/tiger.oxp
../AddOns/ToughGuys.oxp
../AddOns/UPS-courier v1.7.3.oxp
[rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0")
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GT/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (196):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_NV_vertex_array_range2, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_fragment_program_shadow, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_EXT_texture3D, GL_SUN_slice_accum, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_EXT_pixel_buffer_object, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_SIMPLE.
[script.load.world.listAll]: Loaded 23 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.5.4
Bounty Scanner 2.0 2.00
deep_space_dredger 2.4.3
display-reputation-contract 1.1
display-reputation-passenger 1.1
FuelStation-Setup 1.31
GalNavy Build 0139
genericHUDswitch.js 1.01, modified by Wyvern
hofd GalNavy Build 118 / HOFD Build 55
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
System Redux 1.2 1.2
thargoid_wars 4.5.1
ups_container 1.7.3
ups_docs 1.7.3
ups_parcel 1.7.3
ups_slaves 1.7.3
ups_sun 1.7.3
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 23 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.5.4
Bounty Scanner 2.0 2.00
deep_space_dredger 2.4.3
display-reputation-contract 1.1
display-reputation-passenger 1.1
FuelStation-Setup 1.31
GalNavy Build 0139
genericHUDswitch.js 1.01, modified by Wyvern
hofd GalNavy Build 118 / HOFD Build 55
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
System Redux 1.2 1.2
thargoid_wars 4.5.1
ups_container 1.7.3
ups_docs 1.7.3
ups_parcel 1.7.3
ups_slaves 1.7.3
ups_sun 1.7.3
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
[script.load.world.listAll]: Loaded 23 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.5.4
Bounty Scanner 2.0 2.00
deep_space_dredger 2.4.3
display-reputation-contract 1.1
display-reputation-passenger 1.1
FuelStation-Setup 1.31
GalNavy Build 0139
genericHUDswitch.js 1.01, modified by Wyvern
hofd GalNavy Build 118 / HOFD Build 55
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
System Redux 1.2 1.2
thargoid_wars 4.5.1
ups_container 1.7.3
ups_docs 1.7.3
ups_parcel 1.7.3
ups_slaves 1.7.3
ups_sun 1.7.3
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
Error is:
Assertion failed!
Program: C:\Oolite\oolite.app\oolite.exe
File: src/Core/Entities/WormholdEntity.m
Line: 352
Expression: [ship hasEquipmentItem:@"EQ_WORMHOLE_SCANNER"]
Strangely this issue has only appeared since I changed ships from my Cobra Mk3 to a Boa Clipper.
EDIT: found my log:
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 2011-01-26 22:44:48 +0000.
4 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 1024
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/ACS_1.2.oxp
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/BoaClipper.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/display_reputation.oxp
../AddOns/Dredgers 2.4.3.oxp
../AddOns/Fuel Station 1.31.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/griff_prototype_boa.oxp
../AddOns/griff_shipset_dizzy's_all_in_1.oxp
../AddOns/imptrader.oxp
../AddOns/MilHUD-v3.4.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/System_Redux.oxp
../AddOns/thargoid_wars 4.5.1.oxp
../AddOns/tiger.oxp
../AddOns/ToughGuys.oxp
../AddOns/UPS-courier v1.7.3.oxp
[rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0")
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GT/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (196):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_NV_vertex_array_range2, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_fragment_program_shadow, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_EXT_texture3D, GL_SUN_slice_accum, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_EXT_pixel_buffer_object, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_SIMPLE.
[script.load.world.listAll]: Loaded 23 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.5.4
Bounty Scanner 2.0 2.00
deep_space_dredger 2.4.3
display-reputation-contract 1.1
display-reputation-passenger 1.1
FuelStation-Setup 1.31
GalNavy Build 0139
genericHUDswitch.js 1.01, modified by Wyvern
hofd GalNavy Build 118 / HOFD Build 55
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
System Redux 1.2 1.2
thargoid_wars 4.5.1
ups_container 1.7.3
ups_docs 1.7.3
ups_parcel 1.7.3
ups_slaves 1.7.3
ups_sun 1.7.3
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 23 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.5.4
Bounty Scanner 2.0 2.00
deep_space_dredger 2.4.3
display-reputation-contract 1.1
display-reputation-passenger 1.1
FuelStation-Setup 1.31
GalNavy Build 0139
genericHUDswitch.js 1.01, modified by Wyvern
hofd GalNavy Build 118 / HOFD Build 55
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
System Redux 1.2 1.2
thargoid_wars 4.5.1
ups_container 1.7.3
ups_docs 1.7.3
ups_parcel 1.7.3
ups_slaves 1.7.3
ups_sun 1.7.3
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
[script.load.world.listAll]: Loaded 23 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.5.4
Bounty Scanner 2.0 2.00
deep_space_dredger 2.4.3
display-reputation-contract 1.1
display-reputation-passenger 1.1
FuelStation-Setup 1.31
GalNavy Build 0139
genericHUDswitch.js 1.01, modified by Wyvern
hofd GalNavy Build 118 / HOFD Build 55
missile_analyser 1.2
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
System Redux 1.2 1.2
thargoid_wars 4.5.1
ups_container 1.7.3
ups_docs 1.7.3
ups_parcel 1.7.3
ups_slaves 1.7.3
ups_sun 1.7.3
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
[plist.parse.failed]: Failed to parse ../AddOns/MilHUD-v3.4.oxp/Config/milhudgreen.plist as a property list.
failed to parse as valid XML matching DTD
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhudgreen.plist to switch to not found or invalid.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (genericHUDswitch.js 1.01, modified by Wyvern): Error: PlayerShip.hud could not be changed to milhudgreen.plist
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/MilHUD-v3.4.oxp/Config/script.js, line 20.
Re: Wormhole scanner bug on enemy ship?
I know I have messed with the MilHud, I did not think that I had changed that much, but from the log file it would appear that I have some work to do
Basically all I did was make the mil hud look like the standard hud, but with different crosshairs, and also never show a damaged hud display. I never liked the damaged hud display as I was often getting this because of lots of ECM.
Basically all I did was make the mil hud look like the standard hud, but with different crosshairs, and also never show a damaged hud display. I never liked the damaged hud display as I was often getting this because of lots of ECM.
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Re: Wormhole scanner bug on enemy ship?
Now this is useful information. Logs are far less interesting. :-)luminous wrote:Assertion failed!
Program: C:\Oolite\oolite.app\oolite.exe
File: src/Core/Entities/WormholdEntity.m
Line: 352
Expression: [ship hasEquipmentItem:@"EQ_WORMHOLE_SCANNER"]
This indicates that you somehow targeted a wormhole. Either there’s a logic bug allowing you to do that, or an entity ID for a ship got recycled for a wormhole (FIXME: eliminate those nasty, dangerous entity IDs). In any case, I’ve changed this to be non-crashy.
E-mail: [email protected]
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Wormhole scanner bug on enemy ship?
This is not good. It means the player version is not applying it's correct texture. I have fixed this and uploaded the mended version to Smivsonline and box.net. Really sorry...if you've downloaded Boa Clipper recently, it could be broken so please re-download.luminous wrote:Code: Select all
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Wormhole scanner bug on enemy ship?
Hey, no need to be sorry, we are all playing a free game and messing around with it for funSmivs wrote:This is not good. It means the player version is not applying it's correct texture. I have fixed this and uploaded the mended version to Smivsonline and box.net. Really sorry...if you've downloaded Boa Clipper recently, it could be broken so please re-download.luminous wrote:Code: Select all
[files.notFound]: ----- WARNING: Could not find texture file "smivs'boaclipper.png".
I'll take a look at the new files and see what happens.
As for the wormhole thing, I think there is some sort of logic bug going on. I know when I have destroyed something I auto-target "something" sometimes. Ie, sometimes I will suddenly see a cargo container targeted that is 400km+ away from me, or a wormhole, asteroid etc. I have not really put my finger on exactly when this is happening, but I don't think its part of the core. My gut feeling is that it is some sort of interaction between the auto-targetter oxp and the acs system that auto targets missiles. Not sure really....
I'll work on the HUD, and maybe release "my" work once its complete.