Griff's normalmapped ship remakes
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- Griff
- Oolite 2 Art Director
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Re: Griff's normalmapped ship remakes
yeah, it caused oolite to write some complaints in the log, i can't remember what it said exactly, possibly 'unsupported method' or something like that, it looks like that's gone away now in the latest trunk, i'll make sure to ammend the oxp and switch the alert condition binding back next time there's an update (when the new coriolis station model is done)
edit: wow, this is my post number 1337
edit: wow, this is my post number 1337
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- Cody
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Re: Griff's normalmapped ship remakes
Yeah, that was it. Now I'm wondering if I've got to amend all the separate oxps... thirty odd now.Griff wrote:yeah, it caused oolite to write some complaints in the log, i can't remember what it said exactly, possibly 'unsupported method'
Oh... congratulations on your 1337th post.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes
We've know you've been LEET for many years, and in some many ways!Griff wrote:yeah, it caused oolite to write some complaints in the log, i can't remember what it said exactly, possibly 'unsupported method' or something like that, it looks like that's gone away now in the latest trunk, i'll make sure to ammend the oxp and switch the alert condition binding back next time there's an update (when the new coriolis station model is done)
edit: wow, this is my post number 1337
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Griff
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Re: Griff's normalmapped ship remakes
I'll probably get around to updating all those individual oxps soon, they've gone a bit out of date compared to the all-in-1 bundle hosted on Cmdr. Cheyd's Deep Horizons website (if your internet connection can withstand a 90Mb download it's the best version to have installed - it has some new texture fixes and tweeks on a few of the ships, extra spinning wreckage bits when the ships explode and the nasty orange engine glows have been replaced with a much nice blue glow that looks like the ship is being lit by its exhaust plumes)
I wonder how long it's going to take me to get to 2000 posts, probably not that long if i spam the shaders outposts thread with more pleas for help trying to transplant some shader effect from a web example into oolite
I wonder how long it's going to take me to get to 2000 posts, probably not that long if i spam the shaders outposts thread with more pleas for help trying to transplant some shader effect from a web example into oolite
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- Cody
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Re: Griff's normalmapped ship remakes
Okay Griff... you've convinced me... I'll download the all-in-one later.
What's missing from it... is it just the rock hermit?
What's missing from it... is it just the rock hermit?
Just start posting fluff... that's what I do.Griff wrote:I wonder how long it's going to take me to get to 2000 posts,
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
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Re: Griff's normalmapped ship remakes
yes just the rock hermit
post count +1
edit: oh and i think the old cargo pod model and texture has been replaced by the new one. Incidently, DH that idea you had of replacing the word Cargo in the texture with a logo is a really good one, i'll haven't really come up with any decent logos though so if anyone has some then i'll happily add that in to the oxp (they'll work the same as the decals, so greyscale logos on a black background (black will be transparent, white will be opaque, 256x256 pixels in size)
post count +1
edit: oh and i think the old cargo pod model and texture has been replaced by the new one. Incidently, DH that idea you had of replacing the word Cargo in the texture with a logo is a really good one, i'll haven't really come up with any decent logos though so if anyone has some then i'll happily add that in to the oxp (they'll work the same as the decals, so greyscale logos on a black background (black will be transparent, white will be opaque, 256x256 pixels in size)
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Cody
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Re: Griff's normalmapped ship remakes
Okay... got the all-in-one installed, but my old brain has forgotten the little tweak that displays a spinning Griff Cobra at start-up... anyone remember it?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
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Re: Griff's normalmapped ship remakes
like_ship = "cobra3-trader";
to
like_ship = "griff_normalmapped_cobra_mkIII_player";
then start oolite with the shift key held down, i don't think that should break anything
edit: this is a bad thing to do, it breaks all the settings for teh players ship when starting a new game
Last edited by Griff on Tue Jan 18, 2011 9:26 pm, edited 2 times in total.
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- DaddyHoggy
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Re: Griff's normalmapped ship remakes
Moi? A good idea - surely not?Griff wrote:yes just the rock hermit
post count +1
edit: oh and i think the old cargo pod model and texture has been replaced by the new one. Incidently, DH that idea you had of replacing the word Cargo in the texture with a logo is a really good one, i'll haven't really come up with any decent logos though so if anyone has some then i'll happily add that in to the oxp (they'll work the same as the decals, so greyscale logos on a black background (black will be transparent, white will be opaque, 256x256 pixels in size)
The courier companies would no doubt brand their own containers at the very least, so that'd be a good start (looks at all the courier companies I've done for YAH... ) and I'm sure we could come up with suitable decals that would make good ads or ads from which nice decals could be extracted (with over 400 Ads now - there must be a few already...)
What's a good Res for a Cargo Pod decal?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Cody
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Re: Griff's normalmapped ship remakes
Thanks Griff... that seems to do the trick.Griff wrote:i'm not sure, but it might be enough if you edit the main oolite shipdata.plist (on Windows it's found in \Oolite\oolite.app\Resources\Config - make a backup of it first!) and change the like_ship = line under "cobra3-player" (line 946 or thereabouts) fromtoCode: Select all
like_ship = "cobra3-trader";
then start oolite with the shift key held down, i don't think that should break anythingCode: Select all
like_ship = "griff_normalmapped_cobra_mkIII_player";
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Griff's normalmapped ship remakes
And what size and format do you want for the logos/decals. Should be possible to convert/use YAH-ads, and I'm quite sure that there are some here that would like to mark their property (Thargoid being one). Would be great to put all the custom Avatars in as well (As a user choice).
I smell "Decal set A" taking form.
I smell "Decal set A" taking form.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Cody
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Re: Griff's normalmapped ship remakes
Yes, these... they're back again, but only one at a time atm... I'll try it in trunk later.Griff wrote:yeah, it caused oolite to write some complaints in the log
Code: Select all
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
- Oolite 2 Art Director
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- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
i was thinking of only having single colour logos similar to how the ship decals are done in the shipset but now you mention it they should be in full colour, i'll have to have a poke about in the shader to get this working and then we'll be able to see what works best, i'm thinking the logos need to be in a sort of 'widescreen' format, something like 128 pixels tall 256 pixels wide although we can check this when the shader is ready
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- Cody
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Re: Griff's normalmapped ship remakes
That's the same size as all the YAH adds, isn't it?Griff wrote:something like 128 pixels tall 256 pixels wide although we can check this when the shader is ready
EDIT - DH accidentally hit edit rather than quote - nothing to see move on...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JensAyton
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Re: Griff's normalmapped ship remakes
The errors in the log had to do with Oolite using player ship shaders on non-player ships for the demo screen and some verification stuff that’s now deleted in trunk.El Viejo wrote:<scratches head> Wasn't that how it was originally? Wasn't it changed for some reason... something to do with errors in the log?
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